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(1.16.5 MCP) Render overlay error(background black)


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1 hour ago, diesieben07 said:

You have not changed anything...?

yeah, the one i used before i told about the 1920x1080 doesnt have the MatrixStack, 

public static void drawTexturedModalRect(int x, int y, int u, int v, int width, int height, float zLevel)

THIS IS WHAT YOU TOLD ME(there are only 2 drawTexturedModalRect and you said that i have to use the one with "different parameters, this has an extra parameter which is MatrixStack")
public static void drawTexturedModalRect(MatrixStack matrixStack, int x, int y, int u, int v, int width, int height, float zLevel)


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1 hour ago, poopoodice said:


   public static void blit(MatrixStack matrixStack, int x, int y, float uOffset, float vOffset, int width, int height, int textureWidth, int textureHeight) {


there are 2 new values, int width ant height, i tried to put 1920x1080 and 50x50 but it didnt work, what those values do? i guess is not the size of the image or the offset because them are already defined


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