Jump to content

Custom food that applies a random effect.


KiwiChris84

Recommended Posts

Hey, I've been trying to make a custom food that gives the player a random potion effect when they consume it However, this hasn't exactly worked out for me the greatest, and I would like to know if I'm going about it all wrong or if there is something I can do with what I have to fix it. Here's my mod.

public class coolNewItem
{
    public static final String MOD_ID = "coolnewitem";
    // Directly reference a slf4j logger
    private static final Logger LOGGER = LogUtils.getLogger();


    public coolNewItem()
    {

        IEventBus eventBus = FMLJavaModLoadingContext.get().getModEventBus();

        ModItems.register(eventBus);

        eventBus.addListener(this::setup);

        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);
    }

    private void setup(final FMLCommonSetupEvent event)
    {
        // some preinit code
        LOGGER.info("HELLO FROM PREINIT");
        LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName());
    }

}
package net.kiwichris84.items;

import net.kiwichris84.coolnewitem.coolNewItem;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Items;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;

public class ModItems extends Items {
    public static final DeferredRegister<Item> ITEMS =
            DeferredRegister.create(ForgeRegistries.ITEMS, coolNewItem.MOD_ID);

    public static final RegistryObject<Item> EYE_OF_ALWORTH = ITEMS.register("eye_of_alworth",
            ()-> new Item(new Item.Properties().tab(CreativeModeTab.TAB_MISC).food(ModFoods.EYE_OF_ALWORTH)));



    public static void register(IEventBus eventBus){
        ITEMS.register(eventBus);
    }

}
package net.kiwichris84.items;


import net.minecraft.world.food.FoodProperties;


public class ModFoods extends ModItems {
    public static final FoodProperties EYE_OF_ALWORTH = (new FoodProperties.Builder()).fast().nutrition(4).saturationMod(0.2F).alwaysEat().build();
            }
package net.kiwichris84.items;

import com.mojang.bridge.game.GameSession;
import net.kiwichris84.coolnewitem.coolNewItem;
import net.minecraft.client.Session;
import net.minecraft.world.effect.MobEffect;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.entity.living.LivingEntityUseItemEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.LogicalSide;
import net.minecraftforge.fml.common.Mod;

import java.util.Objects;
@Mod.EventBusSubscriber(modid= coolNewItem.MOD_ID)
public class ModEventListeners {

    @SubscribeEvent
    protected static void onFoodEaten(LivingEntityUseItemEvent.Finish event) {
        if (event.getEntityLiving() instanceof Player) {
            Player player = (Player) event.getEntity();
            player.removeAllEffects();
            if (player.getMainHandItem().getItem().toString().equals("eye_of_alworth")){
                    int random = (int) ((Math.random() * 32) +1);
                    player.addEffect(new MobEffectInstance(Objects.requireNonNull(MobEffect.byId(random)), 1200, 2));}

            }

        }
    }

I know there is a lot of unused imports, I'll fix that later, but the problem's I've seen so far with the project is that it gives two potion effects instead of one, making me think it is firing twice. The wither effect simply doesn't work, the potion icons in the top right don't go away, and that the levitation effect lasts forever. I would assume that these things all stem from the same root issue, so if anyone could help me out I would appreciate it. 

Also, I know I'm not the best coder in the world, this is my first minecraft mod.

Thanks in advance to anyone willing to take the time to help a brother out.

Link to comment
Share on other sites

  1. 53 minutes ago, KiwiChris84 said:
    player.getMainHandItem().getItem().toString().equals("eye_of_alworth")

    why did you check the Item name, you can just compare the Items with the == operator

  2. why did you use LivingEntityUseItemEvent.Finish? you can just override #finishUsingItem in your Item class and perform the action you want there

  3. 1 hour ago, KiwiChris84 said:
    int random = (int) ((Math.random() * 32) +1);

    i would recommend you to avoid constants when working with registries
    you can use something like:

    		List<MobEffect> effects = Lists.newArrayList(ForgeRegistries.MOB_EFFECTS.getValues());
    		MobEffect randomEffect = effects.get(new Random().nextInt(effects.size()));
Link to comment
Share on other sites

1 hour ago, diesieben07 said:
  • Do not create a new Random instance every time.
  • You might want to consider using Iterables.get instead of copying into a list every time.

i know, this was just a simple example how it could be possible to do

Link to comment
Share on other sites

It says that registryobject#get is a static method. Also, when I tried to change to override the Item class extending the class said that there is no default constructor, and implementing the class said that an interface was required and to be honest I'm not familiar enough with setting up an interface class properly.

