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Stopping Largefireball from destroying dropped items


Lior Hassin
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I assume you mean the damage that comes from the explosion?

You will need to create your own projectile that creates an explosion that understands your logic.

 

The other direct damage can be easily changed by overriding onHitEntity()

 

Forge has an ExplosionEvent.Denotate that lets you decide which candidate blocks and entities are affected by an explosion.

But if you look at LargeFireball.onHit() it just creates a generic explosion so you can't differentiate it from other explosions.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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