Search In
• More options...
Find results that contain...
Find results in...

# Crash when saving world from creation

## Recommended Posts

##### Share on other sites

Problem with "Distant Horizons". Talk to the mod author.

##### Share on other sites

13 hours ago, diesieben07 said:

Problem with "Distant Horizons". Talk to the mod author.

Thanks and i just reported it with logs, thanks for telling me!

## Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

×   Pasted as rich text.   Restore formatting

Only 75 emoji are allowed.

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×

• ### Posts

• I'm trying to make a block that is slippery in one direction: its friction depends on the angle of your motion. I've got it to work perfectly for nonplayer entities, but (once again), the player poses a different issue because of siding. My testing indicates that calling getDeltaMovement is giving (0, -1, 0) on serverside when it shouldn't be, and this screws up the calculation. How can I get accurate information here? @Override public float getFriction(BlockState state, LevelReader level, BlockPos pos, @org.jetbrains.annotations.Nullable Entity entity) { if (entity == null) { return 0.7F; } //Get a unit vector in the appropriate direction Vec3 axisUnitVector = Vec3.ZERO; if (state.getValue(AXIS) == Direction.Axis.X) { axisUnitVector = new Vec3(1, 0, 0); } else if (state.getValue(AXIS) == Direction.Axis.Z) { axisUnitVector = new Vec3(0, 0, 1); } //The block can't be placed vertically //Take the dot product of that vector with a unit vector in the direction of the entity's movement //This effectively just returns the cosine of the angle between the entity's vector and the chosen axis //i.e. 0 when perpendicular, 1 when parallel, etc. Vec3 normalizedMovement = entity.getDeltaMovement().normalize(); double dotProduct = Math.abs(normalizedMovement.dot(axisUnitVector)); //Produce a string for reporting String vectorString = "(" + StringUtils.truncate(String.valueOf(normalizedMovement.x), 4) + "," + StringUtils.truncate(String.valueOf(normalizedMovement.y), 4) + "," + StringUtils.truncate(String.valueOf(normalizedMovement.z), 4) + ")"; //Friction ranges from 0.6 to 1 depending on that cosine double finalMultiplier = Mth.lerp(dotProduct, 0.6, 1); chatPrint("Friction: " + StringUtils.truncate(String.valueOf(finalMultiplier), 5) + ", dot:" + StringUtils.truncate(String.valueOf(dotProduct), 5) + ", vector:" + vectorString + (level.isClientSide() ? "clientside" : "serverside"), (Level) level); return (float) finalMultiplier; } Walking on the block in the slippery direction produces this output: [CHAT] Friction: 0.6, dot:0.0, vector:(0.0,-1.0,0.0) serverside [CHAT] Friction: 0.981, dot:0.953, vector:(-0.0,-0.3,-0.9) clientside [CHAT] Friction: 0.6, dot:0.0, vector:(0.0,-1.0,0.0) serverside [CHAT] Friction: 0.981, dot:0.952, vector:(-0.0,-0.3,-0.9) clientside [CHAT] Friction: 0.6, dot:0.0, vector:(0.0,-1.0,0.0) serverside [CHAT] Friction: 0.981, dot:0.952, vector:(-0.0,-0.3,-0.9) clientside [CHAT] Friction: 0.6, dot:0.0, vector:(0.0,-1.0,0.0) serverside [CHAT] Friction: 0.981, dot:0.952, vector:(-0.0,-0.3,-0.9) clientside [CHAT] Friction: 0.6, dot:0.0, vector:(0.0,-1.0,0.0) serverside [CHAT] Friction: 0.980, dot:0.952, vector:(-0.0,-0.3,-0.9) clientside [CHAT] Friction: 0.6, dot:0.0, vector:(0.0,-1.0,0.0) serverside [CHAT] Friction: 0.980, dot:0.952, vector:(-0.0,-0.3,-0.9) clientside [CHAT] Friction: 0.6, dot:0.0, vector:(0.0,-1.0,0.0) serverside [CHAT] Friction: 0.980, dot:0.952, vector:(-0.0,-0.3,-0.9) clientside
• ohhh i didnt realize thank you!
• The 1.19 optifine previews are not compatible with forge, see the release notes: https://optifine.net/changelog?f=preview_OptiFine_1.19_HD_U_H8_pre2.jar
• deleted the folder, and still, not working.
• its not my world

• 0
• 4
• 53
• 7
• 4
• ### Who's Online (See full list)

×

• #### Activity

×
• Create New...