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A piece of tileentity code aint working


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here`s my tileentity


package mods.MCGadgetry.tileentitys;

import mods.MCGadgetry.common.MCGadgetry;
import mods.MCGadgetry.item.EnumPatternTypes;
import mods.MCGadgetry.item.ItemMold;
import mods.MCGadgetry.item.ItemPattern;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;

public class TileEntityMoldMaker extends TileEntity implements IInventory
{
private ItemStack[] itemsIn;

public TileEntityMoldMaker()
{
	itemsIn=new ItemStack[3];
}

@Override
public int getSizeInventory() {

	return itemsIn.length;
}

@Override
public ItemStack getStackInSlot(int i) {

	return itemsIn[i];
}

@Override
public ItemStack decrStackSize(int i, int count)
{
	ItemStack itemstack=getStackInSlot(i);

	if(itemstack !=null)
	{
		if(itemstack.stackSize<=count)
		{
			setInventorySlotContents(i,null);
		}
		else
		{
			itemstack=itemstack.splitStack(count);
			onInventoryChanged();
		}
	}

	return itemstack;
}

@Override
public ItemStack getStackInSlotOnClosing(int i) {
	// TODO Auto-generated method stub
	return null;
}

@Override
public void setInventorySlotContents(int i, ItemStack itemstack) {
	itemsIn[i]=itemstack;

	if(itemstack !=null && itemstack.stackSize>getInventoryStackLimit())
	{
		itemstack.stackSize=getInventoryStackLimit();
	}
	onInventoryChanged();

}

@Override
public String getInvName() {
	// TODO Auto-generated method stub
	return "MoldMaker";
}

@Override
public boolean isInvNameLocalized() 
{
	return false;
}

@Override
public int getInventoryStackLimit() {
    return 64;
}

@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer) {

	return entityplayer.getDistanceSq(xCoord+0.5, yCoord+0.5, zCoord+0.5)<=64;
}

@Override
public void openChest() {

}

@Override
public void closeChest() {

}

@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack) {
	if(i==0)
	{
	return itemstack.itemID==MCGadgetry.itemPattern.itemID;
	}
	if(i==1)
	{
		return itemstack.itemID==MCGadgetry.itemMold.itemID;
	}
	if(i==2)
	{
		return itemstack.itemID==MCGadgetry.itemMold.itemID;
	}
	else
	{
		return false;
	}
}
@Override
public void writeToNBT(NBTTagCompound nbtTagCompound)
{
super.writeToNBT(nbtTagCompound);
NBTTagList items=new NBTTagList();
for(int i=0; i<getSizeInventory();i++)
{
	ItemStack stack= getStackInSlot(i);
	if(stack !=null)
	{
		NBTTagCompound item=new NBTTagCompound();
		item.setByte("Slot",(byte)i);
		stack.writeToNBT(item);
		items.appendTag(item);
	}
}
nbtTagCompound.setTag("Items", items);


}
@Override
public void readFromNBT(NBTTagCompound nbtTagCompound)
{

	super.readFromNBT(nbtTagCompound);

	NBTTagList items= nbtTagCompound.getTagList("Items");

	for(int i=0;i<items.tagCount();i++)
	{
		NBTTagCompound item=(NBTTagCompound) items.tagAt(i);
		int slot=item.getByte("Slot");
		if(slot >=0 && slot<=getSizeInventory())
		{
			setInventorySlotContents(i, ItemStack.loadItemStackFromNBT(item));
		}
	}
}
public void makeMold()
{
	ItemStack stack0=getStackInSlot(0);
	ItemStack stack1=getStackInSlot(1);
	ItemStack stack2=new ItemStack(MCGadgetry.itemMold);
	if(stack0.getItem() instanceof ItemPattern)
	{
		if(stack1.getItem() instanceof ItemMold)
		{
			if(stack0.getItemDamage()!=0)
			{
				if(stack1.getItemDamage()==0)
				{
					stack2.setItemDamage(stack0.getItemDamage());
					setInventorySlotContents(2, stack2);
					setInventorySlotContents(0, null);
					setInventorySlotContents(1, null);


				}
			}
		}



}
}

    



}

 

and here is my gui for the tileentity

package mods.MCGadgetry.interfaces;

import mods.MCGadgetry.containers.ContainerMoldMaker;
import mods.MCGadgetry.tileentitys.TileEntityMoldMaker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class GuiMoldMaker extends GuiContainer
{
TileEntityMoldMaker tileEntityMoldMaker;
private GuiButton buttonInit;
public GuiMoldMaker(InventoryPlayer invPlayer, TileEntityMoldMaker tileEntityMoldMaker) 
{
	super(new ContainerMoldMaker(invPlayer,tileEntityMoldMaker));
	xSize=176;
	ySize=166;
	this.tileEntityMoldMaker=tileEntityMoldMaker;


