Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.18.2] [SOLVED] Adding modded items to existing vanilla loot tables


Recommended Posts

I'm looking for the best way to add an item to existing chest loot tables without completely overwriting them, through an existing method (preferable) or from an event handler if necessary.

Thanks in advance.

Edited by CrackedScreen
Marking thread as solved
Link to comment
Share on other sites

Wrote the following code and passed the serializer through a deferred register:

public class ModLoot extends LootModifier {

    protected ModLoot(LootItemCondition[] conditionsIn) {
        super(conditionsIn);
    }

    @NotNull
    @Override
    protected List<ItemStack> doApply(List<ItemStack> generatedLoot, LootContext context) {
        generatedLoot.add(new ItemStack(Items.NETHERITE_SCRAP));
        return generatedLoot;
    }

    public static class ModLootSerializer extends GlobalLootModifierSerializer<ModLoot> {

        @Override
        public ModLoot read(ResourceLocation location, JsonObject object, LootItemCondition[] ailootcondition) {
            return new ModLoot(ailootcondition);
        }

        @Override
        public JsonObject write(ModLoot instance) {
                return new JsonObject();
        }
    }
}

Assuming any of this even works in the first place, what would a reliable way to test if the netherite scrap appears in loot chests? Currently using a seed which contains a broken nether portal next to spawn, but the contents are the same across recreating the world.

Link to comment
Share on other sites

42 minutes ago, CrackedScreen said:

random number generator?

handle it in the way you want, there is no recommended way

if you want you can add the final values to your json files of your LootModifier,
then it would be possible to change the values simply by the user or other Mods via a data pack

Link to comment
Share on other sites

{
  "type": "loot_test:mod_loot",
  "conditions": [
    {
      "condition": "forge:loot_table_id",
      "loot_table_id": "minecraft:chests/ruined_portal"
    }
  ],
  "min": 1,
  "max": 3,
  "chance": 0.5
}

Do loot table files currently support multiple conditions (such as adding modded loot in ruined_portal and nether_bridge loot) or will a new file need to be created and serialized for this?

Link to comment
Share on other sites

Posted (edited)

I cannot swap the type to minecraft:alternatives since the type field is used by the loot table serializer. If you have an example of an OR condition I could use for the json in my previous post that would work best. I'm specifically looking to change the condition so that loot will be added to multiple loot chest types instead of only "ruined_portal".

Edited by CrackedScreen
Link to comment
Share on other sites

{
  "type": "loot_test:mod_loot",
  "conditions": [
      {
        "condition": "minecraft:alternative",
          "terms": [
          {
            "condition": "forge:loot_table_id",
            "loot_table_id": "minecraft:chests/ruined_portal"
          },
          {
            "condition": "forge:loot_table_id",
            "loot_table_id": "minecraft:chests/nether_bridge"
          }
        ]
      }
  ],
  "min": 1,
  "max": 3,
  "chance": 0.5
}

This works. Marking the thread as solved.

Link to comment
Share on other sites

  • CrackedScreen changed the title to [1.18.2] [SOLVED] Adding modded items to existing vanilla loot tables

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.