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Is there any function to rotate a VoxelShape?


Kiwilis

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Hi, I'm trying to add a block with a custom model and hitbox, that can face in any horizontal direction, because of that I need a VoxelShape for each direction. Now my question is, do I have to define each VoxelShape by hand or is there a function to rotate a VoxelShape?

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That said, it wouldn't be hard to write that function.
You just have to do the following:

X1 -> -Y2
Y1 -> X2

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45 minutes ago, Draco18s said:

That said, it wouldn't be hard to write that function.
You just have to do the following:

X1 -> -Y2
Y1 -> X2

Unfortunately that's not the case. I tried to write a function for this, but the VoxelShape is based on 3D points (x, y, z).

The problem is you need to define a 3D rotation point and need to move all other points related to this rotation point. 

In the end it was easier for me to draw (or rotate) a box in Blockbench and just write down the needed points. 😅

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My post was about rotation only around Y. For X and Z you just need to swap out the X and Y for X/Y/Z as necessary and then remember to perform the rotations in the correct order.

Usually X, then Y, then Z.

Or you can use a quaternion.

Point is, because the rotations are in 90 degree increments, the coordinates just exchange places with each other with the occasional -1

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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