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(1.16.5 MCP) help to draw a line


ElTotisPro50
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so i checked the source code of lucraft core and there is a power called heat vision and i tried to copy the code for draw a glowing line, it worked but is not working 100% correctly(this is how it "works" but bad: https://imgur.com/a/Xl55iBZ), this is the code with all the clases i created

 

ModEvents class(here i detect if i press my key)[PD: in lucraft core  there is a thing from Minecraft called bipedHead.postRender but in 1.16 they removed it and i cant find a replace so i used bipedHead.rotationPointY = event.getScale(); because is the most similar]

@SubscribeEvent
    public static void onRenderWorld(RenderWorldLastEvent event)
    {
        if(Minecraft.getInstance().player == null)
            return;

        PlayerEntity player = Minecraft.getInstance().player;
        if(ModKeys.gKey.isKeyDown())
        {
            double distance = player.getPositionVec().add(0,player.getEyeHeight(),0).distanceTo(Minecraft.getInstance().objectMouseOver.getHitVec());

            TotisRenderHelper.setupRenderLightning();
            GlStateManager.translatef(0, player.getEyeHeight(), 0);
            GlStateManager.rotatef(-player.rotationYaw, 0, 1, 0);
            GlStateManager.rotatef(player.rotationPitch, 1, 0, 0);
            {
                Vector3d start = new Vector3d(0.1F, 0, 0);
                Vector3d end = start.add(0, 0, distance);
                TotisRenderHelper.drawGlowingLine(start,end,0.5F, Color.RED);
            }
            {
                Vector3d start = new Vector3d(-0.1F, 0, 0);
                Vector3d end = start.add(0,0, distance);
                TotisRenderHelper.drawGlowingLine(start,end,0.5F, Color.RED);
            }
            TotisRenderHelper.finishRenderLightning();
            return;
        }
    }

    @SubscribeEvent
    public static void onRenderLayer(RenderTotisLayerEvent event)
    {
        if(Minecraft.getInstance().player == null)
            return;

        PlayerEntity player = Minecraft.getInstance().player;
        if(ModKeys.gKey.isKeyDown())
        {
            double distance = player.getPositionVec().add(0,player.getEyeHeight(),0).distanceTo(Minecraft.getInstance().objectMouseOver.getHitVec());

            TotisRenderHelper.setupRenderLightning();
            event.getPlayerRenderer().getEntityModel().bipedHead.rotationPointY = event.getScale();
            {
                Vector3d start = new Vector3d(0.1F, -4F * 1, 0);
                Vector3d end = start.add(0, -4F * 5, -distance);
                TotisRenderHelper.drawGlowingLine(start,end,0.5F, Color.RED);
            }
            {
                Vector3d start = new Vector3d(-0.1F, -4F * 1, 0);
                Vector3d end = start.add(0, -4F * 5, -distance);
                TotisRenderHelper.drawGlowingLine(start,end,0.5F, Color.RED);
            }
            TotisRenderHelper.finishRenderLightning();
            return;
        }
    }

 

TotisRenderHelper class(in lucraft core source code is called LCRenderHelper)

@Mod.EventBusSubscriber(modid = TotisMod.MOD_ID)
public class TotisRenderHelper {

    public static Minecraft mc = Minecraft.getInstance();
    public static float renderTick;

    public static void drawGlowingLine(Vector3d start, Vector3d end, float thickness, Color color)
    {
        drawGlowingLine(start, end, thickness, color,1F);
    }

    public static void setupRenderLightning() {
        GlStateManager.pushMatrix();
        GlStateManager.disableTexture();
        GlStateManager.disableLighting();
        GlStateManager.disableCull();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_DST_ALPHA);
        GlStateManager.alphaFunc(GL11.GL_GREATER, 0.003921569F);;
    }

    public static void finishRenderLightning() {
        GlStateManager.enableLighting();
        GlStateManager.enableTexture();
        GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);
        GlStateManager.disableBlend();
        GlStateManager.popMatrix();
    }

    public static void drawGlowingLine(Vector3d start, Vector3d end, float thickness, Color color, float alpha)
    {
        if(start == null || end == null)
            return;

