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[1.6.2]Different Drops in 1 Class!


Tsiumi

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Here is my code:

public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
{
        ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
        
        for(int i = 0; 0 < world.rand.nextInt(3); i++)
           ret.add(new ItemStack(GW2.garlic, 1, damageDropped(metadata)));       	
        for(int i = 0; 0 < world.rand.nextInt(3); i++)
           ret.add(new ItemStack(GW2.vanillaBean, 1, damageDropped(metadata)));
        for(int i = 0; 0 < world.rand.nextInt(3); i++)
            ret.add(new ItemStack(GW2.oreganoLeaf, 1, damageDropped(metadata)));  
        for(int i = 0; 0 < world.rand.nextInt(3); i++)
            ret.add(new ItemStack(GW2.bayLeaf, 1, damageDropped(metadata)));

return ret;

But the Items drops at the same time :(

i want one Item drops with a chance like Gravel but with the same chance and 4 Items!

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Now, this probably won't work, because I'm tired and to be perfectly honest don't want to sit and test it all evening, but try this:

 

public int idDropped(int par1, Random rand, int par2){
	if(par2 > 3){
		par2 = 3;
	}
	if((40 - par2 * 3) == 0){
		return Item.diamond.itemID;
	}
	if((40 - par2 * 3) == 10){
		return Item.ingotGold.itemID;
	}
	if((40 - par2 * 3) == 20){
		return Item.ingotIron.itemID;
	}
	else return this.blockID;
}

 

Obviously, changing the items being dropped.

 

If anyone with a more inclination and knowledge has any better (or working, accordingly) ideas, please correct me.

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Or even

 

change:

public int idDropped(int par1, Random rand, int par2){
	if(par2 > 3){
		par2 = 3;
	}
	if((40 - par2 * 3) == 0){
		return Item.diamond.itemID;
	}
	if((40 - par2 * 3) == 10){
		return Item.ingotGold.itemID;
	}
	if((40 - par2 * 3) == 20){
		return Item.ingotIron.itemID;
	}
	else return this.blockID;
}

 

to:

 

public int idDropped(intpar1, Random rand, int par2) {
if(par2 > 3){
par2 = 3;
}
if((40 - par2 * 3) == 0{
return Item.diamond.itemID;
}
if((40 - par2 * 3) == 10 {
return Item.ingotGold.itemID;
}
else return random.nextint(40 - par2 * 3) == 30 ? Item.ingotIron.itemID : Item.stick.itemID;
}

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2 Errors:

public int idDropped(int par1, Random rand, int par2) {

if(par2 > 3){

par2 = 3;

}

if((40 - par2 * 3) == 0{

return Item.diamond.itemID;

}

if((40 - par2 * 3) == 10 {

return Item.ingotGold.itemID;

}

else return rand.nextInt(40 - par2 * 3) == 30 ? Item.ingotIron.itemID : Item.stick.itemID;

}

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As far as i can understand from what you want, is that you want 1 block (that has 2 varieties) to drop different items according to their variety. And you want them to drop random quantities aswell?

 

I have made a file which is used for about 20 different blocks and for everyblock it drops the right one, so i used:

@Override
public int idDropped(int par1, Random random, int par2)
{
      return this.blockID
{

 

if you even wanted random quanities you could use this method:

@Override
public int quantityDropped(Random par1random)
{
    return par1random.nextInt(5);
}

 

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