Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Problem porting Drink Beer mod to 1.18.2


 Share

Recommended Posts

Hello, I'm trying to port the Drinkbeer mod (https://www.curseforge.com/minecraft/mc-mods/drink-beer-forge) from 1.18.1. to 1.18.2

Minecraft starts fine, but it gives me an error when I try to create a new world. Here is the entire console log I got from IntelliJ: https://pastebin.com/zky892iN

I'm not the author of the mod, but the mod has been discontinued since 1.17, later ported to 1.18.1 by Naetheline and I want to port it to 1.18.2.

Thank you all

Edited by Draconix Dust
Link to comment
Share on other sites

  • Draconix Dust changed the title to Problem porting Drink Beer mod to 1.18.2
9 minutes ago, diesieben07 said:

You need to use DeferredRegister for registering the RecipeType, too.

like that, corret? 

public class RecipeRegistry {
    public static class Type {
        public static final DeferredRegister<RecipeType<BrewingRecipe>> BREWING = ???;
    }

and after the = what i need to do? because the RecipeType.register("drinkbeer:brewing") obviously doesn't work anymore

Link to comment
Share on other sites

6 minutes ago, diesieben07 said:

No idea why you made a nested class called "Type". You need to create a DeferredRegister, similar to how you already do for the RecipeSerializer.

The mod was abandoned by the author and I'm trying to port it, so I don't know why he did that... 

So, I can delete the public static class Type? 

Link to comment
Share on other sites

The type class is used in the files I posted Friday. If I delete only the class and leave the parameter inside, I have two tipes of "BREWING". If I delete the entire class, it gives me an error in the pastebin files above (I obviously removed the "type" in level.getRecipeManager().getRecipeFor(RecipeRegistry.Type.BREWING, but it doesn't work) 

Link to comment
Share on other sites

  • 1 month later...
On 4/17/2022 at 4:07 PM, Draconix Dust said:

The type class is used in the files I posted Friday. If I delete only the class and leave the parameter inside, I have two tipes of "BREWING". If I delete the entire class, it gives me an error in the pastebin files above (I obviously removed the "type" in level.getRecipeManager().getRecipeFor(RecipeRegistry.Type.BREWING, but it doesn't work) 

Hi there! Have you finished your port to 1.18.2 . Could you please share it if it's possible?)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I'm trying to make a block that is slippery in one direction: its friction depends on the angle of your motion. I've got it to work perfectly for nonplayer entities, but (once again), the player poses a different issue because of siding. My testing indicates that calling getDeltaMovement is giving (0, -1, 0) on serverside when it shouldn't be, and this screws up the calculation. How can I get accurate information here? @Override public float getFriction(BlockState state, LevelReader level, BlockPos pos, @org.jetbrains.annotations.Nullable Entity entity) { if (entity == null) { return 0.7F; } //Get a unit vector in the appropriate direction Vec3 axisUnitVector = Vec3.ZERO; if (state.getValue(AXIS) == Direction.Axis.X) { axisUnitVector = new Vec3(1, 0, 0); } else if (state.getValue(AXIS) == Direction.Axis.Z) { axisUnitVector = new Vec3(0, 0, 1); } //The block can't be placed vertically //Take the dot product of that vector with a unit vector in the direction of the entity's movement //This effectively just returns the cosine of the angle between the entity's vector and the chosen axis //i.e. 0 when perpendicular, 1 when parallel, etc. Vec3 normalizedMovement = entity.getDeltaMovement().normalize(); double dotProduct = Math.abs(normalizedMovement.dot(axisUnitVector)); //Produce a string for reporting String vectorString = "(" + StringUtils.truncate(String.valueOf(normalizedMovement.x), 4) + "," + StringUtils.truncate(String.valueOf(normalizedMovement.y), 4) + "," + StringUtils.truncate(String.valueOf(normalizedMovement.z), 4) + ")"; //Friction ranges from 0.6 to 1 depending on that cosine double finalMultiplier = Mth.lerp(dotProduct, 0.6, 1); chatPrint("Friction: " + StringUtils.truncate(String.valueOf(finalMultiplier), 5) + ", dot:" + StringUtils.truncate(String.valueOf(dotProduct), 5) + ", vector:" + vectorString + (level.isClientSide() ? "clientside" : "serverside"), (Level) level); return (float) finalMultiplier; } Walking on the block in the slippery direction produces this output: [CHAT] Friction: 0.6, dot:0.0, vector:(0.0,-1.0,0.0) serverside [CHAT] Friction: 0.981, dot:0.953, vector:(-0.0,-0.3,-0.9) clientside [CHAT] Friction: 0.6, dot:0.0, vector:(0.0,-1.0,0.0) serverside [CHAT] Friction: 0.981, dot:0.952, vector:(-0.0,-0.3,-0.9) clientside [CHAT] Friction: 0.6, dot:0.0, vector:(0.0,-1.0,0.0) serverside [CHAT] Friction: 0.981, dot:0.952, vector:(-0.0,-0.3,-0.9) clientside [CHAT] Friction: 0.6, dot:0.0, vector:(0.0,-1.0,0.0) serverside [CHAT] Friction: 0.981, dot:0.952, vector:(-0.0,-0.3,-0.9) clientside [CHAT] Friction: 0.6, dot:0.0, vector:(0.0,-1.0,0.0) serverside [CHAT] Friction: 0.980, dot:0.952, vector:(-0.0,-0.3,-0.9) clientside [CHAT] Friction: 0.6, dot:0.0, vector:(0.0,-1.0,0.0) serverside [CHAT] Friction: 0.980, dot:0.952, vector:(-0.0,-0.3,-0.9) clientside [CHAT] Friction: 0.6, dot:0.0, vector:(0.0,-1.0,0.0) serverside [CHAT] Friction: 0.980, dot:0.952, vector:(-0.0,-0.3,-0.9) clientside  
    • The 1.19 optifine previews are not compatible with forge, see the release notes: https://optifine.net/changelog?f=preview_OptiFine_1.19_HD_U_H8_pre2.jar
    • deleted the folder, and still, not working.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.