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Help Stuck at TileEntity for my block (water lvl)


EarthGuardian

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hellow, i am stuck at my TileEntity (shown below)

 

i cant seem to figure out when i put my bucket of water in and it adds to the water lvl all the other blocks i have placed in the worl get the same water added*

(its does show up in the gui as well and when i print int to chat as a variable is does to) even tho i dint add the water bucket there.

 

the blocks where i dint add the water still know they have water becouse when i add fuel item in the fuel slot it turns on even tho i dint add the water at that block ..

so why does it share this ?? ( its practicly the same handling as the flame(burn) Time that goes from up to down)

 

 

the class:

 

package Earth.Combiner.Utilety.CoalHeaterUtilety;

import Earth.Combiner.CombinerCore;
import Earth.Combiner.Blocks.CoalHeater;
import Earth.Combiner.ItemTools.InitItemTools;
import Earth.Combiner.lib.Ints;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.common.ForgeDummyContainer;

public class TileEntityCoalHeater extends TileEntity implements ISidedInventory
{
/** toegankelijk heid van de kanten (ik denk voor andere mods zoals buildcraft enzo). */
    private static final int[] slots_top = new int[] {0};
    private static final int[] slots_bottom = new int[] {2, 1};
    private static final int[] slots_sides = new int[] {1};

    /** Hoeveleheid slots. */
    private ItemStack[] coalheatereItemStacks = new ItemStack[5];

    /** mechaniek variabelen */
    public int BurnTime;
    public static int BurnTimeB;
    public int canBurn;
    public int currentBurnTime;
    public static int waterLvl;
    public int waterAmount;
    //public int combmachineCombDCurTime;
    //public int NumberOfSlots;
    private String field_94130_e;

    public int getSizeInventory()
    {
        return this.coalheatereItemStacks.length;
    }

    public ItemStack getStackInSlot(int par1)
    {
        return this.coalheatereItemStacks[par1];
    }

    public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.coalheatereItemStacks[par1] != null)
        {
            ItemStack itemstack;

            if (this.coalheatereItemStacks[par1].stackSize <= par2)
            {
                itemstack = this.coalheatereItemStacks[par1];
                this.coalheatereItemStacks[par1] = null;
                return itemstack;
            }
            else
            {
                itemstack = this.coalheatereItemStacks[par1].splitStack(par2);

                if (this.coalheatereItemStacks[par1].stackSize == 0)
                {
                    this.coalheatereItemStacks[par1] = null;
                }

                return itemstack;
            }
        }
        else
        {
            return null;
        }
    }

    /** Als je hem sloopt dropt hij de items. */
    public ItemStack getStackInSlotOnClosing(int par1)
    {
        if (this.coalheatereItemStacks[par1] != null)
        {
            ItemStack itemstack = this.coalheatereItemStacks[par1];
            this.coalheatereItemStacks[par1] = null;
            return itemstack;
        }
        else
        {
            return null;
        }
    }

    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
    {
        this.coalheatereItemStacks[par1] = par2ItemStack;

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
        {
            par2ItemStack.stackSize = this.getInventoryStackLimit();
        }
    }

    public String getInvName()
    {
        return this.isInvNameLocalized() ? this.field_94130_e : "Coal Heater";
    }

    public boolean isInvNameLocalized()
    {
        return this.field_94130_e != null && this.field_94130_e.length() > 0;
    }

    public void setGuiDisplayName(String par1Str)
    {
        this.field_94130_e = par1Str;
    }

    public void readFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readFromNBT(par1NBTTagCompound);
        NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");
        this.coalheatereItemStacks = new ItemStack[this.getSizeInventory()];

        for (int i = 0; i < nbttaglist.tagCount(); ++i)
        {
            NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);
            byte b0 = nbttagcompound1.getByte("Slot");

            if (b0 >= 0 && b0 < this.coalheatereItemStacks.length)
            {
                this.coalheatereItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
            }
        }

        this.BurnTime = par1NBTTagCompound.getShort("BurnTime");
        this.waterLvl = par1NBTTagCompound.getShort("WaterLVL");
        this.currentBurnTime = par1NBTTagCompound.getShort("CurrBurn");
        //this.combmachineCombDCurTime = par1NBTTagCompound.getShort("CombDurTime");
        //this.currentBurnTime = getBurnHeaterTime(this.coalheatereItemStacks[ints.BURNSLOT]);

