Jump to content

(1.18.2) rotate a custom 3d layer with player's head


ElTotisPro50

Recommended Posts

So i created a custom model, and im rendering it to the player (im creating a hat) using the RenderLayer class, it renders correctly but it moves along with the body, not the head, it would be useful if im creating a backpack model but im not.

 

So I have to make it rotate with the head like a normal hat would, i grabbed the rotation code from "Hats" mod by IChun (by now is just the pitch for testing) but is not working

stack.rotate(Vector3f.XP.rotationDegrees(player.rotPitch)); //IChun solution

 

This is how it looks in-game: https://imgur.com/a/lbV3VUk (The shape doesnt matter, is just a test)

public class LivingEntityHatLayer<T extends LivingEntity> extends RenderLayer<T, EntityModel<T>> {

    private final List<HatData<T>> hats;
    public LivingEntityHatLayer(RenderLayerParent<T, EntityModel<T>> pRenderer, EntityModelSet modelSet) {
        super(pRenderer);
        hats = createHats(modelSet);
    }

   //This is the important part
    @Override
    public void render(PoseStack pose, MultiBufferSource pBuffer, int pPackedLight, T entity, float pLimbSwing, float pLimbSwingAmount, float pPartialTicks, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) {
        for(var entry : hats) {
            if(entity instanceof Player player) {
                if(player.isInvisible()) return;
                EntityModel<T> model = entry.getModel();
                VertexConsumer vertexConsumer = pBuffer.getBuffer(RenderType.entityCutout(entry.getModel().getTextureLocation()));
                pose.translate(entry.getTranslation().x(),entry.getTranslation().y(),entry.getTranslation().z());
                pose.scale(entry.getScale().x(), entry.getScale().y(), entry.getScale().z());
              
              
                pose.mulPose(Vector3f.XP.rotationDegrees(player.rotPitch)); //This is where i need help

              
                this.getParentModel().copyPropertiesTo(model);
                model.prepareMobModel(entity, pLimbSwing, pLimbSwingAmount, pPartialTicks);
                model.setupAnim(entity, pLimbSwing, pLimbSwingAmount, pAgeInTicks, pNetHeadYaw, pHeadPitch);
                model.renderToBuffer(pose, vertexConsumer, pPackedLight,
                        LivingEntityRenderer.getOverlayCoords(entity, 0.0F),
                        1.0F, 1.0F, 1.0F, 1.0F);
            }
        }
    }

    private List<HatData<T>> createHats(EntityModelSet modelSet) {
        List<HatData<T>> list = new ArrayList<>();
        list.add(new HatData<>("Dick", new DickHat<>(modelSet.bakeLayer(DickHat.LAYER_LOCATION)),
                new Vector3f(0,-1.65f,0),new Vector3f(0.75f,0.75f,0.75f),new Vector3f(0,0,0)));
        return list;
    }
}

 

Link to comment
Share on other sites

19 hours ago, ElTotisPro50 said:

So i created a custom model, and im rendering it to the player (im creating a hat) using the RenderLayer class, it renders correctly but it moves along with the body, not the head, it would be useful if im creating a backpack model but im not.

Just copy the properties of the head part to the hat. You can look at how the humanoid armor layer does it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.