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Registering new block (1.17.1)


Worldmaster
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Hello. I decided to try to make a mod, but for some reason I stumbled at the very beginning.
How do I register a block for it to appear in the inventory? It seems that I'm trying to do it according to the manual, but only the procedure for registering new blocks is described there.

So I made a mod class. I registered the registration, but when I install it into the game, I do not see my block in the intent.

And I will also be grateful if you give a link to some kind of detailed manual. So that step by step it was described how what can be created. Thanks.

 

@Mod("examplemod")
public class ExampleMod {
	// Directly reference a log4j logger.
	private static final Logger LOGGER = LogManager.getLogger();

	private static final String MODID = "0.1";

	private static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID);

	public static final RegistryObject<Block> MyBlock = BLOCKS.register("mysuperblockreg",
			() -> new SuperBlock(BlockBehaviour.Properties.of(Material.WOOD).lightLevel((s) -> {
				return 1;
			}).sound(SoundType.WOOD)));
	
	public ExampleMod() {

		// Register the setup method for modloading
		FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
		// Register the enqueueIMC method for modloading
		FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
		// Register the processIMC method for modloading
		FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);

		BLOCKS.register(FMLJavaModLoadingContext.get().getModEventBus());

		// Register ourselves for server and other game events we are interested in
		MinecraftForge.EVENT_BUS.register(this);

	}

	private void setup(final FMLCommonSetupEvent event) {
		// some preinit code
		LOGGER.info("HELLO FROM PREINIT");
		LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName());
	}

	private void enqueueIMC(final InterModEnqueueEvent event) {
		// some example code to dispatch IMC to another mod
		InterModComms.sendTo("examplemod", "helloworld", () -> {
			LOGGER.info("Hello world from the MDK");
			return "Hello world";
		});
	}

	private void processIMC(final InterModProcessEvent event) {
		// some example code to receive and process InterModComms from other mods
		LOGGER.info("Got IMC {}",
				event.getIMCStream().map(m -> m.messageSupplier().get()).collect(Collectors.toList()));
	}

	// You can use SubscribeEvent and let the Event Bus discover methods to call
	@SubscribeEvent
	public void onServerStarting(FMLServerStartingEvent event) {
		// do something when the server starts
		LOGGER.info("HELLO from server starting");
	}

	// You can use EventBusSubscriber to automatically subscribe events on the
	// contained class (this is subscribing to the MOD
	// Event bus for receiving Registry Events)
	@Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD)
	public static class RegistryEvents {
		@SubscribeEvent
		public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) {
			// register a new block here
			LOGGER.info("HELLO from Register Block");
		}

	}
}

 

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2 hours ago, Worldmaster said:

Hello. I decided to try to make a mod, but for some reason I stumbled at the very beginning.
How do I register a block for it to appear in the inventory? It seems that I'm trying to do it according to the manual, but only the procedure for registering new blocks is described there.

you need to register a BlockItem for it

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On 11/27/2021 at 4:38 PM, Luis_ST said:

you need to register a BlockItem for it

Thanks. But I thought they would help me decide on the code. ((( 

 

As a result, I figured it out myself.

 

private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
  
  public static final RegistryObject<BlockItem> MyBlockItem = ITEMS.register("mysuperblockreg",
			() -> new BlockItem(testBlock, new Item.Properties().tab(CreativeModeTab.TAB_BUILDING_BLOCKS)));

 

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1 hour ago, Worldmaster said:

Thanks. But I thought they would help me decide on the code. ((( 

 

As a result, I figured it out myself.

 

private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
  
  public static final RegistryObject<BlockItem> MyBlockItem = ITEMS.register("mysuperblockreg",
			() -> new BlockItem(testBlock, new Item.Properties().tab(CreativeModeTab.TAB_BUILDING_BLOCKS)));

 

Registering in static fields isn't ideal. You have a method that registers your deferred register to the event bus, right? leave your RegistryObject fields as non-final and empty, and set their reference in that method, right after registering the deferred register on the bus.