Link to comment
Share on other sites

here

    @SubscribeEvent
    protected void onFoodEaten(LivingEntityUseItemEvent.Finish event) {
        if (event.getEntityLiving() instanceof Player) {
            Player player = (Player) event.getEntity();
            player.removeAllEffects();
            if (player.getMainHandItem().getItem()== RegistryObject.get(EYE_OF_ALWORTH)){
                    int random = (int) ((Math.random() * 32) +1);
                    player.addEffect(new MobEffectInstance(Objects.requireNonNull(MobEffect.byId(random)), 1200, 2));}

            }

        }
    }

 

Link to comment
Share on other sites

Alright I did that, and now for the  Player player declaration what should I do to fix the variables? now "event" is marked as red

public class ModEventListeners extends Item {

    public ModEventListeners(Properties pProperties) {
        super(pProperties);
    }
    
    @Override
    public ItemStack finishUsingItem(ItemStack pStack, Level pLevel, LivingEntity pLivingEntity) {
        Player player = (Player) event.getEntity();
        if (player.getMainHandItem().getItem()== EYE_OF_ALWORTH.get()){
            int random = (int) ((Math.random() * 32) +1);
            player.addEffect(new MobEffectInstance(Objects.requireNonNull(MobEffect.byId(random)), 1200, 2));}

        return this.isEdible() ? pLivingEntity.eat(pLevel, pStack) : pStack;

 

Link to comment
Share on other sites

package net.kiwichris84.items;


import net.kiwichris84.coolnewitem.coolNewItem;
import net.minecraft.world.effect.MobEffect;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraftforge.fml.common.Mod;
import org.jetbrains.annotations.NotNull;
import java.util.Objects;
@Mod.EventBusSubscriber(modid= coolNewItem.MOD_ID)
public class ModEventListeners extends Item { public ModEventListeners(Properties pProperties) {super(pProperties);}
    @Override
    public @NotNull ItemStack finishUsingItem(@NotNull ItemStack pStack, @NotNull Level pLevel, @NotNull LivingEntity pLivingEntity) {
        if (pLivingEntity instanceof Player) {
            Player player = (Player) pLivingEntity;
            if (player.getMainHandItem().getItem() == ModItems.EYE_OF_ALWORTH.get()) {
                int random = (int) ((Math.random() * 32) + 1);
                player.addEffect(new MobEffectInstance(Objects.requireNonNull(MobEffect.byId(random)), 1200, 2));
                return this.isEdible() ? pLivingEntity.eat(pLevel, pStack) : pStack;
            }
        }
        return this.isEdible() ? pLivingEntity.eat(pLevel, pStack) : pStack;
    }
}

It doesn't seem to be firing now, what should I do?

Link to comment
Share on other sites

package net.kiwichris84.items;


import net.minecraft.world.food.FoodProperties;


public class ModFoods extends ModItems {
    public static final FoodProperties EYE_OF_ALWORTH = (new FoodProperties.Builder()).fast().nutrition(4).saturationMod(0.2F).alwaysEat().build();
            }
package net.kiwichris84.coolnewitem;

import com.mojang.logging.LogUtils;
import net.kiwichris84.items.ModItems;

import net.minecraft.world.level.block.Blocks;
import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;

import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import org.slf4j.Logger;



// The value here should match an entry in the META-INF/mods.toml file
@Mod(coolNewItem.MOD_ID)
public class coolNewItem
{
    public static final String MOD_ID = "coolnewitem";
    // Directly reference a slf4j logger
    private static final Logger LOGGER = LogUtils.getLogger();


    public coolNewItem()
    {

        IEventBus eventBus = FMLJavaModLoadingContext.get().getModEventBus();

        ModItems.register(eventBus);

        eventBus.addListener(this::setup);

        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);
    }

    private void setup(final FMLCommonSetupEvent event)
    {
        // some preinit code
        LOGGER.info("HELLO FROM PREINIT");
        LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName());
    }

}
package net.kiwichris84.items;

import net.kiwichris84.coolnewitem.coolNewItem;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Items;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;

public class ModItems extends Items {
    public static final DeferredRegister<Item> ITEMS =
            DeferredRegister.create(ForgeRegistries.ITEMS, coolNewItem.MOD_ID);

    public static final RegistryObject<Item> EYE_OF_ALWORTH = ITEMS.register("eye_of_alworth",
            ()-> new Item(new Item.Properties().tab(CreativeModeTab.TAB_MISC).food(ModFoods.EYE_OF_ALWORTH)));



    public static void register(IEventBus eventBus){
        ITEMS.register(eventBus);
    }

}

These are my other classes for the mod.

