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I need help with mobs


tattyseal

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I can't help you as I am in the same boat.  Kind of stuck on a mod until I can learn the mobs again.  Had it going in 1.4.7, but not so much in 1.6.2. . . If anyone has an up to date tutorial on how to make a very basic mob and get them to render, it would be very appreciated.  I think I just need the new render stuff.

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The only major change is the RenderYOURMOB class. The texture directory is now

writen there, and THERE IS A WHOLE DIFFERENT WAY OF RENDERING!

 

For those of you who have "invisible" mobs. HERE:

package assets.cutiesmod.render;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import assets.cutiesmod.common.CutiesMod;
import assets.cutiesmod.entity.EntityMaleCutie;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderYOURMOB extends RenderLiving
{
   
    public static final ResourceLocation Texture = new ResourceLocation(YOURMOD.modid, "/textures/entity/YOURMOB.png");
    public RenderYOURMOB(ModelBase par1ModelBase, float par2)
    {
        super(par1ModelBase, par2);
    }

    protected ResourceLocation func_110832_a(EntityYOURMOB par1EntityYOURMOB)
    {
        return Texture;
    }

    protected ResourceLocation func_110775_a(Entity par1Entity)
    {
        return this.func_110832_a((EntityYOURMOB)par1Entity);
    }
}


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@SideOnly(Side.CLIENT)
public class RenderYOURMOB extends RenderLiving
{
   
    public static final ResourceLocation texture = new ResourceLocation(YOURMOD.modid, "textures/entity/YOURMOB.png");
    public RenderYOURMOB(ModelBase par1ModelBase, float par2)
    {
        super(par1ModelBase, par2);
    }

@Override
    protected ResourceLocation func_110775_a(Entity par1Entity)
    {
        return texture;
    }
}

Would be better, just saying ;)

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@SideOnly(Side.CLIENT)
public class RenderYOURMOB extends RenderLiving
{
   
    public static final ResourceLocation texture = new ResourceLocation(YOURMOD.modid, "textures/entity/YOURMOB.png");
    public RenderYOURMOB(ModelBase par1ModelBase, float par2)
    {
        super(par1ModelBase, par2);
    }

@Override
    protected ResourceLocation func_110775_a(Entity par1Entity)
    {
        return texture;
    }
}

Would be better, just saying ;)

 

Giving this a try now! :D

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Render

 

 

package info.tattyseal.zoo;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.renderer.entity.RenderLiving;

import net.minecraft.entity.Entity;

import net.minecraft.util.ResourceLocation;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

@SideOnly(Side.CLIENT)

public class RenderTest extends RenderLiving

{

 

    public static final ResourceLocation texture = new ResourceLocation("textures/entity/steve.png");

    public RenderTest(ModelBase par1ModelBase, float par2)

    {

        super(par1ModelBase, par2);

    }

 

@Override

    protected ResourceLocation func_110775_a(Entity par1Entity)

    {

        return texture;

    }

}

 

 

 

Entity

 

 

package info.tattyseal.zoo;

 

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLiving;

import net.minecraft.world.World;

 

public class EntityTest extends EntityLiving

{

 

public EntityTest(World par1World)

{

super(par1World);

}

}

 

 

 

 

Main mod file

 

 

package info.tattyseal.zoo;

 

import net.minecraft.client.model.ModelBiped;

import net.minecraft.client.renderer.entity.RenderBiped;

import net.minecraft.entity.EnumCreatureType;

import net.minecraft.src.ModLoader;

import cpw.mods.fml.client.registry.RenderingRegistry;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.registry.EntityRegistry;

 

@Mod(modid = "Zoo", name = "Zoo", version = "1.0.0")

@NetworkMod(clientSideRequired = true)

public class Zoo

{

@Instance("Zoo")

public static Zoo instance;

 

@EventHandler

public void preInit(FMLPreInitializationEvent e)

{

 

}

 

@EventHandler

public void init(FMLInitializationEvent e)

{

EntityRegistry.addSpawn(EntityTest.class, 6, 2, 4, EnumCreatureType.creature);

EntityRegistry.findGlobalUniqueEntityId();

ModLoader.registerEntityID(EntityTest.class, "Test", EntityRegistry.findGlobalUniqueEntityId(), 0xFFFFFF, 0x000000);

RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, new RenderTest(new ModelBiped(), 2F));

 

}

 

@EventHandler

public static void postInit(FMLPostInitializationEvent e)

{

 

}

}

 

 

 

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Fixes:

Render class

 

 

@SideOnly(Side.CLIENT)

public class RenderTest extends RenderLiving

{

 

    public static final ResourceLocation texture = new ResourceLocation("Zoo","textures/entity/steve.png");

    public RenderTest(ModelBase par1ModelBase, float par2)

    {

        super(par1ModelBase, par2);

    }

 

@Override

    protected ResourceLocation func_110775_a(Entity par1Entity)

    {

        return texture;

    }

}

 

 

 

Main mod file

@EventHandler
public void init(FMLInitializationEvent e)
{
	EntityRegistry.addSpawn(EntityTest.class, 6, 2, 4, EnumCreatureType.creature);
	EntityRegistry.registerEntity(EntityTest.class, "Test", 1,this, 40,3,false );
                EntityList.entityEggs.put(1, new EntityEggInfo(1, 0xFFFFFF, 0x000000);
	//RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, new RenderTest(new ModelBiped(), 2F));TODO:Put on client side
}
}

[/spoiler]

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Fixes:

Render class

 

 

@SideOnly(Side.CLIENT)

public class RenderTest extends RenderLiving

{

 

    public static final ResourceLocation texture = new ResourceLocation("Zoo","textures/entity/steve.png");

    public RenderTest(ModelBase par1ModelBase, float par2)

    {

        super(par1ModelBase, par2);

    }

 

@Override

    protected ResourceLocation func_110775_a(Entity par1Entity)

    {

        return texture;

    }

}

 

 

 

Main mod file

@EventHandler
public void init(FMLInitializationEvent e)
{
	EntityRegistry.addSpawn(EntityTest.class, 6, 2, 4, EnumCreatureType.creature);
	EntityRegistry.registerEntity(EntityTest.class, "Test", 1,this, 40,3,false );
                EntityList.entityEggs.put(1, new EntityEggInfo(1, 0xFFFFFF, 0x000000);
	//RenderingRegistry.registerEntityRenderingHandler(EntityTest.class, new RenderTest(new ModelBiped(), 2F));TODO:Put on client side
}
}

[/spoiler]

 

There is no spawn egg for my mob now

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