        Tessellator tessellator = Tessellator.getInstance();
        BufferBuilder bb = tessellator.getBuffer();
        int smoothFactor = Minecraft.getInstance().gameSettings.ambientOcclusionStatus.ordinal();
        int layers = 10 + smoothFactor * 20;
        GlStateManager.pushMatrix();
        start = start.scale(-1D);
        end = end.scale(-1D);
        GlStateManager.translated(-start.x,-start.y,-start.z);
        start = end.subtract(start);
        end = end.subtract(end);

        {
            double x = end.x - start.x;
            double y = end.y - start.y;
            double z = end.z - start.z;
            double diff = MathHelper.sqrt(x * x + z * z);
            float yaw = (float) (Math.atan2(z, x) * 180.0D / 3.141592653589793D) - 90.0F;
            float pitch = (float) -(Math.atan2(y, diff) * 180.0D / 3.141592653589793D);
            GlStateManager.rotatef(-yaw, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotatef(pitch, 1.0F, 0.0F, 0.0F);
        }
        for (int layer = 0; layer <= layers; ++layer) {
            if(layer < layers) {
                GlStateManager.color4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, 1.0F / layers / 2);
                GlStateManager.depthMask(false);
            } else {
                GlStateManager.color4f(1.0F, 1.0F, 1.0F, alpha);
                GlStateManager.depthMask(true);
            }
            double size = thickness + (layer < layers ? layer * (1.25D / layers) : 0.0D);
            double d = (layer < layers ? 1.0D - layer * (1.0D / layers) : 0.0D) * 0.1D;
            double width = 0.0625D * size;
            double height = 0.0625D * size;
            double length = start.distanceTo(end) + d;

            bb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION);
            bb.pos(-width, height, length).endVertex();
            bb.pos(width, height, length).endVertex();
            bb.pos(width, height, -d).endVertex();
            bb.pos(-width, height, -d).endVertex();
            bb.pos(width, -height, -d).endVertex();
            bb.pos(width, -height, length).endVertex();
            bb.pos(-width, -height, length).endVertex();
            bb.pos(-width, -height, -d).endVertex();
            bb.pos(-width, -height, -d).endVertex();
            bb.pos(-width, -height, length).endVertex();
            bb.pos(-width, height, length).endVertex();
            bb.pos(-width, height, -d).endVertex();
            bb.pos(width, height, length).endVertex();
            bb.pos(width, -height, length).endVertex();
            bb.pos(width, -height, -d).endVertex();
            bb.pos(width, height, -d).endVertex();
            bb.pos(width, -height, length).endVertex();
            bb.pos(width, height, length).endVertex();
            bb.pos(-width, height, length).endVertex();
            bb.pos(-width, -height, length).endVertex();
            bb.pos(width, -height, -d).endVertex();
            bb.pos(width, height, -d).endVertex();
            bb.pos(-width, height, -d).endVertex();
            bb.pos(-width, -height, -d).endVertex();
            tessellator.draw();
        }
        GlStateManager.popMatrix();
    }
}

 

 

RenderTotisLayerEvent class

public class RenderTotisLayerEvent extends Event {

    private PlayerEntity player;
    private PlayerRenderer PlayerRenderer;
    private float limbSwing;
    private float limbSwingAmount;
    private float partialTicks;
    private float ageInTicks;
    private float netHeadYaw;
    private float headPitch;
    private float scale;
    private MatrixStack stack;
    private IRenderTypeBuffer buffers;