        if (par1NBTTagCompound.hasKey("Coal Heater"))
        {
            this.field_94130_e = par1NBTTagCompound.getString("Coal Heater");
        }
    }

    public void writeToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setShort("BurnTime", (short)this.BurnTime);
        par1NBTTagCompound.setShort("WaterLVL", (short)this.waterLvl);
        par1NBTTagCompound.setShort("CurrBurn", (short)this.currentBurnTime);
        //par1NBTTagCompound.setShort("CombDurTime", (short)this.combmachineCombDCurTime);
        NBTTagList nbttaglist = new NBTTagList();

        for (int i = 0; i < this.coalheatereItemStacks.length; ++i)
        {
            if (this.coalheatereItemStacks[i] != null)
            {
                NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                nbttagcompound1.setByte("Slot", (byte)i);
                this.coalheatereItemStacks[i].writeToNBT(nbttagcompound1);
                nbttaglist.appendTag(nbttagcompound1);
            }
        }

        par1NBTTagCompound.setTag("Items", nbttaglist);

        if (this.isInvNameLocalized())
        {
            par1NBTTagCompound.setString("Coal Heater", this.field_94130_e);
        }
    }

    public int getInventoryStackLimit()
    {
        return 64;
    }

    /*
    @SideOnly(Side.CLIENT)
    public int getCombDurProgressScaled(int par1)
    {
    	return this.combmachineCombDCurTime * par1 / 200;
    }
    */

    @SideOnly(Side.CLIENT)
    public int getHeatTimeRemainingScaled(int par1)
    {
        if (this.currentBurnTime == 0)
        {
            this.currentBurnTime = 200;
        }

        return this.BurnTime * par1 / this.currentBurnTime;
    }
    
    @SideOnly(Side.CLIENT)
    public int getWaterLVLScaled(int par1)
    {
    	return this.waterLvl * par1 / 10000;
    }
    
    public boolean hasWater()
    {
    	return this.waterLvl > 0;
    }
    
    public boolean isHeating()
    {
        return this.BurnTime > 0;
    }
    

    /** Als hij "fuel" en een recipe heeft */
    public void updateEntity()
    {
    	boolean flag = this.BurnTime > 0;
        boolean flag1 = false;
        
        
        if (this.BurnTime > 0)
        {
            --this.BurnTime;
        }
        
        if (!this.hasWater())
        {
        	this.BurnTime = 0;
        }
        
        if (this.isHeating() && this.hasWater())
        {
        	if (TileSteam.SteamCount < TileSteam.getMaxSteamCount())
        	{
        		TileSteam.SteamCount = TileSteam.SteamCount + 17;
        		this.waterLvl = waterLvl - 1;
        	}
            
        }
        
        

        if (!this.worldObj.isRemote)
        {
        	if (this.waterLvl <= 9000)
            {
            	this.loseWater();
            }
            if (this.BurnTime == 0)
            {
            	if(this.hasWater() && TileSteam.SteamCount < TileSteam.getMaxSteamCount())
            	{
            		this.currentBurnTime = this.BurnTime = getBurnHeaterTime(this.coalheatereItemStacks[ints.BURNSLOT]);
                    
            		if (this.BurnTime > 0)
            		{
            			flag1 = true;

            			if (this.coalheatereItemStacks[ints.BURNSLOT] != null)
            			{
            				--this.coalheatereItemStacks[ints.BURNSLOT].stackSize;

            				if (this.coalheatereItemStacks[ints.BURNSLOT].stackSize == 0)
            				{
            					this.coalheatereItemStacks[ints.BURNSLOT] = this.coalheatereItemStacks[ints.BURNSLOT].getItem().getContainerItemStack(coalheatereItemStacks[ints.BURNSLOT]);
            				}
            			}
            		}              
            	}
            }
            if (flag != this.BurnTime > 0 && hasWater())
            {
                flag1 = true;                
            }
            else
            {
            	flag1 = false;
            }
            
            if(flag1)
            {
            	//this.onInventoryChanged();
            	CoalHeater.updateCombMachineBlockState(this.BurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
            }
            else
            {
            	CoalHeater.updateCombMachineBlockState(this.BurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
            }
        }

        if (flag1)
        {
            //this.onInventoryChanged();
        }
    }
    
    private boolean canTakeWater()
    {
    	if (this.coalheatereItemStacks[ints.WATERSLOT] == null)
        {
            return false;
        }
    	else
    	{
    		ItemStack itemstack = CoalHearterRecipes.smelting().getWaterBucket(this.coalheatereItemStacks[ints.WATERSLOT]);
            if (itemstack == null) return false;
            int result = coalheatereItemStacks[ints.WATERSLOT].stackSize + itemstack.stackSize;
            return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());
    	}
    }

