Zanckor Posted June 21, 2022 Share Posted June 21, 2022 Eya! I'm trying to create a new packet to send new max health of player to server side, but i've never made a packet before, so i hope if anyone can help me That's how I change max health in an event: player.getAttribute(Attributes.MAX_HEALTH).setBaseValue(50D); And that's my network class: public class Network { public static final String NETWORK_VERSION = "0.1.0"; public static final SimpleChannel CHANNEL = NetworkRegistry. newSimpleChannel(new ResourceLocation(DragonBallZ.MOD_ID, "network"), () -> NETWORK_VERSION, version -> version.equals(NETWORK_VERSION), version -> version.equals(NETWORK_VERSION)); public static void init(){ int index = 0; SimpleChannel.MessageBuilder(maxHealthPacket.class, index++, NetworkDirection.PLAY_TO_SERVER); } } Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 21, 2022 Author Share Posted June 21, 2022 How can I add an attribute modifier? Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 21, 2022 Author Share Posted June 21, 2022 I want to create a stat system, like a typical MMORPG, so, i'll create capabilities to each stat, for example, CON to health, if i've 50CON, It would be 50*5 (250) of health Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 22, 2022 Author Share Posted June 22, 2022 I'm looking how to use addTransientAttributeModifiers, but i found nothing, may you send me an example please? Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 22, 2022 Author Share Posted June 22, 2022 (edited) I'm still lost, I don't know how to do it lmao. I want to change the life every time they increase CON, and from what I've seen it only works with a constant value? Btw, I don't know if that's the case, but it gives me the feeling that it would change max health of all the players at the same time, not individually, but since I haven't been able to test it, I can't be sure. And all the examples I found work in the entity class, not in events, so I think it would not work for me, since I want it to be updated when increasing the stat in a menu Edited June 22, 2022 by Zanckor Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 23, 2022 Author Share Posted June 23, 2022 Man I LOVE you ❤️ Finally, I made it before in the exact same way that i made it now, but idk why my event handler was not working. Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 24, 2022 Author Share Posted June 24, 2022 (edited) Eya! I was testing some stuff with my new capabilities, and i recently seen that max health i can put is 1024, there's any way to increase max max health? Edited June 24, 2022 by Zanckor Quote Link to comment Share on other sites More sharing options...
Luis_ST Posted June 24, 2022 Share Posted June 24, 2022 (edited) 1024 is the max value of the MAX_HEALTH Attribute, you can use Reflection or an AT to increase the max value you can take a look at this, i use this code to increase the max value of the ARMOR Attribute note this code requires this AT Edited June 24, 2022 by Luis_ST Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 24, 2022 Author Share Posted June 24, 2022 1 hour ago, Luis_ST said: 1024 is the max value of the MAX_HEALTH Attribute, you can use Reflection or an AT to increase the max value you can take a look at this, i use this code to increase the max value of the ARMOR Attribute note this code requires this AT I dont really understand it 😅 Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 24, 2022 Author Share Posted June 24, 2022 K, i know what's not working, idk why but is not reading the .cfg Quote Link to comment Share on other sites More sharing options...
Luis_ST Posted June 24, 2022 Share Posted June 24, 2022 There is a section that is commented out in your build.gradle file, you need to remove the // and then refresh gradle Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 24, 2022 Author Share Posted June 24, 2022 (edited) ya, i made it https://ibb.co/0Bjh0CL Edited June 24, 2022 by Zanckor Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 24, 2022 Author Share Posted June 24, 2022 K, its done, i just restarted it, and now it works Quote Link to comment Share on other sites More sharing options...
Luis_ST Posted June 24, 2022 Share Posted June 24, 2022 exactly, does it work now? Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 24, 2022 Author Share Posted June 24, 2022 (edited) Tnks! It apparently works, but idk why on "Run" appears me some errors (10) Edited June 24, 2022 by Zanckor Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 25, 2022 Author Share Posted June 25, 2022 Here again... Well, actually imo I need to create a new packet. I'm creating a KI system (should work like a mana system, just another name), so, I've created an EventHandler to regen my Ki, but it works on client side, is there any other way to regenerate Ki with server side? Or, what I think I should do, create a packet to send my Ki from Client to Server. https://github.com/Zanckor/Dragon-Ball-Z/blob/main/src/main/java/com/zanckor/events/valueStatBars.java Quote Link to comment Share on other sites More sharing options...
Luis_ST Posted June 25, 2022 Share Posted June 25, 2022 36 minutes ago, Zanckor said: Or, what I think I should do, create a packet to send my Ki from Client to Server. I would recommend you to not sync data from client to server, do never trust the client, since he is/can be a liar the git repo is private or does not exist Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 25, 2022 Author Share Posted June 25, 2022 Oh ya, sorry, now is public Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 25, 2022 Author Share Posted June 25, 2022 So, how can I make the actual system work in server side? Quote Link to comment Share on other sites More sharing options...
Luis_ST Posted June 25, 2022 Share Posted June 25, 2022 you can not do this, the values will be shared in single player between server and client and on decdicated server between all players you need to store these values in your Capability too 1 Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 25, 2022 Author Share Posted June 25, 2022 (edited) Okay, its done, but, when I want to regen my Ki, it still not working cause it is on PlayerTickEvent. I've upload my new code to github Btw, my code is a bit ugly cause I'm just testing Edited June 25, 2022 by Zanckor Quote Link to comment Share on other sites More sharing options...
Luis_ST Posted June 25, 2022 Share Posted June 25, 2022 59 minutes ago, Zanckor said: it still not working cause it is on PlayerTickEvent is the EventHandler called? are the values correctly calculated and updated in your Capability? use debbuger to check Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 25, 2022 Author Share Posted June 25, 2022 ya, all its working, but is not sending it to server side Quote Link to comment Share on other sites More sharing options...
Luis_ST Posted June 25, 2022 Share Posted June 25, 2022 3 hours ago, Luis_ST said: I would recommend you to not sync data from client to server, do never trust the client, since he is/can be a liar sync the data from server to client, therefore you need a custom network packet, you can read more about it here: https://forge.gemwire.uk/wiki/SimpleChannel Quote Link to comment Share on other sites More sharing options...
Zanckor Posted June 25, 2022 Author Share Posted June 25, 2022 So, i need to call this custom packet on ServerTickEvent, but this dont will lag player? Quote Link to comment Share on other sites More sharing options...
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