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Player#displayClientMessage Note in your case the second argument must be true
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Have you guys checked out this amazing Minecraft gameplay video? It's mind blowing ! Watch the LIVE streaming here : https://shrinke.me/922u3Vb
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It's the original log. Whenever you open the game, the last log gets put in a zip folder when you open the game. I accidentally opened the wrong modpack, where i didn't try to join the server, hence why i posted debug-1.log, the original log. It is the exact same thing, It just has a different name.
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Maybe BlockEvent.BreakEvent it is fired when the player has mined the Block, but has not been removed from the World yet (after the Event). If you create an EventHandler with EventPriority#LOWEST, you can make sure you are one of the last EventHandlers. Then you can get the break speed of the given BlockState and you can calculate the start time.
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