Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.16.5] How to save map item data back to server


Hakak
 Share

Recommended Posts

Hello

So here is the code

MapData mapdata = FilledMapItem.getSavedData(FilledMap, world);
SetImage setter = new SetImage();
if (mapdata == null) return;

mapdata.colors = setter.findImageAndReturnColors();
                    
world.setMapData(mapdata);

I looked to method and turned out it is abstract.

Is there any other way that I could save mapData.

Link to comment
Share on other sites

public class ImageSetter extends Item {

    public ImageSetter(Properties properties) {
        super(properties);
    }

    @Override
    public ActionResultType onItemUseFirst(ItemStack stack, ItemUseContext context) {

        World world = Objects.requireNonNull(context.getPlayer()).getCommandSenderWorld();
        PlayerEntity player = context.getPlayer();
        List<Entity> itemFrames = world.getEntities(player, new AxisAlignedBB(
                context.getClickedPos().getX() - 2,
                context.getClickedPos().getY() - 2,
                context.getClickedPos().getZ() - 2,
                context.getClickedPos().getX() + 2,
                context.getClickedPos().getY() + 2,
                context.getClickedPos().getZ() + 2
        ));

        rightClickOnItemFrame(itemFrames, world, player);

        return ActionResultType.PASS;
    }

    private void rightClickOnItemFrame(List<Entity> entities, World world, PlayerEntity player) {
        for (Entity entity : entities) {
            if (entity instanceof ItemFrameEntity) {
                if (((ItemFrameEntity) entity).getItem().getItem() instanceof FilledMapItem) {
                    MapData mapdata = FilledMapItem.getSavedData(((ItemFrameEntity) entity).getItem(), world);
                    SetImage setter = new SetImage("ImageName");
                    if (mapdata == null) return;
                    if(!world.isClientSide) return;

                    mapdata.colors = setter.findImageAndReturnColors();

                    ((FilledMapItem) ((ItemFrameEntity) entity).getItem().getItem()).update(world, player, mapdata);
                }
            }
        }
    }
}

Here is the ImageSetter class. When I right click it gets list of entities and then I filter out just ItemFrames, then get item inside them and check if it's FilledMapItem but update for it doesn't work. (findImageAndReturnColors just gets an image converts it to byte array it works fine)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • you need to create your own FoliagePlacer, then use BiomeLoadingEvent to loop through the Features, check if the Feature is an TreeFeature then replace the original FoliagePlacer with Reflection or use an AT
    • 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
    • I don’t know if you were addressing me but I can’t add an image for some reason, also I am just using the Forge website
    • I am not sure I follow. I will only need to get the block position very rarely. How is this a problem?
    • I am getting this ghost stripe:   textureManager.bind(TextureLocations.OVERLAY_CHAKRA_BAR); RenderSystem.enableBlend(); RenderSystem.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); matrix.pushPose(); AbstractGui.blit(matrix, x, y, 0, 0, selectedWidth, 4, TEX_WIDTH, TEX_HEIGHT); AbstractGui.blit(matrix, x - 18, y - 11, 0, 4, 205, 20, TEX_WIDTH, TEX_HEIGHT); if (jutsuData.hasNatures() && jutsuData.hasSelectedJutsu()) { float ratioAfterUse = (chakraData.getCurrentValue() - chakraCost) / (float) chakraData.getMaxValue(); int selectedWidthAfterUse = (int) (width * ratioAfterUse); if (chakraCost <= chakraData.getCurrentValue()) { AbstractGui.blit(matrix, x, y, 0, 23, selectedWidthAfterUse, 4, TEX_WIDTH, TEX_HEIGHT); AbstractGui.drawCenteredString( matrix, hud.getFont(), "after: " + (chakraData.getCurrentValue() - chakraCost), 60, y + 30, 0x00CCFF); } else { AbstractGui.blit(matrix, x, y, 0, 23, width, 4, TEX_WIDTH, TEX_HEIGHT); AbstractGui.drawCenteredString( matrix, hud.getFont(), "insufficient chakra!", 60, y + 30, 0xFF0000); } } AbstractGui.drawCenteredString( matrix, hud.getFont(), chakraData.getCurrentValue() + " / " + chakraData.getMaxValue(), 60, y + 50, 0x00CCFF); matrix.popPose(); RenderSystem.disableBlend(); Here is the texture: this is weird because the red texture was drawn correctly on top of the other one.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.