Jump to content

[1.6.2]Different Drops in 1 Class!


Tsiumi

Recommended Posts

Here is my code:

public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
{
        ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
        
        for(int i = 0; 0 < world.rand.nextInt(3); i++)
           ret.add(new ItemStack(GW2.garlic, 1, damageDropped(metadata)));       	
        for(int i = 0; 0 < world.rand.nextInt(3); i++)
           ret.add(new ItemStack(GW2.vanillaBean, 1, damageDropped(metadata)));
        for(int i = 0; 0 < world.rand.nextInt(3); i++)
            ret.add(new ItemStack(GW2.oreganoLeaf, 1, damageDropped(metadata)));  
        for(int i = 0; 0 < world.rand.nextInt(3); i++)
            ret.add(new ItemStack(GW2.bayLeaf, 1, damageDropped(metadata)));

return ret;

But the Items drops at the same time :(

i want one Item drops with a chance like Gravel but with the same chance and 4 Items!

Link to comment
Share on other sites

Now, this probably won't work, because I'm tired and to be perfectly honest don't want to sit and test it all evening, but try this:

 

public int idDropped(int par1, Random rand, int par2){
	if(par2 > 3){
		par2 = 3;
	}
	if((40 - par2 * 3) == 0){
		return Item.diamond.itemID;
	}
	if((40 - par2 * 3) == 10){
		return Item.ingotGold.itemID;
	}
	if((40 - par2 * 3) == 20){
		return Item.ingotIron.itemID;
	}
	else return this.blockID;
}

 

Obviously, changing the items being dropped.

 

If anyone with a more inclination and knowledge has any better (or working, accordingly) ideas, please correct me.

Link to comment
Share on other sites

Or even

 

change:

public int idDropped(int par1, Random rand, int par2){
	if(par2 > 3){
		par2 = 3;
	}
	if((40 - par2 * 3) == 0){
		return Item.diamond.itemID;
	}
	if((40 - par2 * 3) == 10){
		return Item.ingotGold.itemID;
	}
	if((40 - par2 * 3) == 20){
		return Item.ingotIron.itemID;
	}
	else return this.blockID;
}

 

to:

 

public int idDropped(intpar1, Random rand, int par2) {
if(par2 > 3){
par2 = 3;
}
if((40 - par2 * 3) == 0{
return Item.diamond.itemID;
}
if((40 - par2 * 3) == 10 {
return Item.ingotGold.itemID;
}
else return random.nextint(40 - par2 * 3) == 30 ? Item.ingotIron.itemID : Item.stick.itemID;
}

Link to comment
Share on other sites

2 Errors:

public int idDropped(int par1, Random rand, int par2) {

if(par2 > 3){

par2 = 3;

}

if((40 - par2 * 3) == 0{

return Item.diamond.itemID;

}

if((40 - par2 * 3) == 10 {

return Item.ingotGold.itemID;

}

else return rand.nextInt(40 - par2 * 3) == 30 ? Item.ingotIron.itemID : Item.stick.itemID;

}

Link to comment
Share on other sites

As far as i can understand from what you want, is that you want 1 block (that has 2 varieties) to drop different items according to their variety. And you want them to drop random quantities aswell?

 

I have made a file which is used for about 20 different blocks and for everyblock it drops the right one, so i used:

@Override
public int idDropped(int par1, Random random, int par2)
{
      return this.blockID
{

 

if you even wanted random quanities you could use this method:

@Override
public int quantityDropped(Random par1random)
{
    return par1random.nextInt(5);
}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.