    /** Hier pakt hij de recipe en of hij aan mag of niet. */
    /*
    private boolean canHeat()
    {
        if (this.coalheatereItemStacks[ints.BURNSLOT] == null)
        {
            return false;
        }
        else
        {
        	ItemStack itemstack = CoalHearterRecipes.smelting().getCombiningResultOneSlot(this.coalheatereItemStacks[ints.BURNSLOT]);
            if (itemstack == null) return false;
            if (this.coalheatereItemStacks[ints.OUTPUT] == null) return true;
            if (!this.coalheatereItemStacks[ints.OUTPUT].isItemEqual(itemstack)) return false;
            int result = coalheatereItemStacks[ints.OUTPUT].stackSize + itemstack.stackSize;
            return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());
        }
    }
    */

    /** Hier gebruikt hij de recipe en maakt er een output van. */
    public void loseWater()
    {
    	if (this.canTakeWater())
        {
            ItemStack itemstack = CoalHearterRecipes.smelting().getWaterBucket(this.coalheatereItemStacks[ints.WATERSLOT]);
            
            this.waterLvl = this.waterLvl + getWater(this.coalheatereItemStacks[ints.WATERSLOT]);
            // Output
            if (this.coalheatereItemStacks[ints.BUCKETOUT] == null)
            {
                this.coalheatereItemStacks[ints.BUCKETOUT] = itemstack.copy();
            }
            else if (this.coalheatereItemStacks[ints.BUCKETOUT].isItemEqual(itemstack))
            {
            	coalheatereItemStacks[ints.BUCKETOUT].stackSize += itemstack.stackSize;
            }
            // Input
            --this.coalheatereItemStacks[ints.WATERSLOT].stackSize;
            
            ModLoader.getMinecraftInstance().thePlayer.addChatMessage("Test mode:" + this.waterLvl);
            

            if (this.coalheatereItemStacks[ints.WATERSLOT].stackSize <= 0)
            {
           	 	this.coalheatereItemStacks[ints.WATERSLOT] = null;
            }
            
        }
    }

    public static int getBurnHeaterTime(ItemStack par0ItemStack)
    {
        if (par0ItemStack == null)
        {
            return 0;
        }
        else
        {
            int i = par0ItemStack.getItem().itemID;
            Item item = par0ItemStack.getItem();

            if (par0ItemStack.getItem() instanceof ItemBlock && Block.blocksList[i] != null)
            {
                Block block = Block.blocksList[i];

                if (block == Block.woodSingleSlab)
                {
                    return 150;
                }

                if (block.blockMaterial == Material.wood)
                {
                    return 300;
                }

                if (block == Block.field_111034_cE)
                {
                    return 16000;
                }
            }

            if (i == InitItemTools.WoodScrap.itemID) return 800;
            if (i == InitItemTools.CompWoodScrap.itemID) return 1600;
            if (i == InitItemTools.CompCoalScrap.itemID) return 2400;
           // if (i == Item.coal.itemID) return 1600;
            return GameRegistry.getFuelValue(par0ItemStack);
        }
    }
    
    public static int getWater(ItemStack waterstack)
    {
    	if (waterstack == null)
        {
            return 0;
        }
    	else
    	{
    		int i = waterstack.getItem().itemID;
    		if (i == Item.bucketWater.itemID) return 1000;

    		return GameRegistry.getFuelValue(waterstack);
    	}
    }


    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
    {
        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
    }

    public void openChest() {}

    public void closeChest() {}
    
    public static boolean isItemFuel(ItemStack par0ItemStack)
    {
        return getBurnHeaterTime(par0ItemStack) > 0;
    }
    
    public static boolean isWaterBucket(ItemStack par0ItemStack)
    {
    	return getWater(par0ItemStack) > 0;
    }
    
    public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
    {
        return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);
    }
    
    public boolean isItemValidForBucket(int par1, ItemStack par2ItemStack)
    {
        return par1 == 2 ? false : (par1 == 1 ? isWaterBucket(par2ItemStack) : true);
    }
    
    public int[] getAccessibleSlotsFromSide(int par1)
    {
        return par1 == 0 ? slots_bottom : (par1 == 1 ? slots_top : slots_sides);
    }

    public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)
    {
        return this.isItemValidForSlot(par1, par2ItemStack);
    }

    public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)
    {
        return par3 != 0 || par1 != 1 || par2ItemStack.itemID == Item.bucketEmpty.itemID;
    }
}

 

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i know its static ... id i turn into a normal int they waterlvl jsut spikes and dusnt add it correct then i add a waterbucket ...

