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[1.16.5+] Delay world interactions when intercepting ChunkEvent.Load


GenElectrovise
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Greetings, it's been a while.

I'd like to intercept chunk loading events so that I can generate new ores in previously explored areas.

I suppose that I'd listen for ChunkEvent.Load and use event.getChunk(), but the documentation says: "You will cause chunk loading deadlocks if you don't delay your world interactions."... which doesn't sound like a good thing.

How do I achieve said "delaying"?

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give logs, code, desired effects, and actual effects. Be thorough or we can't help you. Don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile: GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

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