How to set texture for dynamically registered blocks from already existing blocks [1.18.2]

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X-Lomir,
in Modder Support
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Thanks! It's working, but, when I looking at library's classes I get: // Failed to get sources. Instead, stub sources have been generated by the disassembler. // Implementation of methods is unavailable.
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Hello, I created a modpack of roughly 380 mods using the curseforge launcher (mc version 1.16.5, forge 36.2.34). I resolved various incompatibility issues and now my game load fine and it reads all the mods, but when I try to create a new world the game just freeze when reaching 100%. I tried to remove heavy mods like the world generation ones but nothing changed. I'm running this pack on a Ryzen 5 5600x, RTX 3070 and 32gb of ram (yes I tried to allocate more ram but even with 27gb allocated nothing works). Since I was checking if the pack was working while I was creating it, the last time I tried to create a world that successfully worked was around 300 mods installed. Does anyone know why this is happening? mod list = https://postimg.cc/gallery/ZqL9sxB latest.log + crafttweaker.log = https://pastebin.pl/view/474bff20
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If your library is the obfuscated version, you need to use fg.deobf, examples from the mdk https://github.com/MinecraftForge/MinecraftForge/blob/1.19.x/mdk/build.gradle#L134
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No idea - pun intended 🙂 Try running .\gradlew --debug genIntellijRuns so you can see what it is doing. NOTE: the debug output may contain sensitive information so don't just post it here without checking what it contains
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Did you manage to create a gui in 1.16.5? I try to create one except that when starting the server it crashes, I can't load my gui
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