 

and also the gui cant work than .. of the scaled.... stuff

 

i may try it again but i know it dint work before

 

and also when its not static it wont remember my water lvl when i re open gui after (first active)  and it wont be stored when i restart mc ... or re open my map'

 

so yea when its static it does remember my lvl ...

 

realy weird stuff is going on with the int waterlvl when its not  static oh and when i add new bucket tot the non static int it uses the in 2 seperated times ..

so mc returns it as 2  seperated ints while its 1 int ... realy weird

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packet, those thing you send (pew pew pew) to the server. and the server goes "oh hey i got a message *read message* do stuff yeah mhmmmm"

 

then the server send more message to the client (pew pew pew)

 

and the client goes " oh thats great now i can show to the player what the game looks like"

 

 

yeah packet are message between server and client

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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packet, those thing you send (pew pew pew) to the server. and the server goes "oh hey i got a message *read message* do stuff yeah mhmmmm"

 

then the server send more message to the client (pew pew pew)

 

and the client goes " oh thats great now i can show to the player what the game looks like"

 

 

yeah packet are message between server and client

 

 

wtf lol XDXD can you been anny more unclear :(???

 

i dont even have 1 clew now hot to make my waterlvl work again in my gui iv been stuck for 5 hours now staring at the code that did work before ..

but isnt now :( and i dont know why it sould work but it dusnt :( ...

 

it dustn even begin to draw it now .. nothing happens ..

 

greets

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packet are message between 2 program via internet, server send packet to client about the information for the position and rotation of mobs, as well as their health. it also sends packet containing the chunk information. client send packet containing which key are pressed and which buttons are clicked, gotolink tells you to send pacekt to the server to tell him that this client has pressed a specific button

 

 

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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how does that help my problem :S ...

 

 

this pice of dode:

b1 = this.coalheaterInventory.getWaterLVLScaled(49);
        this.drawTexturedModalRect(k + 156, l + 63 - b1, 176, 76 - b1, 76, b1 + 2);

 

worked before when the waterLvl was static .. and the modalrect was drawing back then ..

but back then all the block i place shared the same waterlvl .. so iv changed it ..

they dont share the waterlvl anny more but my gui

 

isnt drawing my modalrect anny more :S and i dont know why .. it did before but isnt now :S

 

greets

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You have to make a packet that sends the data from the server to the client telling the client what the water level is. Surely that is not complicated?!? I mean... I am a beginner and I get this stuff :/ ( I don't mean to brag, and I would explain, but I couldn't explain anything to save my life xD ... well, nevermind that statement. That was a paradox... Just don't mind these brackets k? )

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Gimme a sec... *pulls up list of tutorials that get frequently referenced*

 

Ah, here we go!

 

http://www.minecraftforge.net/wiki/Advanced_Packet_Handling

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Gimme a sec... *pulls up list of tutorials that get frequently referenced*

 

Ah, here we go!

 

http://www.minecraftforge.net/wiki/Advanced_Packet_Handling

 

iv looked at that .. and its incomplete ...

 

he uses a file:

import com.example.demomod.network.DemoPacket.ProtocolException;

 

in his demopackethandler .. and that file isnt in the tutorial lol so i cant make it work with out knowing whats in that file ... ProtocolExeption.class

 

and also

 

it uses strings ??

// Send to server

PacketDispatcher.sendPacketToServer(new TestPacket("Hello World!").makePacket());

 

// send to player

PacketDispatcher.sendPacketToPlayer(new TestPacket("Hello World!").makePacket(), (Player)player);

 

and if you can use ints to sent insteat of the string .. how am i able to use that to send at my what ? tile entity ? send at my mod.class? send it where ..

 

he dusnt realy claryfy where you can send it from .. (my gues would be it can be send from every were ..)

ánd how can my gui recive it ?? i see only a send option  and the only receive option is in the packed handler ...

