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[1.19] Custom painting not showing up in the rotation


Oksas

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I added two custom paintings (one with size 64x64 and one 16x16) but none of them are showing up. I added the .png files in the assets/[mod_id]/textures/painting/ folder, they are 16x16 and 64x64 resolution as per their size.
No errors exist in the logs.

Is there something I did wrong?

Code is as follows:

@Mod(MassEffectsMod.MODID)
public class MassEffectsMod {
    public static final String MODID = "mass_effects_mod";
    private static final Logger LOGGER = LogUtils.getLogger();

    public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID);
    public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
    public static final DeferredRegister<SoundEvent> SOUNDS = DeferredRegister.create(ForgeRegistries.SOUND_EVENTS, MODID);
    public static final DeferredRegister<PaintingVariant> PAINTINGS = DeferredRegister.create(ForgeRegistries.PAINTING_VARIANTS, MODID);

    public static final RegistryObject<Block> EXAMPLE_BLOCK = BLOCKS.register("silo", () -> new Silo(BlockBehaviour.Properties.of(Material.STONE)));
    public static final RegistryObject<Item> EXAMPLE_BLOCK_ITEM = ITEMS.register("silo", () -> new BlockItem(EXAMPLE_BLOCK.get(), new Item.Properties().tab(CreativeModeTab.TAB_BUILDING_BLOCKS)));

    public static final RegistryObject<SoundEvent> BCS = SOUNDS.register("bcs", () -> new SoundEvent(new ResourceLocation(MassEffectsMod.MODID, "bcs")));
    public static final RegistryObject<Item> BCS_DISK = ITEMS.register("bcs",
            () -> new RecordItem(4, BCS, new Item.Properties().tab(CreativeModeTab.TAB_MISC)));

    public static final RegistryObject<PaintingVariant> BCS_PAINTING = PAINTINGS.register("bcspainting", () -> new PaintingVariant(64, 64));
    public static final RegistryObject<PaintingVariant> BCS_PAINTING_2 = PAINTINGS.register("bcs", () -> new PaintingVariant(16, 16));

    public MassEffectsMod() {
        IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();

        modEventBus.addListener(this::commonSetup);

        BLOCKS.register(modEventBus);
        ITEMS.register(modEventBus);
        SOUNDS.register(modEventBus);
        PAINTINGS.register(modEventBus);

        MinecraftForge.EVENT_BUS.register(this);
    }

    private void commonSetup(final FMLCommonSetupEvent event) {
    }

    @SubscribeEvent
    public void onServerStarting(ServerStartingEvent event) {
    }

    @Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
    public static class ClientModEvents {
        @SubscribeEvent
        public static void onClientSetup(FMLClientSetupEvent event) {
        }
    }
}

Summoning a painting through summon command just summons the Kebab painting.

Edited by Oksas
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36 minutes ago, diesieben07 said:

Your painting variant must be in the "minecraft:placeable" painting tag if you want it to be placed by the painting item.

Could you elaborate on that, as in what exactly do I need to change? This is something that I have not heard of before. This is something that I cant find more material on the internet or it seems like a new problem in 1.19

Edited by Oksas
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You need to add your painting(s) to the painting_variant placeable tag

Add the following tag file to your mod:

src/main/resources/data/minecraft/tags/painting_variant/placeable.json

with the contents (check I have this correct).

{
ย  "values": [
ย  ย  "mass_effects_mod:bcs_painting",
ย  ย  "mass_effects_mod:bcs"
ย  ]
}

You can also create this file using datagen if you want.

ย https://forge.gemwire.uk/wiki/Datageneration

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.comย  You should also read the support forum sticky post.

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This change is documented here (search for paintings):ย https://feedback.minecraft.net/hc/en-us/articles/6731464524941-Minecraft-Java-Edition-1-19ย 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.comย  You should also read the support forum sticky post.

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