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how do I add attributes so that they are only added to the mainhand?


Chigoma333
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How can I make the attributes be added only for the mainhand. Currently it adds the values for Head, Legs, Chest, Mainhand, offhand and boots. The second problem is that it overwrites the standard values of the sword. I solved this by writing the values at the very front of amountIn and adding the actual calculation to it.

 @Override
       public Multimap<Attribute, AttributeModifier> getAttributeModifiers(EquipmentSlotType slot,
               ItemStack stack) {
           Multimap<Attribute, AttributeModifier> attss = LinkedHashMultimap.create();
            if (stack.hasTag()){

                attss.put(Attributes.ATTACK_SPEED,
                        new AttributeModifier(ATTACK_SPEED_MODIFIER, Soulharvest.MOD_ID + ":speed_bonus", 2+((Math.sqrt((stack.getTag().getInt("KillCounterPhobos") +stack.getTag().getInt("KillCounterPhobosMob"))*2) + (stack.getTag().getInt("KillCounterPhobos") +stack.getTag().getInt("KillCounterPhobosMob"))) / 12.5)* ATTACK_SPEED_MULTIPLY_twin.get(),
                               AttributeModifier.Operation.ADDITION));

              attss.put(Attributes.ATTACK_DAMAGE,

                        new AttributeModifier(ATTACK_DAMAGE_MODIFIER, Soulharvest.MOD_ID + ":damage_bonus", 4+((Math.sqrt((stack.getTag().getInt("KillCounterPhobos") + stack.getTag().getInt("KillCounterPhobosMob"))*2) + (stack.getTag().getInt("KillCounterPhobos") + stack.getTag().getInt("KillCounterPhobosMob"))) / 25)*Damage_MULTIPLY_twin.get(),
                               AttributeModifier.Operation.ADDITION));
                return attss;
           }
           return attss;
}

 

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19 minutes ago, Chigoma333 said:

How can I make the attributes be added only for the mainhand.

Check the EquipmentSlotType that you are given.

20 minutes ago, Chigoma333 said:

The second problem is that it overwrites the standard values of the sword. I solved this by writing the values at the very front of amountIn and adding the actual calculation to it.

Please clarify what you mean by this.

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Could you not just wrap your attss.put method in a if statement ?

e.g.

 

if(slot == EquipmentSlotType.MAINHAND) {

// DO your attss.put code here.

}

 

 

or even add it to your current if statement

if (stack.hasTag() && slot == EquipmentSlotType.MAINHAND){

// Do Code

}

 

 

 

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