Link to comment
Share on other sites

17 minutes ago, KiwiChris84 said:
    public static final RegistryObject<Item> EYE_OF_ALWORTH = ITEMS.register("eye_of_alworth",
            ()-> new Item(new Item.Properties().tab(CreativeModeTab.TAB_MISC).food(ModFoods.EYE_OF_ALWORTH)));

you did not use your Item class in when creating your Item,

also why did you use your ModEventListeners as Item class?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • OLXTOTO - Bandar Togel Online Dan Slot Terbesar Di Indonesia OLXTOTO telah lama dikenal sebagai salah satu bandar online terkemuka di Indonesia, terutama dalam pasar togel dan slot. Dengan reputasi yang solid dan pengalaman bertahun-tahun, OLXTOTO menawarkan platform yang aman dan andal bagi para penggemar perjudian daring. DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI Beragam Permainan Togel Sebagai bandar online terbesar di Indonesia, OLXTOTO menawarkan berbagai macam permainan togel. Mulai dari togel Singapura, togel Hongkong, hingga togel Sidney, pemain memiliki banyak pilihan untuk mencoba keberuntungan mereka. Dengan sistem yang transparan dan hasil yang adil, OLXTOTO memastikan bahwa setiap taruhan diproses dengan cepat dan tanpa keadaan. Slot Online Berkualitas Selain togel, OLXTOTO juga menawarkan berbagai permainan slot online yang menarik. Dari slot klasik hingga slot video modern, pemain dapat menemukan berbagai opsi permainan yang sesuai dengan preferensi mereka. Dengan grafis yang memukau dan fitur bonus yang menggiurkan, pengalaman bermain slot di OLXTOTO tidak akan pernah membosankan. Keamanan dan Kepuasan Pelanggan Terjamin Keamanan dan kepuasan pelanggan merupakan prioritas utama di OLXTOTO. Mereka menggunakan teknologi enkripsi terbaru untuk melindungi data pribadi dan keuangan para pemain. Tim dukungan pelanggan yang ramah dan responsif siap membantu pemain dengan setiap pertanyaan atau masalah yang mereka hadapi. Promosi dan Bonus Menarik OLXTOTO sering menawarkan promosi dan bonus menarik kepada para pemainnya. Mulai dari bonus selamat datang hingga bonus deposit, pemain memiliki kesempatan untuk meningkatkan kemenangan mereka dengan memanfaatkan berbagai penawaran yang tersedia. Penutup Dengan reputasi yang solid, beragam permainan berkualitas, dan komitmen terhadap keamanan dan kepuasan pelanggan, OLXTOTO tetap menjadi salah satu pilihan utama bagi para pecinta judi online di Indonesia. Jika Anda mencari pengalaman berjudi yang menyenangkan dan terpercaya, OLXTOTO layak dipertimbangkan.
    • I have been having a problem with minecraft forge. Any version. Everytime I try to launch it it always comes back with error code 1. I have tried launching from curseforge, from the minecraft launcher. I have also tried resetting my computer to see if that would help. It works on my other computer but that one is too old to run it properly. I have tried with and without mods aswell. Fabric works, optifine works, and MultiMC works aswell but i want to use forge. If you can help with this issue please DM on discord my # is Haole_Dawg#6676
    • Add the latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
    • I have no idea how a UI mod crashed a whole world but HUGE props to you man, just saved me +2 months of progress!  
    • So i know for a fact this has been asked before but Render stuff troubles me a little and i didnt find any answer for recent version. I have a custom nausea effect. Currently i add both my nausea effect and the vanilla one for the effect. But the problem is that when I open the inventory, both are listed, while I'd only want mine to show up (both in the inv and on the GUI)   I've arrived to the GameRender (on joined/net/minecraft/client) and also found shaders on client-extra/assets/minecraft/shaders/post and client-extra/assets/minecraft/shaders/program but I'm lost. I understand that its like a regular screen, where I'd render stuff "over" the game depending on data on the server, but If someone could point to the right client and server classes that i can read to see how i can manage this or any tip would be apreciated
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.