Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Make player able to jump in air


SiniKraft
 Share

Recommended Posts

Hello !

What I want is to make player able to jump and walk normally, but without any blocks below.

I want to base my code on what the boat do, but I can't find any method or sth which shows me how player lands boat.

Thanks!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • 2022-01-22 07:41:00,800 main WARN Advanced terminal features are not available in this environment [07:41:00] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--gameDir, ., --launchTarget, fmlserver, --fml.forgeVersion, 36.2.23, --fml.mcpVersion, 20210115.111550, --fml.mcVersion, 1.16.5, --fml.forgeGroup, net.minecraftforge, nogui] [07:41:00] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 8.0.9+86+master.3cf110c starting: java version 17.0.2 by Oracle Corporation Exception in thread "main" java.lang.IllegalAccessError: class cpw.mods.modlauncher.SecureJarHandler (in unnamed module @0x7ff95560) cannot access class sun.security.util.ManifestEntryVerifier (in module java.base) because module java.base does not export sun.security.util to unnamed module @0x7ff95560         at cpw.mods.modlauncher.SecureJarHandler.lambda$static$1(SecureJarHandler.java:41)         at cpw.mods.modlauncher.api.LamdbaExceptionUtils.uncheck(LamdbaExceptionUtils.java:95)         at cpw.mods.modlauncher.SecureJarHandler.<clinit>(SecureJarHandler.java:41)         at cpw.mods.modlauncher.Launcher.lambda$new$6(Launcher.java:55)         at java.base/java.util.concurrent.ConcurrentHashMap.computeIfAbsent(ConcurrentHashMap.java:1708)         at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:52)         at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:47)         at cpw.mods.modlauncher.Environment.computePropertyIfAbsent(Environment.java:62)         at cpw.mods.modlauncher.Launcher.<init>(Launcher.java:55)         at cpw.mods.modlauncher.Launcher.main(Launcher.java:66)         at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63)         at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60)         at net.minecraftforge.server.ServerMain.main(ServerMain.java:57) i have the same how do i fix it  
    • Hi, I'm facing an issue that a custom datapack is always loaded before the mod's datapack. Means the users/players are not able to override mod's configurations/data at all. I've tried to alternate the order of datapack by using the /datapack commands, however the actual loading order does not change at all. (I can confirm that both datapacks are working as usual by disabling one of them at a time, the correspond data is loaded correctly), is it the mod's problem or...? Thanks.
    • I'm trying to play a custom modpack with a few dozen mods, but when I try to create a world it hits 100% and then crashes and I can't figure out why. Here's the crash log:  
    • I already created a github account to upload the debug logs but i dont know where to find them also when it disconnects it say something like io.netty.util.illegalreferencecountexception
    • Hello again sorry for that post i searched further and found à project that re implemented item render
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.