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Get if key pressed for PlayerEntity


SiniKraft
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Hello,

I have an item which call a procedure each inventory tick.

This item overrides Player motion vector to 0.

However, the player can't jump.

How can I get if the jump key is pressed, on PlayerEntity ? Is there sth like player.isKeyPressed(...) or do i need to register an event for this ? If so, how ?

PS: 1.16.5

Thanks in advance !

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You can make a Keybind for this. This isn't very hard. The problem is that the player can change the key for triggering the Keybind.

I wouldn't make a keybind, I just wouldn't change the y value of the player motion vector (set it to playerMotionVector.y).

Sorry if my Posts are weird sometimes, I just try to help and learn as much as I can :D

Also: PLEASE use SPOILERS for logs!

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Thanks for your advice !!! 

Now all the things I wanted works except the KeyBind change. 

The Keybind is only defined on jump key when the Keybind wasn't in options.txt

So now what I want is setting My KeyBind to the key defined for jump by player Each time world is loaded. 

How can I do that ?

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Thanks for you reply. But ... How can I bind my custom keybind to this key ??? I tried

KeyBinding keys;
keys = new KeyBinding("key.example_mod.jump", GLFW.GLFW_KEY_SPACE, "key.categories.movement");
keys.bind(Minecraft.getInstance().gameSettings.keyBindJump.getKey());

and

KeyBinding keys;
keys = new KeyBinding("key.example_mod.jump", Minecraft.getInstance().gameSettings.keyBindJump.getKey(), "key.categories.movement");

and replacing the get key method with the one you provided

Minecraft.getInstance().options.keyJump.getKey()

But nothing works ! It compiles but doesn't change my keybind if i have modified it in the Minecraft settings gui.

What can I do ???

Thanks a lot !!!

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The keybind has a method for this, doesn't it?

Edit: Are you trying to modify the default value or change it back to space on change through player?

Edited by OutCraft

Sorry if my Posts are weird sometimes, I just try to help and learn as much as I can :D

Also: PLEASE use SPOILERS for logs!

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I want to set my Custom KeyBind Key to the key selected for jump by player. How can I do that ???

I don't want to change the default value, which is space, but wants to set My keybind to the jump's one.

For example A player jump with K. If he changed my custom keybind to S I want it to set to K.

Thanks

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I would make a ClientTickEvent in my EventBusSubscriber and change the key to the jump key there. The keybind has a method for changing the key, pass in 

On 12/11/2021 at 10:47 AM, OutCraft said:
Minecraft.getInstance().options.keyJump.getKey()

 

 

Sorry if my Posts are weird sometimes, I just try to help and learn as much as I can :D

Also: PLEASE use SPOILERS for logs!

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3 minutes ago, diesieben07 said:

check the vanilla key binding

How do you check the vanilla keybind?

Just like a custom?

Edited by OutCraft

Sorry if my Posts are weird sometimes, I just try to help and learn as much as I can :D

Also: PLEASE use SPOILERS for logs!

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Thanks for your help :D but ... So If I want to check when the player press the vanilla jump keybind, how can I do this ?

I know I can register a onKeyPressed event,

but I can't figure how to check if jump key is pressed. Because

Minecraft.getInstance().options.keyJump.getKey()

Return the key selected, but not if this key was pressed. How can I check ?

Thanks a lot for your help :)

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