    public RenderTotisLayerEvent(PlayerEntity player, PlayerRenderer PlayerRenderer, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale, MatrixStack stack, IRenderTypeBuffer buffers) {
        this.player = player;
        this.PlayerRenderer = PlayerRenderer;
        this.limbSwing = limbSwing;
        this.limbSwingAmount = limbSwingAmount;
        this.partialTicks = partialTicks;
        this.ageInTicks = ageInTicks;
        this.netHeadYaw = netHeadYaw;
        this.headPitch = headPitch;
        this.scale = scale;
        this.stack = stack;
        this.buffers = buffers;
    }

    public PlayerEntity getPlayer() {
        return player;
    }

    public PlayerRenderer getPlayerRenderer() {
        return PlayerRenderer;
    }

    public MatrixStack getMatrixStack()
    {
        return stack;
    }

    public IRenderTypeBuffer getBuffers()
    {
        return buffers;
    }

    public float getLimbSwing() {
        return limbSwing;
    }

    public float getLimbSwingAmount() {
        return limbSwingAmount;
    }

    public float getPartialTicks() {
        return partialTicks;
    }

    public float getAgeInTicks() {
        return ageInTicks;
    }

    public float getNetHeadYaw() {
        return netHeadYaw;
    }

    public float getHeadPitch() {
        return headPitch;
    }

    public float getScale() {
        return scale;
    }
}

 

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Basically the problem is that the player's rotation values are already taken care of, because that's how rendering works, so by adding in the player's rotation values, you're doubling up. Which is why it looks like the line moves twice as fast as it should.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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1 hour ago, Draco18s said:

Basically the problem is that the player's rotation values are already taken care of, because that's how rendering works, so by adding in the player's rotation values, you're doubling up. Which is why it looks like the line moves twice as fast as it should.

in the class ModEvents in the event called onRenderWorld i have to delete these 3?

GlStateManager.translatef(0, player.getEyeHeight(), 0); GlStateManager.rotatef(-player.rotationYaw, 0, 1, 0); GlStateManager.rotatef(player.rotationPitch, 1, 0, 0);

GlStateManager.translatef(0, player.getEyeHeight(), 0);
GlStateManager.rotatef(-player.rotationYaw, 0, 1, 0);
GlStateManager.rotatef(player.rotationPitch, 1, 0, 0);

 

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1 hour ago, Draco18s said:

Basically the problem is that the player's rotation values are already taken care of, because that's how rendering works, so by adding in the player's rotation values, you're doubling up. Which is why it looks like the line moves twice as fast as it should.

but in lucraft core thats exactly how the creator made it

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You are probably overlooking the spot where he removes all camera transformations before calling that function.

For example, here, where I have to subtract off the block position before drawing a line between two blocks:
https://github.com/Draco18s/HarderStuff/blob/master/src/main/java/com/draco18s/hazards/client/HazardsClientEventHandler.java#L191

(I don't have to deal with the player pos and rot because that's taken care of for me by vanilla for that event, but it does include a block offset)

RenderWorldLastEvent is going to be the last thing before the camera actually renders, which means it already includes player position and rotation and all further offsets are from that.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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1 hour ago, Draco18s said:

You are probably overlooking the spot where he removes all camera transformations before calling that function.

For example, here, where I have to subtract off the block position before drawing a line between two blocks:
https://github.com/Draco18s/HarderStuff/blob/master/src/main/java/com/draco18s/hazards/client/HazardsClientEventHandler.java#L191

(I don't have to deal with the player pos and rot because that's taken care of for me by vanilla for that event, but it does include a block offset)

RenderWorldLastEvent is going to be the last thing before the camera actually renders, which means it already includes player position and rotation and all further offsets are from that.

