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sound file doesnt work but others do


ralphyrafa
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well i used a sound that worked at first but when i edit it to make it shorter and faster this happens everytime i call the sound

 

 

2013-07-25 11:32:57 [iNFO] [sTDOUT]     Error setting up audio input stream in method 'initialize'Q
2013-07-25 11:32:57 [iNFO] [sTDOUT]     ERROR MESSAGE:
2013-07-25 11:32:57 [iNFO] [sTDOUT]         Stream closed
2013-07-25 11:32:57 [iNFO] [sTDOUT]     STACK TRACE:
2013-07-25 11:32:57 [iNFO] [sTDOUT]         java.io.BufferedInputStream.getInIfOpen(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         java.io.BufferedInputStream.fill(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         java.io.BufferedInputStream.read(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         com.sun.media.sound.RIFFReader.read(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         com.sun.media.sound.RIFFReader.<init>(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         com.sun.media.sound.WaveFloatFileReader.internal_getAudioFileFormat(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         com.sun.media.sound.WaveFloatFileReader.getAudioFileFormat(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         com.sun.media.sound.WaveFloatFileReader.getAudioInputStream(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         paulscode.sound.codecs.CodecWav.initialize(CodecWav.java:128)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         paulscode.sound.libraries.LibraryLWJGLOpenAL.loadSound(LibraryLWJGLOpenAL.java:392)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         paulscode.sound.libraries.LibraryLWJGLOpenAL.newSource(LibraryLWJGLOpenAL.java:640)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         paulscode.sound.SoundSystem.CommandNewSource(SoundSystem.java:1800)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2415)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         paulscode.sound.CommandThread.run(CommandThread.java:121)
2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'CodecWav'
2013-07-25 11:32:57 [iNFO] [sTDOUT]     Audio input stream null in method 'readAll'
2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL'
2013-07-25 11:32:57 [iNFO] [sTDOUT]     Sound buffer null in method 'loadSound'
2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL'
2013-07-25 11:32:57 [iNFO] [sTDOUT]     Source 'sound_12' was not created because an error occurred while loading medieval:fireshot3.wav
2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL'
2013-07-25 11:32:57 [iNFO] [sTDOUT]     Source 'sound_12' not found in method 'play'

 

is it bitrate, weight ?

I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me :)

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  • 5 weeks later...

I'm having the exact same issue. My sound is Wave format PCM signed 16bit stereo. I saved 4 very similar sounds using the same program, same format, 2 of them work 2 get that error and for the life of me I can't figure out why. Can anyone help?

 

 

EDIT: So I figured it out. Its got nothing to do with format, eclipse did not include my sounds in the project. To fix I just right clicked on the assets "package" in eclipse and hit refresh. Hope this helps someone

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    • public class ManaOverlay extends Gui implements IIngameOverlay { private final Minecraft mc; private Font font = null; public int left_height = 39; public int right_height = 49; private RenderGameOverlayEvent eventParent; public static final ResourceLocation GUI_MANA_LOCATION = new ResourceLocation("textures/gui/icons.png"); private static final ManaOverlay INSTANCE = new ManaOverlay(Minecraft.getInstance()); public ManaOverlay(Minecraft p_93005_) { super(p_93005_); this.mc = Minecraft.getInstance(); this.font = mc.font; OverlayRegistry.registerOverlayTop("Mana ", (gui, mStack, partialTicks, screenWidth, screenHeight) -> { boolean isMounted = gui.minecraft.player.getVehicle() instanceof LivingEntity; if (!isMounted && !gui.minecraft.options.hideGui && gui.shouldDrawSurvivalElements()) { setupOverlayRenderState(true, false); renderMana(screenWidth, screenHeight, mStack); } }); } public void setupOverlayRenderState(boolean blend, boolean depthText) { setupOverlayRenderState(blend, depthText, GUI_MANA_LOCATION); } public void setupOverlayRenderState(boolean blend, boolean depthTest, @Nullable ResourceLocation texture) { if (blend) { RenderSystem.enableBlend(); RenderSystem.defaultBlendFunc(); } else { RenderSystem.disableBlend(); } if (depthTest) { RenderSystem.enableDepthTest(); } else { RenderSystem.disableDepthTest(); } if (texture != null) { RenderSystem.enableTexture(); bind(texture); } else { RenderSystem.disableTexture(); } RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.setShader(GameRenderer::getPositionTexShader); } public static void init() { MinecraftForge.EVENT_BUS.register(INSTANCE); } public void renderMana(int width, int height, PoseStack mStack) { minecraft.getProfiler().push("mana"); Player player = (Player)this.minecraft.getCameraEntity(); RenderSystem.enableBlend(); int left = width / 2 + 91; int top = height - right_height ; boolean unused = false;// Unused flag in vanilla, seems to be part of a 'fade out' mechanic FoodData stats = minecraft.player.getFoodData(); int level = stats.getFoodLevel(); for (int i = 0; i < 10; ++i) { int idx = i * 2 + 1; int x = left - i * 8 - 9; int y = top; int icon = 16; byte background = 0; if (minecraft.player.hasEffect(MobEffects.HUNGER)) { icon += 36; background = 13; } if (unused) background = 1; //Probably should be a += 1 but vanilla never uses this if (player.getFoodData().getSaturationLevel() <= 0.0F && tickCount % (level * 3 + 1) == 0) { y = top + (random.nextInt(3) - 1); } blit(mStack, x, y, 16 + background * 9, 27, 9, 9); if (idx < level) blit(mStack, x, y, icon + 36, 27, 9, 9); else if (idx == level) blit(mStack, x, y, icon + 45, 27, 9, 9); } RenderSystem.disableBlend(); minecraft.getProfiler().pop(); } @Override public void render(ForgeIngameGui gui, PoseStack pStack, float partialTicks, int width, int height) { this.screenWidth = this.minecraft.getWindow().getGuiScaledWidth(); this.screenHeight = this.minecraft.getWindow().getGuiScaledHeight(); eventParent = new RenderGameOverlayEvent(pStack, partialTicks, this.minecraft.getWindow()); if (pre(ALL, pStack)) return; font = minecraft.font; this.random.setSeed(tickCount * 312871L); OverlayRegistry.orderedEntries().forEach(entry -> { try { if (!entry.isEnabled()) return; IIngameOverlay overlay = entry.getOverlay(); if (pre(overlay, pStack)) return; //overlay.render(this, pStack, partialTicks, screenWidth, screenHeight); post(overlay, pStack); } catch(Exception e) { } }); RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); post(ALL, pStack); } private boolean pre(RenderGameOverlayEvent.ElementType type, PoseStack mStack) { return MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.Pre(mStack, eventParent, type)); } private void post(RenderGameOverlayEvent.ElementType type, PoseStack mStack) { MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.Post(mStack, eventParent, type)); } private boolean pre(IIngameOverlay overlay, PoseStack mStack) { return MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.PreLayer(mStack, eventParent, overlay)); } private void post(IIngameOverlay overlay, PoseStack mStack) { MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.PostLayer(mStack, eventParent, overlay)); } private void bind(ResourceLocation res) { RenderSystem.setShaderTexture(0, res); } } Thanks to you, I was able to display it. However, the bar that uses the full stomach ground keeps shaking. I wonder why that is? Then I feel like it's getting heavier ...
    • It's the "Width on the screen" and "Height on the screen", so in this case the screen width and height.
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    • Could be "write", check vanilla for examples, or provide details of which version you're currently on.
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