}
public void initGui()
    {
        buttonList.clear();
        buttonList.add(this.buttonInit = new GuiButton(1,guiLeft+xSize-4,guiTop+ySize-25,50,20, "Make Mold"));

        super.initGui();
     
    }
protected void actionPerformed(GuiButton guibutton)
    {
            if(guibutton.id == 1)
            {
            tileEntityMoldMaker.makeMold();
       }
    }
private static final ResourceLocation texture= new ResourceLocation("mcgadgetry","textures/gui/moldMaker.png");

@Override
protected void drawGuiContainerBackgroundLayer(float f, int i, int j) 
{
	GL11.glColor4f(1,1,1,1);
	Minecraft.getMinecraft().func_110434_K().func_110577_a(texture);
	drawTexturedModalRect(guiLeft,guiTop,0,0,xSize,ySize);
}

}

 

as you can see the button in the gui calls the fuction makeMold();

the function does its thing perfectly, however when I try to pick up the  newly generated mold from slot 2, it deletes and the slots 0 and 1 are returned to their previous status, with a pattern and a mold. How can I make this so that I can actually pick up the new mold?

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Gui

package mods.MCGadgetry.interfaces;

import mods.MCGadgetry.containers.ContainerMoldMaker;
import mods.MCGadgetry.tileentitys.TileEntityMoldMaker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class GuiMoldMaker extends GuiContainer
{
TileEntityMoldMaker tileEntityMoldMaker;
private GuiButton buttonInit;
public GuiMoldMaker(InventoryPlayer invPlayer, TileEntityMoldMaker tileEntityMoldMaker) 
{
	super(new ContainerMoldMaker(invPlayer,tileEntityMoldMaker));
	xSize=176;
	ySize=166;
	this.tileEntityMoldMaker=tileEntityMoldMaker;


}
public void initGui()
    {
        buttonList.clear();
        buttonList.add(this.buttonInit = new GuiButton(1,guiLeft+xSize-4,guiTop+ySize-100,50,20, "Make Mold"));

        super.initGui();
     
    }
protected void actionPerformed(GuiButton guibutton)
    {
            if(guibutton.id == 1)
            {
           Minecraft.getMinecraft().playerController.sendEnchantPacket(1, 1);
       }
    }
private static final ResourceLocation texture= new ResourceLocation("mcgadgetry","textures/gui/moldMaker.png");

@Override
protected void drawGuiContainerBackgroundLayer(float f, int i, int j) 
{
	GL11.glColor4f(1,1,1,1);
	Minecraft.getMinecraft().func_110434_K().func_110577_a(texture);
	drawTexturedModalRect(guiLeft,guiTop,0,0,xSize,ySize);
}

}

 

Container

package mods.MCGadgetry.containers;

import mods.MCGadgetry.common.MCGadgetry;
import mods.MCGadgetry.item.ItemMold;
import mods.MCGadgetry.item.ItemPattern;
import mods.MCGadgetry.slots.SlotMold;
import mods.MCGadgetry.slots.SlotPattern;
import mods.MCGadgetry.tileentitys.TileEntityMoldMaker;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;

public class ContainerMoldMaker extends Container
{

TileEntityMoldMaker tileEntityMoldMaker;





public ContainerMoldMaker(InventoryPlayer inventoryPlayer,TileEntityMoldMaker tileEntityMoldMaker)
{
	this.tileEntityMoldMaker=tileEntityMoldMaker;

	for(int x=0; x<9;x++)
	{
		addSlotToContainer(new Slot(inventoryPlayer,x,8+18*x,142));
	}
	for(int y=0;y <3; y++)
	{
		for(int x=0;x<9;x++)
		{
			addSlotToContainer(new Slot(inventoryPlayer,x+y*9+9,8+18*x,84+y*18));
		}
	}
		addSlotToContainer(new SlotPattern(tileEntityMoldMaker,0,44,31));
		addSlotToContainer(new SlotMold(tileEntityMoldMaker,1,80,31));
		addSlotToContainer(new SlotMold(tileEntityMoldMaker,2,116,31));


}
@Override
public boolean canInteractWith(EntityPlayer entityplayer) 
{

	return this.tileEntityMoldMaker.isUseableByPlayer(entityplayer);
}
@Override
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int i)
{

	return null;
}
@Override
public boolean enchantItem(EntityPlayer player, int i) {
	ItemStack stack0=getSlot(0).getStack();
	ItemStack stack1=getSlot(1).getStack();
	ItemStack stack2=new ItemStack(MCGadgetry.itemMold);
	if(stack0.getItem() instanceof ItemPattern)
	{
		if(stack1.getItem() instanceof ItemMold)
		{
			if(stack0.getItemDamage()!=0)
			{
				if(stack1.getItemDamage()==0)
				{
					stack2.setItemDamage(stack0.getItemDamage());
					getSlot(2).putStack(stack2);
					getSlot(0).putStack(null);
					getSlot(1).putStack(null);						

				}
			}
		}



}

	return super.enchantItem(player,i);
}

}

 

button click makes nothing

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