this is exactly the code from lucraft core, 

@SubscribeEvent public static void onRenderWorld(RenderWorldLastEvent e) { if (Minecraft.getMinecraft().player == null) return; EntityPlayer player = Minecraft.getMinecraft().player; for (AbilityHeatVision ab : Ability.getAbilitiesFromClass(Ability.getAbilities(player), AbilityHeatVision.class)) { if (ab != null && ab.isUnlocked() && ab.isEnabled() && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0) { double distance = player.getPositionVector().add(0, player.getEyeHeight(), 0).distanceTo(Minecraft.getMinecraft().objectMouseOver.hitVec); LCRenderHelper.setupRenderLightning(); GlStateManager.translate(0, player.getEyeHeight(), 0); GlStateManager.rotate(-player.rotationYaw, 0, 1, 0); GlStateManager.rotate(player.rotationPitch, 1, 0, 0); { Vec3d start = new Vec3d(0.1F, 0, 0); Vec3d end = start.add(0, 0, distance); LCRenderHelper.drawGlowingLine(start, end, 0.5F, ab.getDataManager().get(COLOR)); } { Vec3d start = new Vec3d(-0.1F, 0, 0); Vec3d end = start.add(0, 0, distance); LCRenderHelper.drawGlowingLine(start, end, 0.5F, ab.getDataManager().get(COLOR)); } LCRenderHelper.finishRenderLightning(); return; } } }

@SubscribeEvent
        public static void onRenderWorld(RenderWorldLastEvent e) {
            if (Minecraft.getMinecraft().player == null)
                return;

            EntityPlayer player = Minecraft.getMinecraft().player;
                    double distance = player.getPositionVector().add(0, player.getEyeHeight(),0).distanceTo(Minecraft.getMinecraft().objectMouseOver.hitVec);
                    TotisRenderHelper.setupRenderLightning();
                    GlStateManager.translate(0, player.getEyeHeight(), 0);
                    GlStateManager.rotate(-player.rotationYaw, 0, 1, 0);
                    GlStateManager.rotate(player.rotationPitch, 1, 0, 0);
                    {
                        Vec3d start = new Vec3d(0.1F, 0, 0);
                        Vec3d end = start.add(0, 0, distance);
                        TotisRenderHelper.drawGlowingLine(start, end, 0.5F, ab.getDataManager().get(COLOR));
                    }
                    {
                        Vec3d start = new Vec3d(-0.1F, 0, 0);
                        Vec3d end = start.add(0, 0, distance);
                        LCRenderHelper.drawGlowingLine(start, end, 0.5F, ab.getDataManager().get(COLOR));
                    }
                    TotisRenderHelper.finishRenderLightning();
                    return;
                }
            }
        }

then why mine is not working correctly

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1 hour ago, Draco18s said:

You are probably overlooking the spot where he removes all camera transformations before calling that function.

For example, here, where I have to subtract off the block position before drawing a line between two blocks:
https://github.com/Draco18s/HarderStuff/blob/master/src/main/java/com/draco18s/hazards/client/HazardsClientEventHandler.java#L191

(I don't have to deal with the player pos and rot because that's taken care of for me by vanilla for that event, but it does include a block offset)

RenderWorldLastEvent is going to be the last thing before the camera actually renders, which means it already includes player position and rotation and all further offsets are from that.

and i deleted GLStateManager,transtatef and rotate and it works but first is so close to me and second the line is drawing from the camera of the player, i need to draw it from the player eyes...

https://imgur.com/a/Ynj7W8o

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24 minutes ago, ElTotisPro50 said:

but first is so close to me and second the line is drawing from the camera of the player, i need to draw it from the player eyes...

The player's eye and the camera are the same thing...

You want it offset in front of the player's view, don't position it at 0 distance.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Vec3d start = new Vec3d(0.1F, 0, 0);
Vec3d end = start.add(0, 0, distance);

See how you have a distance variable?
See how the same value in your start Vec3d is 0?

I told you to make the line not start at a distance of 0.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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2 hours ago, Draco18s said:
Vec3d start = new Vec3d(0.1F, 0, 0);
Vec3d end = start.add(0, 0, distance);

See how you have a distance variable?
See how the same value in your start Vec3d is 0?

I told you to make the line not start at a distance of 0.

ok variable distance is because if i dont use distance the end of the line will always be the same, the end of the line is where im looking.

