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[1.19] Custom join/quit message on dedicated server


suigetzuu

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you can use ServerChatEvent, but you need to check if the message equals one of the following translations multiplayer.player.joined or multiplayer.player.joined.renamed,

if this is the case you can set the new message via ServerChatEvent#setComponent you can use a TextComponent for simple Strings but i would recommend you to use a TranslatableComponent

Edited by Luis_ST
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