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.getEntityData() & death


dries007
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Is it intentional that you lose the saved EntityData when a player dies? Its kind of annoying, especially because I found that out after coding 2 mods that use it as a permanent player-tied data storage.

To bypass that I assume I need to write my own data storage system? (It will probably use a username.dat, just in a different folder  :'()

Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

width=700 height=100http://dries007.net/banner.png[/img]

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If this is the case

To bypass that I assume I need to write my own data storage system? (It will probably use a username.dat, just in a different folder  :'()

 

If this is the case, you could make it store in the mods folder, again within its own folder. Like... /Example Server Folder/mods/SimpleServerData. I know that doesn't help much in terms of what you're expecting, so I'll shush.  :-X

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

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I'm going to integrate the player tied system in SimperPermissions so all the mods that use permissions can set player-tied data, that way I only need to code it once, and not for every mod ;-).

 

I found out after wanting to /home after I tried swimming in lava  8)

 

I'm gonna store it in the folder SP uses for it's config and ranks and permissions. I might even 'Upgrade' the permission/rank files to .dat files (I finally found out how MC stores them)

Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

width=700 height=100http://dries007.net/banner.png[/img]

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