And in "new Vec3d(0.1F, 0, 0)" or "start" i tried to put for example 0.5 in the Z value[you know that Z value means depth or how close is the line from me](new Vec3d(0.1F, 0, 0.5)) but the line disappears,   im not setting such a hight value to make line disappear

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Probably because the line is so perfectly in line with the view direction that it has no visible area. Like looking edge-on to a piece of paper.

And this will always be true when drawing a line from the center of the camera to the point under the center of the camera.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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4 hours ago, Draco18s said:

Probably because the line is so perfectly in line with the view direction that it has no visible area. Like looking edge-on to a piece of paper.

And this will always be true when drawing a line from the center of the camera to the point under the center of the camera.

this doesnt work: Vector3d start = new Vector3d(2F, 0, 1); but it should, im putting the start of the line more forward and a more to the right(or left i dont know) and it should not be perfectly alined for me not to see it, please help me

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com.mojang.authlib.exceptions.AuthenticationUnavailableException: null at com.mojang.authlib.yggdrasil.YggdrasilSocialInteractionsService.checkPrivileges(YggdrasilSocialInteractionsService.java:97) ~[authlib-2.1.28.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilSocialInteractionsService.<init>(YggdrasilSocialInteractionsService.java:40) ~[authlib-2.1.28.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.createSocialInteractionsService(YggdrasilAuthenticationService.java:152) ~[authlib-2.1.28.jar:?] at net.minecraft.client.Minecraft.createSocialInteractions(Minecraft.java:551) ~[forge-1.16.5-36.2.20_mapped_official_1.16.5.jar:?] at net.minecraft.client.Minecraft.<init>(Minecraft.java:383) ~[forge-1.16.5-36.2.20_mapped_official_1.16.5.jar:?] at net.minecraft.client.main.Main.main(Main.java:149) ~[forge-1.16.5-36.2.20_mapped_official_1.16.5.jar:?] at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:78) ~[?:?] at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] at java.lang.reflect.Method.invoke(Method.java:567) ~[?:?] at net.minecraftforge.userdev.FMLUserdevClientLaunchProvider.lambda$launchService$0(FMLUserdevClientLaunchProvider.java:52) ~[forge-1.16.5-36.2.20_mapped_official_1.16.5.jar:?] at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.9.jar:?] at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] at net.minecraftforge.userdev.LaunchTesting.main(LaunchTesting.java:108) [forge-1.16.5-36.2.20_mapped_official_1.16.5.jar:?] [19Jan2022 19:38:57.903] [Render thread/INFO] [net.minecraft.client.Minecraft/]: Setting user: Dev [19Jan2022 19:38:58.300] [Render thread/INFO] [net.minecraft.client.Minecraft/]: Backend library: LWJGL version 3.2.2 build 10 [19Jan2022 19:39:00.295] [modloading-worker-2/INFO] [net.minecraftforge.common.ForgeMod/FORGEMOD]: Forge mod loading, version 36.2.20, for MC 1.16.5 with MCP 20210115.111550 [19Jan2022 19:39:00.302] [modloading-worker-2/INFO] [net.minecraftforge.common.MinecraftForge/FORGE]: MinecraftForge v36.2.20 Initialized [19Jan2022 19:39:05.738] [Render thread/INFO] [com.mojang.text2speech.NarratorWindows/]: Narrator library for x64 successfully loaded [19Jan2022 19:39:05.961] [Render thread/INFO] [net.minecraft.resources.SimpleReloadableResourceManager/]: Reloading ResourceManager: Default, Mod Resources [19Jan2022 19:39:06.499] [Forge Version Check/INFO] [net.minecraftforge.fml.VersionChecker/]: [forge] Starting version check at https://files.minecraftforge.net/net/minecraftforge/forge/promotions_slim.json [19Jan2022 19:39:07.319] [Forge Version Check/INFO] [net.minecraftforge.fml.VersionChecker/]: [forge] Found status: UP_TO_DATE Current: 36.2.20 Target: null [19Jan2022 19:39:23.497] [Worker-Main-11/WARN] [net.minecraft.client.renderer.model.ModelBakery/]: Unable to load model: 'multiverse:dimension_slasher#inventory' referenced from: multiverse:dimension_slasher#inventory: java.io.FileNotFoundException: