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Looking for people to help test this modeller!


Flenix

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Hey guys,

 

As some of you may have seen, I recently had a lot of issues getting a working tessellator.

I've now got it, so I've modified an old model editor made by IceReaper (from MoreMaterials, a Spout plugin) to hopefully throw out tessellator code.

 

I need people to test it and give me feedback. It's not perfected interface yet (for example there's a bug where once you create a shape, you can't edit/delete it), but if you could make some things, use the code and tell me if you have issues that would be lovely :)

 

 

You'll need to set up the rest of the ISBRH yourself. It only exports the renderWorldBlock method.

 

http://www.silvania.co.uk/model/forge

 

It's very shoddy, and should not be used properly just yet!

 

For an example, here's an upper-half slab:

521341750a29d.jpg

 

And the Export box gave me this code:

    @Override
    @SideOnly(Side.CLIENT)
    public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
        int meta = world.getBlockMetadata(x, y, z);
        int side = 0; //Change as required
        Icon icon = block.getIcon(side, meta);

        //Change stone to whatever block you want to mimic for light interaction. Not 100% precise!
        int brightness = Block.blocksList[block.stone.blockID].getMixedBrightnessForBlock(world, x, y, z);

        float u = icon.getMinU();
        float v = icon.getMinV();
        float U = icon.getMaxU();
        float V = icon.getMaxV();

        Tessellator tess = Tessellator.instance;
        tess.addTranslation(x, y, z);
        tess.setBrightness(brightness);
        tess.setColorOpaque_F(1.0F, 1.0F, 1.0F);

        tess.addVertexWithUV(0 1 1, u, v);
        tess.addVertexWithUV(1 1 1, u, v);
        tess.addVertexWithUV(1 1 0, u, v);
        tess.addVertexWithUV(0 1 0, u, v);

        tess.addVertexWithUV(0 0.5 1, u, v);
        tess.addVertexWithUV(1 0.5 1, u, v);
        tess.addVertexWithUV(1 1 1, u, v);
        tess.addVertexWithUV(0 1 1, u, v);

        tess.addVertexWithUV(1 1 1, u, v);
        tess.addVertexWithUV(1 0.5 1, u, v);
        tess.addVertexWithUV(1 0.5 0, u, v);
        tess.addVertexWithUV(1 1 0, u, v);

        tess.addVertexWithUV(0 1 0, u, v);
        tess.addVertexWithUV(1 1 0, u, v);
        tess.addVertexWithUV(1 0.5 0, u, v);
        tess.addVertexWithUV(0 0.5 0, u, v);

        tess.addVertexWithUV(0 0.5 1, u, v);
        tess.addVertexWithUV(0 1 1, u, v);
        tess.addVertexWithUV(0 1 0, u, v);
        tess.addVertexWithUV(0 0.5 0, u, v);

        tess.addVertexWithUV(1 0.5 1, u, v);
        tess.addVertexWithUV(0 0.5 1, u, v);
        tess.addVertexWithUV(0 0.5 0, u, v);
        tess.addVertexWithUV(1 0.5 0, u, v);

    }

 

The main issue right now is the UVs aren't done yet. You need to edit them for each quad, like so:

U, V

U, v

u, v

u, V

 

(To display your texture upright. Change it if you want to rotate the texture)

 

 

UPDATE:

I've remade it using a different base. It certainly looks much nicer now, and it's text-to-edit instead of button to edit, which makes workflow a bit faster but a slightly steeper learning curve.

 

It also gives you much more control.

 

This version still has the above-mentioned UV bug, and also the cube is currently offset by half a block in each direction. I'll fix that later

http://silvania.co.uk/model/asmt/

 

Tell me which of the two editors you prefer!

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

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Uhm is this use for blocks that needs models ?

 

Blocks which use the tessellator for models, yes. It's quite different to Techne- this wont cover mobs or animated models, just straight up models (for example the in-game Fence)

 

 

I'm re-writing with a different core at the moment which should make it much easier to use.

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

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Oh ok ill try this seems interesting . By the way will you possibly include mobs  and stuff here ?

 

I'm not sure if mobs can actually be made with the tessellator, you'll have to use techne and a model file for that.

Check the OP, just added a link to the newer one.

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

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I'm not sure if mobs can actually be made with the tessellator, you'll have to use techne and a model file for that.

Check the OP, just added a link to the newer one.

 

I'm not sure if mobs can actually be made with the tessellator

yes

 

you'll have to use techne and a model file for that.

or dear god not techne, please use wavefront files :)

 

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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Well you could techne or write the code manually, I guess techne is easier than that.

But if you want a mob, you would want animations which are easily added to models written manually (or by techne),

but seemingly not that easy with wavefront files?

 

I assume that by using a wavefront file you could create the model and the whole animation in Maya(Or blender or similar 3d editors) and then just import the animation from that? That would be quite a lot better than techne for sure :)

If you guys dont get it.. then well ya.. try harder...

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yeah the thing is we dont have a loader for any animation files. and i dont want to write one xD its sooo f***ing long!

 

but its "possible" to do animation via wavefront ... but it kinda sucks, plus its not like techne support animation either ...

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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I've done animations for mobs with techne, but never tried blocks to be honest. I only recommended techne as it's easier for newbies than something like blender.

 

That being said, one of the default plugins of the engine I'm using is a wavefront editor. And, when I get my plugin working on there, you can convert between wavefront and tessellator models at the click of a button. ;)

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

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I've done animations for mobs with techne

 

good to knwo, i tought it couldnt

 

I only recommended techne as it's easier for newbies than something like blender.

yeha, but blender makes way more efficient models and way more beautifull models :)

 

 

btw if your program ever outputs code, can you have a class that will automaticly use display list ?

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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