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[1.16.5] How to set random tick speed game rule with an int?


Gr3atsaga
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Just trying to set the value of random tick speed in code with an int value, but cannot seem to figure out how.  With a boolean game rule it is extremely easy with the set method... but random tick speed requires a GameRules.IntegerValue object, and the constructor of that object needs a GameRules.RuleType<GameRules.IntegerValue> object.

Edited by Gr3atsaga
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I found the method tryDeserialize which takes a string and tries to parse an int from it.
However it, as well as the setFrom method are marked as ClientOnly.  I need to set this game rule in a server context.

Edited by Gr3atsaga
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On 10/28/2021 at 4:45 AM, diesieben07 said:

The cleanest would probably be to call GameRules.RuleValue#deserialize using reflection.

If you want to avoid using reflection you have to use setFromArgument, which requires you to construct a fake command context.

Do you have experience in creating a fake command context?  I tried to follow the steps to do so, but it requires that I create a ParsedArgument and I'm not too sure about the construction of that object.

I did get the deserialize method through reflection and it was working just fine in my dev environment.  But as soon as I tested my mod in a non-dev env I am getting a no such method exception... why would I not be able to find it in a non-dev setup?

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5 hours ago, Gr3atsaga said:

I did get the deserialize method through reflection and it was working just fine in my dev environment.  But as soon as I tested my mod in a non-dev env I am getting a no such method exception... why would I not be able to find it in a non-dev setup?

Outside the development environment the game is obfuscated. You must give the SRG name to ObfuscationReflectionHelper.findMethod, this will work in dev and outside.

5 hours ago, Gr3atsaga said:

Do you have experience in creating a fake command context?

I don't.

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