multiverse:models/item/dimension_slasher.json [19Jan2022 19:39:29.402] [Render thread/INFO] [net.minecraft.client.audio.SoundSystem/]: OpenAL initialized. [19Jan2022 19:39:29.403] [Render thread/INFO] [net.minecraft.client.audio.SoundEngine/SOUNDS]: Sound engine started [19Jan2022 19:39:30.198] [Render thread/INFO] [net.minecraft.client.renderer.texture.AtlasTexture/]: Created: 1024x512x4 minecraft:textures/atlas/blocks.png-atlas [19Jan2022 19:39:30.419] [Render thread/INFO] [net.minecraft.client.renderer.texture.AtlasTexture/]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas [19Jan2022 19:39:30.421] [Render thread/INFO] [net.minecraft.client.renderer.texture.AtlasTexture/]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas [19Jan2022 19:39:30.431] [Render thread/INFO] [net.minecraft.client.renderer.texture.AtlasTexture/]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas [19Jan2022 19:39:30.443] [Render thread/INFO] [net.minecraft.client.renderer.texture.AtlasTexture/]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas [19Jan2022 19:39:30.446] [Render thread/INFO] [net.minecraft.client.renderer.texture.AtlasTexture/]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas [19Jan2022 19:39:30.451] [Render thread/INFO] [net.minecraft.client.renderer.texture.AtlasTexture/]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas [19Jan2022 19:39:32.221] [Render thread/INFO] [net.minecraft.client.renderer.texture.AtlasTexture/]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas [19Jan2022 19:39:32.274] [Render thread/INFO] [net.minecraft.client.renderer.texture.AtlasTexture/]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [19Jan2022 19:39:32.279] [Render thread/INFO] [net.minecraft.client.renderer.texture.AtlasTexture/]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [19Jan2022 19:39:33.070] [Realms Notification Availability checker #1/INFO] [com.mojang.realmsclient.client.RealmsClient/]: Could not authorize you against Realms server: Invalid session id [19Jan2022 19:54:25.061] [Render thread/INFO] [net.minecraft.world.storage.SaveFormat/]: Attempt 1... [19Jan2022 19:54:28.360] [Render thread/WARN] [net.minecraft.command.Commands/]: Ambiguity between arguments [teleport, destination] and [teleport, targets] with inputs: [Player, 0123, @e, dd12be42-52a9-4a91-a8a1-11c01849e498] [19Jan2022 19:54:28.361] [Render thread/WARN] [net.minecraft.command.Commands/]: Ambiguity between arguments [teleport, location] and [teleport, destination] with inputs: [0.1 -0.5 .9, 0 0 0] [19Jan2022 19:54:28.362] [Render thread/WARN] [net.minecraft.command.Commands/]: Ambiguity between arguments [teleport, location] and [teleport, targets] with inputs: [0.1 -0.5 .9, 0 0 0] [19Jan2022 19:54:28.363] [Render thread/WARN] [net.minecraft.command.Commands/]: Ambiguity between arguments [teleport, targets] and [teleport, destination] with inputs: [Player, 0123, dd12be42-52a9-4a91-a8a1-11c01849e498] [19Jan2022 19:54:28.364] [Render thread/WARN] [net.minecraft.command.Commands/]: Ambiguity between arguments [teleport, targets, location] and [teleport, targets, destination] with inputs: [0.1 -0.5 .9, 0 0 0] [19Jan2022 19:54:28.370] [Render thread/INFO] [net.minecraft.resources.SimpleReloadableResourceManager/]: Reloading ResourceManager: Default, main, forge-1.16.5-36.2.20_mapped_official_1.16.5.jar [19Jan2022 19:54:29.923] [Render thread/INFO] [net.minecraft.item.crafting.RecipeManager/]: Loaded 7 recipes [19Jan2022 19:54:30.966] [Render thread/INFO] [net.minecraft.advancements.AdvancementList/]: Loaded 927 advancements [19Jan2022 19:54:31.653] [Render thread/INFO] [com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService/]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD' [19Jan2022 19:54:31.725] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer/]: Starting integrated minecraft server version 1.16.5 [19Jan2022 19:54:31.726] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Generating keypair [19Jan2022 19:54:31.809] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Configuration file .