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PlayerLoggedIn Event is Firing Twice for Each Player


Jimmeh

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I've noticed a weird bit of behavior happening with the PlayerLoggedIn event in 1.18.2. I have some the following test code to debug this issue:

MinecraftForge.EVENT_BUS.addListener(EventPriority.NORMAL, false, PlayerEvent.PlayerLoggedInEvent.class, this::test);

...

public void test(final PlayerEvent.PlayerLoggedInEvent event) {
        System.out.println("-------------------------------");
        System.out.println("Logged in event");
        System.out.println("-------------------------------");
    }

The output in console when I log into my server is:

----------------------------
Logged in event
----------------------------
----------------------------
Logged in event
----------------------------

Any help is appreciated. Thanks!

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8 hours ago, vemerion said:

Perhaps you accidentally registered the event twice?

Turns out there was some unexpected behavior in my dependency injection library, so in a roundabout way, it was getting registered twice. Thanks for your reply!

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