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20 minutes ago, matthew123 said:

Registering in static fields isn't ideal. You have a method that registers your deferred register to the event bus, right? leave your RegistryObject fields as non-final and empty, and set their reference in that method, right after registering the deferred register on the bus.

no, the way he use it's the way to go

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 Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UCHIJAAAA    CodeChickenCore{1.0.7.48} [CodeChicken Core] (minecraft.jar)      UCHIJAAAA    NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)      UCHIJAAAA    FoamFixCore{1.0.0} [FoamFixCore] (minecraft.jar)      UCHIJAAAA    debug{1.0} [debug] (Dense-Ores-Mod-1.7.10.jar)      UCHIJAAAA    betterloadingscreen{1.3.2} [Better Loading Screen] (Better-Loading-Screen-Mod-1.7.10.jar)      UCHIJAAAA    Billund{1.0.0} [CCMODNAME] (Billund-Mod-1.7.10.jar)      UCHIJAAAA    BiomesOPlenty{2.1.0} [Biomes O' Plenty] (Biomes-O-Plenty-Mod-1.7.10.jar)      UCHIJAAAA    blockarmor{1.1} [Block Armor] (Block-Armor-Mod-1.7.10.jar)      UCHIJAAAA    ChunkAnimator{@VERSION@} [Chunk Animator] (Chunk-Animator-Mod-1.7.10.jar)      UCHIJAAAA    colorfularmor{1.7.10-2.6} [Colorful Armor] (Colorful-Armor-Mod-1.7.10.jar)      UCHIJAAAA    CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar)      UCHIJAAAA    BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar)      UCHIJAAAA    CoroPets{v1.0} [CoroPets] (CoroUtil-1.7.10.jar)      UCHIJAAAA    ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar)      UCHIJAAAA    ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar)      UCHIJAAAA    DayZ{1.0} [DayZ Minecraft] (DayZ-Mod-1.7.10.jar)      UCHIJAAAA    deathquotes{1.0.1} [Death Quotes] (Death-Quotes-Mod-1.7.10.jar)      UCHIJAAAA    DeeperCaves{0.2.2} [DeeperCaves] (Deeper-Caves-Mod-1.7.10.jar)      UCHIJAAAA    discordchat{2.3.0} [Discord Chat] (DiscordChat-1.7.10-2.3.0.jar)      UCHIJAAAA    enviromine{1.3.124} [EnviroMine] (EnviroMine-1.3.124.jar)      UCHIJAAAA    foamfix{@VERSION@} [FoamFix] (FoamFix-1.7.10-universal-1.0.0.jar)      UCHIJAAAA    FpsReducer{mc1.7.10-1.10.3} [FPS Reducer] (FPS-Reducer-Mod-1.7.10.jar)      UCHIJAAAA    grapplemod{1.7.10-v10} [Grappling hook mod] (Grappling-Hook-Mod-1.7.10.jar)      UCHIJAAAA    GunCus{1.7.10-3.50.0.-} [Gun Customization] (Gun-Customization-Mod-1.7.10.jar)      UCHIJAAAA    howlingmoon{1.1.1} [Howling Moon] (Howling-Moon-Mod-1.7.10.jar)      UCHIJAAAA    iChunUtil{4.2.3} [iChunUtil] (iChun-Util-Mod-1.7.10.jar)      UCHIJAAAA    IronChest{6.0.60.741} [Iron Chest] (Iron-Chests-Mod-1.7.10.jar)      UCHIJAAAA    journeymap{5.1.4p2} [JourneyMap] (journeymap-1.7.10-5.1.4p2-unlimited.jar)      UCHIJAAAA    KeepingInventory{2.1} [Keeping Inventory] (Keeping-Inventory-Mod-1.7.10.jar)      UCHIJAAAA    levelup{0.10} [Level Up!] (Level-Up-Mod-1.7.10.jar)      UCHIJAAAA    lootplusplus{0.24_for_1.7} [Loot++] (Loot-Plus-Plus-Mod-1.7.10.jar)      UCHIJAAAA    ThinkBigCore{1.4} [§5§m===§r §e§lThink Big Core §5§m===§r] (Think-Big-Core-1.7.10.jar)      UCHIJAAAA    LOT{1.2} [§9§lLots of Things] (Lots-of-Things-Mod-1.7.10.jar)      UCHIJAAAA    lucky{5.1.0} [Lucky