\saves\New World\serverconfig\multiverse-server.toml is not correct. Correcting [19Jan2022 19:54:31.812] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key Server config for Multiverse mod was corrected from null to its default, SimpleCommentedConfig:{}. [19Jan2022 19:54:31.813] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key Server config for Multiverse mod.maxDimensions was corrected from null to its default, 25. [19Jan2022 19:54:31.814] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key Server config for Multiverse mod.biomeTypeChance was corrected from null to its default, 0.1. [19Jan2022 19:54:31.815] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key Server config for Multiverse mod.fixedTimeChance was corrected from null to its default, 0.25. [19Jan2022 19:54:31.816] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key Server config for Multiverse mod.inverse was corrected from null to its default, false. [19Jan2022 19:54:31.816] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key Server config for Multiverse mod.riftChance was corrected from null to its default, 20. [19Jan2022 19:54:31.822] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Configuration file .\saves\New World\serverconfig\forge-server.toml is not correct. Correcting [19Jan2022 19:54:31.823] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key server was corrected from null to its default, SimpleCommentedConfig:{}. [19Jan2022 19:54:31.823] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key server.removeErroringEntities was corrected from null to its default, false. [19Jan2022 19:54:31.823] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key server.removeErroringTileEntities was corrected from null to its default, false. [19Jan2022 19:54:31.824] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key server.fullBoundingBoxLadders was corrected from null to its default, false. [19Jan2022 19:54:31.824] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key server.zombieBaseSummonChance was corrected from null to its default, 0.1. [19Jan2022 19:54:31.825] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key server.zombieBabyChance was corrected from null to its default, 0.05. [19Jan2022 19:54:31.825] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key server.logCascadingWorldGeneration was corrected from null to its default, true. [19Jan2022 19:54:31.826] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key server.fixVanillaCascading was corrected from null to its default, false. [19Jan2022 19:54:31.828] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key server.dimensionUnloadQueueDelay was corrected from null to its default, 0. [19Jan2022 19:54:31.829] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key server.treatEmptyTagsAsAir was corrected from null to its default, false. [19Jan2022 19:54:31.830] [Server thread/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key server.fixAdvancementLoading was corrected from null to its default, true. [19Jan2022 19:54:35.808] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Preparing start region for dimension minecraft:overworld [19Jan2022 19:54:36.159] [Render thread/INFO] [net.minecraft.world.chunk.listener.LoggingChunkStatusListener/]: Preparing spawn area: 0% [19Jan2022 19:54:36.359] [Render thread/INFO] [net.minecraft.world.chunk.listener.LoggingChunkStatusListener/]: Preparing spawn area: 0% [19Jan2022 19:54:36.858] [Render thread/INFO] [net.minecraft.world.chunk.listener.LoggingChunkStatusListener/]: Preparing spawn area: 0% [19Jan2022 19:54:37.341] [Render thread/INFO] [net.minecraft.world.chunk.listener.LoggingChunkStatusListener/]: Preparing spawn area: 0% I'm really confused as to what I changed to cause this. The versions before did not have this issue, but it appeared after the latest commit. 
    • thank you it worked, but 2 things, tell me where i have tu pubish my posts, i publish them in modder support isnt that right?   and Diesieben how do you quickly find how to solve modding errors, i can do it but if i create my own program or something but im minecraft modding, what goes through your mind to solve those problems? for example i still cant solve my problem with drawing correctly a glowing line even if i look the minecraft classes  
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