Search In
• More options...
Find results that contain...
Find results in...

# Is there any function to rotate a VoxelShape?

## Recommended Posts

Hi, I'm trying to add a block with a custom model and hitbox, that can face in any horizontal direction, because of that I need a VoxelShape for each direction. Now my question is, do I have to define each VoxelShape by hand or is there a function to rotate a VoxelShape?

##### Share on other sites

21 minutes ago, Kiwilis said:

Now my question is, do I have to define each VoxelShape by hand or is there a function to rotate a VoxelShape?

no you have to do it manually

##### Share on other sites

That said, it wouldn't be hard to write that function.
You just have to do the following:

X1 -> -Y2
Y1 -> X2

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

DO NOT PM ME WITH PROBLEMS. No help will be given.

##### Share on other sites

45 minutes ago, Draco18s said:

That said, it wouldn't be hard to write that function.
You just have to do the following:

X1 -> -Y2
Y1 -> X2

Unfortunately that's not the case. I tried to write a function for this, but the VoxelShape is based on 3D points (x, y, z).

The problem is you need to define a 3D rotation point and need to move all other points related to this rotation point.

In the end it was easier for me to draw (or rotate) a box in Blockbench and just write down the needed points. 😅

##### Share on other sites

My post was about rotation only around Y. For X and Z you just need to swap out the X and Y for X/Y/Z as necessary and then remember to perform the rotations in the correct order.

Usually X, then Y, then Z.

Or you can use a quaternion.

Point is, because the rotations are in 90 degree increments, the coordinates just exchange places with each other with the occasional -1

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

DO NOT PM ME WITH PROBLEMS. No help will be given.

##### Share on other sites

On 12/6/2021 at 5:24 PM, Draco18s said:

You just have to do the following:

X1 -> -Y2
Y1 -> X2

Thanks!

## Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

×   Pasted as rich text.   Restore formatting

Only 75 emoji are allowed.

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×

• ### Posts

• I've been trying for the past hour to get one of these Modpacks to work, and after running the Serverrun.bat it gets all the way through the process on both Modpacks before it gives me the following Error Message. Error: Could not find or load main class @libraries.net.minecraftforge.forge.1.18.1-39.0.22.win_args.txt Any help would be great!
• Hi guys! I currently have a project that I've been developing in a 'vanilla' environment that I'm actually looking to transfer over to Forge, simply because of how much better the experience would be using Forge. Before starting on this Forge mod, I was planning ahead and was looking at options for proxies, of which I would greatly like to use Velocity. In their docs and by asking around their Discord, they don't support support versions of Forge of 1.13 or later because of changes in the "handshake protocol". But I also really don't want to use an unsupported version of Forge, such as 1.12.2, to be able to use a proxy. I was pointed in the direction of potentially making my own client-side mod to allow Forge to be compatible with an updated proxy, such as Velocity. When asking for a direction for achieving this, I was told to have a look at how the Forge server implements logins and that the discrepancy might be with how modified the handshake protocol is. This sounds like quite the challenge to me and I'm completely up for trying to accomplish it. So for the sake of planning ahead and having a rough idea of how I could accomplish that when the time comes to work on it, has anyone else had experience with trying to achieve this? I appreciate any help or direction offered! Thanks!
• Been trying to set up a server for myself and a few friends through BisectHosting. I ended up replicating the server on my own computer to see if the issue persisted (if it was on bisect's end) and it was still there. Every time a player tries to connect to the server they start connecting but after only around 2 seconds the player is disconnected with the error message Payload size exceeds 1048576 bytes.  Upon inspection of the server debug file, the player always disconnects while fmlhandshake ticking packet info is being sent, and I have repeatedly made sure the mods and their configs are identical. I tried to get RandomPatches to increase the max allowed byte size, as the default seems to be 32767, but either something is wrong with it or some other mod is limiting the packet size limit.     Server Debug: https://pastebin.com/xZLbtdQB (only includes portions from after the server launched as I couldn't upload the whole file) Server Log: https://pastebin.com/yrJ3tNaW (similarly only after server launched (hence the weird say commands) Client Log: https://pastebin.com/inSzZV96 (whole thing for once) Modlist: https://pastebin.com/Qvurg45j (All but Optifine and BetterFoliage are present on the server as they have caused issues during startup)   Honestly stumped on how to fix this, been working on it for 10 hours across two days to no avail.

• 0
• 0
• 0
• 0
• 0
• ### Who's Online (See full list)

×

• #### Activity

×
• Create New...