Block] (Lucky-Block-Mod-1.7.10.jar)      UCHIJAAAA    malisiscore{1.7.10-0.14.3} [MalisisCore] (MalisisCore-1.7.10.jar)      UCHIJAAAA    JoypadSplitscreenMod{1.7.10-0.22} [Joypad / SplitScreen Mod] (MCJoypad-Mod-1.7.10.jar)      UCHIJAAAA    mopickaxes{630} [Mo' Pickaxes] (Mo-Pickaxes-Mod-1.7.10.jar)      UCHIJAAAA    MobDismemberment{4.0.0} [MobDismemberment] (Mob-Dismemberment-Mod-1.7.10.jar)      UCHIJAAAA    mobopt{0.9} [Mob Options] (Mob-Options-Mod-1.7.10.jar)      UCHIJAAAA    MFQM{1.0.5.1} [More Fun Quicksand Mod] (More-Fun-Quicksand-Mod-1.7.10.jar)      UCHIJAAAA    MoreFurnaces{1.3.9} [More Furnaces] (More-Furnaces-Mod-1.7.10.jar)      UCHIJAAAA    MSM3{3.0.0d} [More Swords 3] (More-Swords-Mod-1.7.10.jar)      UCHIJAAAA    MoreWolvesMod{1.6.2} [MoreWolvesMod] (More-Wolves-Mod-1.7.10.jar)      UCHIJAAAA    Morpheus{1.7.10-1.6.21} [Morpheus] (Morpheus-Mod-1.7.10.jar)      UCHIJAAAA    AS_MultiMine{1.4.3} [Multi Mine] (Multi-Mine-Mod-1.7.10.jar)      UCHIJAAAA    mw{1.11.7.7} [Modern Warfare] (mw-1.11.7.7_mc1.7.10.jar)      UCHIJAAAA    Neat{GRADLE:VERSION-GRADLE:BUILD} [Neat] (Neat-Mod-1.7.10.jar)      UCHIJAAAA    oreexcavation{1.1.134} [OreExcavation] (Ore-Excavation-Mod-1.7.10.jar)      UCHIJAAAA    ProjectE{1.7.10-PE1.10.1} [ProjectE] (ProjectE-Mod-1.7.10.jar)      UCHIJAAAA    thercmod{3.1.0.0} [The RC Mod] (The-RC-Mod-1.7.10.jar)      UCHIJAAAA    TwoGraves{1710.1.0} [Graves] (TwoGraves-Mod-1.7.10.jar)      UCHIJAAAA    wallcraftmod{1.0} [wallcraftmod] (Wallcraft-Mod-1.7.10.jar)      UCHIJAAAA    waystones{1.0.12} [Waystones] (Waystones-Mod-1.7.10.jar)      UCHIJAAAA    ZAMod{v1.10} [Zombie Awareness] (Zombie-Awareness-Mod-1.7.10.jar)      UCHIJAAAA    ZombieInfection{@VERSION@} [Zombie Infection] (Zombie-Infection-Mod-1.7.10.jar)      UCHIJAAAA    denseores{1.0} [Dense Ores] (Dense-Ores-Mod-1.7.10.jar)      GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.     Profiler Position: N/A (disabled)     Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     Player Count: 1 / 8; [EntityPlayerMP['Fauxy20'/234, l='TTTTTTTTTTTTT MEU delete dps', x=11,50, y=89,00, z=25,50]]     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'fml,forge'     OptiFine Version: OptiFine_1.7.10_HD_U_E7     Render Distance Chunks: 2     Mipmaps: 0     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 2.1.0 - Build 8.15.10.2900     OpenGlRenderer: Intel(R) HD Graphics     OpenGlVendor: Intel     CpuCount: 4
    • Hello, i've had this happen today with the appleskin mod particularly, i had been able to play without any major issues, however when i attempted to launch today, i keep getting the following error: "AppleSkin (appleskin) has failed to load correctly java.lang.reflect.InvocationTargetException: null" Here's a paste of the crash report And here's a paste of the latest log to be noted, my game has been extremely laggy and crashing quite often (although i assume its because of the mods, which are many, despite them being mostly QoL stuff)  any help would be welcome, thank you very much!
    • https://www.oracle.com/java/technologies/javase/javase8-archive-downloads.html *Solved* download the java se environment : )
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