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I used it. It worked for me. I got the concept behind it :/

 

Sorry, but no explaining tonight xD I need to sleep my brain back into working order :/

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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I used it. It worked for me. I got the concept behind it :/

 

Sorry, but no explaining tonight xD I need to sleep my brain back into working order :/

 

NVM found out what was my problem xD haha lol

anny way let see how i can us this to so the waterlvl for my gui .. becose the tutorial uses strings :o

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hey me again ..

 

 

// Send to server

//PacketDispatcher.sendPacketToServer(new Waterpacket("Hello World!").makePacket());

 

// send to player

//PacketDispatcher.sendPacketToPlayer(new Waterpacket("Hello World!").makePacket(), (Player)player);

 

how can i use that packet tutorial with these line to solve my problem at my gui ??

do i need to send my int waterlvl ? how do i do this ??

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nice of you for not helping me .......................

 

i told you the gui did work before wiht out anny packages ... and the burntime (sint shared and not doing that in a packet)

 

... and that still works on every gui ..

 

my question is simple but ppl keep telling me the same thing do packets .. for it but i have no idea on how to use a packet for int but noe one is helping me at all or is beeing verry cryptic about it.

 

and now you tell me go learn more java and come back...

 

WHY did the gui work before when the waterLvl was static and dusnt now ..

and WHY dit it work with out packets .. (like the burning time) and dusnt now (while the burning time still works)

 

thats what im asking ...

 

greets

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I shall jump in and help good sir! But really, it is a matter of java knowledge I am sorry to say...

 

But here is what you will want:

package com.example.demomod.network;

import net.minecraft.entity.player.EntityPlayer;

import com.google.common.io.ByteArrayDataInput;
import com.google.common.io.ByteArrayDataOutput;

import cpw.mods.fml.relauncher.Side;

public class TestPacket extends DemoPacket {

        private int randomInteger;
        
        public TestPacket(String randomInteger) {
                this.randomInteger = randomInteger;
        }

        public TestPacket() { } // Be sure to always have the default constructor in your class, or the reflection code will fail!

        @Override
        protected void write(ByteArrayDataOutput out) {
                out.writeInteger(randomInt);
        }

        @Override
        protected void read(ByteArrayDataInput in) throws ProtocolException {
                randomInt = in.readInteger();
        }

        @Override
        protected void execute(EntityPlayer player, Side side) throws ProtocolException {
                if (side.isClient()) {
                        // Crap... Umm, aside from that, I can't remember what I am doing. You basically have to make it so that the GUI gets the integer... I really can't remember... I know I have done it before, but I would have to double check code. I believe that I remember thinking it redundant.... So don't think it's redundant. I will be back with some working stuff 
                } else {
                        throw new ProtocolException("Cannot send this packet to the server!");
                }
        }
}

 

 

[** EDIT **]

 

Well, here is the packet: https://github.com/ModderPenguin/MinePG/blob/master/source/minepg/rpg_common/rpg/network/packet/PacketPlayerInfo.java

 

And here is where it gets sent: https://github.com/ModderPenguin/MinePG/blob/master/source/minepg/rpg_common/rpg/comm/ConnectionHandler.java ( Note that it is near the bottom of the class )

 

So basically, it was setting the data back to itself. Like I said, seems redundant. But it's not. It is basically telling the client what the new data is. Also, on the closing of the GUI, you would want to send the packet again ( but to the server ) etc. Basically every time you want to update the data between the two, send the packet. And yes, my packets are slightly different... Feel free to use my setup as examples. I quite like my packet setup actually, even though it was diesieben07 who I got it from. Thank him for it next time you see him xD

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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i actuly got tht far in the textpacket it needed ints .. iv done that my selve alredy ..

 

but now what ? i have the packet done .. at what class do i send my int ? en how can i use it in my gui ? so fix my waterlvl again (witch did work before with out packets)

 

??

 

oht btw ...

i1 = this.coalheaterInventory.getWaterLVLScaled(49);

        this.drawTexturedModalRect(k + 156, l + 14 - i1, 176, 27 - i1, 10, i1 + 27);

 

does draw my water lvl texture in my gui now (with out packets) ..

but its not scaling or moding ... its not using the i1 value at all ...

 

and this is the burntime (witch does scale and work)

 

i1 = this.coalheaterInventory.getHeatTimeRemainingScaled(12);

            this.drawTexturedModalRect(k + 78, l + 54 + 12 - i1, 176, 12 - i1, 14, i1 + 2);

 

so my question is now why doesnt the getwaterlvlscaled not work anny more (it did before)

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