[1.16] Is there some sort of callback when player interacts with villager?
By
vladocc,
in Modder Support
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Hey guys, I'm trying to register sounds that will be played at a specific location. For example: /playsound minecraft:ambient.cave block YageLyts ~ ~ ~15 This will play the sound ambient.cave at my position Z+15 and it works, the further I move the less I hear the sound. Now in my mod I register all my sounds using the sound event, but whenever I use that command, the sound is played no matter where I am on the map. It's like the sound is played as background. I've been trying to fix this for at least two hours but I can't find anything... public class SoundRegistrator { public static final DeferredRegister<SoundEvent> REGISTRY = DeferredRegister.create(ForgeRegistries.SOUND_EVENTS, LoginMod.MOD_ID); public static final RegistryObject<SoundEvent> HOT_NOTIF = register("hot_notification"); public static final RegistryObject<SoundEvent> KEY_NOTIF = register("key_notifcation"); public static final RegistryObject<SoundEvent> MYST_LOOP = register("mystery_loop"); public static final RegistryObject<SoundEvent> NEWTREAS_NOTIF = register("newtreasure_notification"); public static final RegistryObject<SoundEvent> TREAS_FOUND = register("treasure_found"); public static final RegistryObject<SoundEvent> TREAS_FOUND_ANOTHER = register("treasure_foundby_anotherplayer"); private static RegistryObject<SoundEvent> register(String name) { return REGISTRY.register(name, () -> new SoundEvent(new ResourceLocation(LoginMod.MOD_ID, name))); } } public LoginMod() { FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::client); MinecraftForge.EVENT_BUS.register(this); PermissionAPI.registerNode("treasurehunt.setup", DefaultPermissionLevel.OP, "treasurehunt.setup"); SoundRegistrator.REGISTRY.register(FMLJavaModLoadingContext.get().getModEventBus()); } { "hot_notification": { "sounds": ["loginmod:hot_notification"] }, "key_notifcation": { "sounds": ["loginmod:key_notifcation"] }, "mystery_loop": { "sounds": [ { "name": "loginmod:mystery_loop", "stream": true } ] }, "newtreasure_notification": { "sounds": ["loginmod:newtreasure_notification"] }, "treasure_found": { "sounds": ["loginmod:treasure_found"] }, "treasure_foundby_anotherplayer": { "sounds": [ { "name": "loginmod:treasure_foundby_anotherplayer", "stream": true } ] } } Thank
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