Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

kicked for "java.io.ioexception an existing connection was forcibly closed by remote host" while joining modded forge server


Recommended Posts

Hello! So when i join my forge server i get kicked after a while joining the server for "java.io.ioexception an existing connection was forcibly closed by remote host". I often get to "loading train" or sometimes i get by that to an empty world and then kicked. I have successfully joined the server a couple times and i got that message sometimes then but now i cant join at all. Im running "all the mods 6" version 1.8.8 and i hade the same problem on a litle older ATM 6 server i had. First i could join the server but then not. My friends have no problem joining the server and when hosting locally i dont have problems to. This problem had happens to other mod packs and it seames it happens most to bigger packs because i had less problems with packs like stoneblock. I have tried the standard stuff like restart router and computer, disable firewall, restart server, lower settings. The server is running on a dedicated server on another network then me with modern hardware and good internet.

Anyone have an ide of the problem? I would be very thankfull of anyone could help me! If you need any more info just ask.

A part of console when me tries to join:

[11:08:02] [Netty Epoll Server IO #3/WARN] [co.co.Connectivity/]: Login payload for Registry minecraft:item is using 102.5076% of max allowed vanilla size and will cause errors during login if connectivity is not present on client side.
[11:08:02] [Netty Epoll Server IO #3/WARN] [co.co.Connectivity/]: Login payload for Registry minecraft:block is using 75.4108% of max allowed vanilla size
[11:08:03] [User Authenticator #3/INFO] [minecraft/ServerLoginNetHandler]: UUID of player (me) is (UUID of me)
[11:08:25] [Server thread/INFO] [ne.mi.co.AdvancementLoadFix/]: Using new advancement loading for net.minecraft.advancements.PlayerAdvancements@91c648c
[11:08:25] [Server thread/INFO] [minecraft/PlayerList]: (me)[/] logged in with entity id 1420 at (468.5, 132.5625, 4562.5)
[11:08:25] [Server thread/INFO] [minecraft/DedicatedServer]: (me) joined the game
[11:08:25] [Server thread/INFO] [mc.li.se.DefaultModSetup/]: Client logged in: sending dimlet packages
[11:08:41] [Server thread/INFO] [co.dy.DynView/]: Mean tick: 2ms increasing chunk view distance to: 6
[11:08:45] [Server thread/INFO] [minecraft/ServerPlayNetHandler]: (me) lost connection: Disconnected
[11:08:45] [Server thread/INFO] [minecraft/DedicatedServer]: (me) left the game


Edited by Alexsannd
Link to comment
Share on other sites

I think this is an network problem because i have the worst connection to the internet of my friends i think. My router is wirelessly connected to the outer internet, no fiber for exemple. When im hosting the server locally i have no problem. So i suppose its a type of timeout or something like that. So do anyone know a way to lessen the strain on the network in exchange for processing power for exemple or let the cleint be connected longer to the server before timout (if its a problem of that) or any other ide?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.