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1.16.X Loot Modifiers Only Run in Dev Environment [Solved]


urbanxx001
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As the title says, everything runs perfectly in dev, but after building the mod and running it, my global loot modifiers don't work. No errors show in the log so I'm not sure what the issue is. I'm certain it's not my custom loot conditions (registered under the minecraft namespace), since I use vanilla conditions as well and those don't work. My global_loot_modifier is located in data/forge/loot_modifiers/(file):

Spoiler
{
  "replace": false,
  "entries": [
    "mod_id:my_modifier1",
    "mod_id:my_modifier2",
    "mod_id:my_modifier3"
  ]
}

And the modifiers are in data/mod_id/loot_modifiers/(file):

Spoiler
{
  "type": "mod_id:my_modifier",
  "conditions": [
    {
      "condition": "minecraft:match_tool_and_entity", //custom condition
      "item": {
        "tag": "mod_id:my_tools"
      },
      "entity": "this"
    }
  ]
}

Any help is appreciated.

Edited by urbanxx001
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56 minutes ago, urbanxx001 said:
"minecraft:match_tool_and_entity", //custom condition

Why does your custom condition live in the vanilla namespace?

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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1 hour ago, Draco18s said:

Why does your custom condition live in the vanilla namespace?

For some reason I was under the impression it would only work there, but you're right it works under the mod space. I did some more testing and it seems it's a problem with the modifier itself after changing something last minute. I'll mark the thread as finished for now. Thanks for the advice though.

Edit: I'm an idiot the modifier works I completely forgot I added a condition where certain items were required to make the tools function. I'm losing it lol

Edited by urbanxx001
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  • urbanxx001 changed the title to 1.16.X Loot Modifiers Only Run in Dev Environment [Solved]

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