Jump to content

Game saving/exit process hangs


RitzScythe

Recommended Posts

Made a modpack (Well Rounded Blockheads, in case the modlist on curseforge helps) and server to host it, worked fine until last night. The issue that pops up after some days being up/working is when you leave a world (singleplayer) or shutdown a server, the process hangs and jumps to 8.5gb ram used, eats up CPU usage (50-60% in taskman on a 3800x) and just sits there. If done on a single player world, the game doesnt fully crash, (e.g. if you alt+f4 buttons like save and quit, options stay in the window, are still clickable but they do nothing) Saving seems to still happen, as location/inventory updates if I restart server or client and play the world again.

 

If I start the currently afflicted server but dont login the server closes properly, its only once I log back in the problem occurs. Its a priv server and I dont have anyone else to test atm so Idk if its a prob with my player or players/area in general.

Only recent changes in game are the additions of a pnuematicraft pressure chamber, an enchanting table, and bookshelves from builders crafts and additions....

I've been trying to get help on this all day, so ANY assistance goes a long way, even if its a way to debug this myself >~<

Debug/Latest logs

Link to comment
Share on other sites

Sounds like some code is looping during the server shutdown?

You can use a tool like jstack to get a thread dump to see where it is stuck.

https://www.baeldung.com/java-thread-dump

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Any command line your operating system provides should work as long as you have java on it's path.

NOTE: You need the jdk (java development kit) version of java instead of just the normal jre (java runtime environment).

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

You need to pass the process id of minecraft to the command.

Use the jps command or task manager to find it.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Found the pid, tried to run jstack, told me to run jhsdb ran that, is giving some info in cmd, cant find a txt file output, not sure if it makes one or not, copied output to a txt file just in case. dunno if youd want to look at it, or provide info on where to learn to read it. Thanks again for the help thus far

Link to comment
Share on other sites

If you want our help, you need to post the output of the command.

I believe windows has support for using pipes to redirect output to a file, something like?

jstack pid > output.txt

where pid is the process id.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

The client thread shows you in the pause screen.

The server thread shows hexerei responding to a chunk unload event for its Chest.

Quote

- net.minecraft.world.level.Level.m_46745_(net.minecraft.core.BlockPos) @bci=15, line=170 (Compiled frame)

- net.joefoxe.hexerei.tileentity.ModChestBlockEntity.lambda$sync$1() @bci=8, line=157 (Interpreted frame)

- net.joefoxe.hexerei.tileentity.ModChestBlockEntity$$Lambda$44384+0x0000000804333da8.get() @bci=4 (Interpreted frame)

- net.minecraftforge.network.PacketDistributor.lambda$trackingChunk$9(java.util.function.Supplier, net.minecraft.network.protocol.Packet) @bci=1, line=240 (Interpreted frame)

- net.minecraftforge.network.PacketDistributor$$Lambda$41836+0x0000000804027920.accept(java.lang.Object) @bci=8 (Interpreted frame)

- net.minecraftforge.network.PacketDistributor$PacketTarget.send(net.minecraft.network.protocol.Packet) @bci=5, line=165 (Compiled frame)

- net.minecraftforge.network.simple.SimpleChannel.send(net.minecraftforge.network.PacketDistributor$PacketTarget, java.lang.Object) @bci=10, line=107 (Compiled frame)

- net.joefoxe.hexerei.tileentity.ModChestBlockEntity.sync() @bci=54, line=157 (Interpreted frame)

- net.joefoxe.hexerei.tileentity.ModChestBlockEntity.onChunkUnloaded() @bci=1, line=151 (Interpreted frame)

It seems to be trying to broadcast a network packet to all players in the chunk.

 

Check to see if you still get the hang without this mod included.

  • Like 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

You need to ask the mod author about their mod. 🙂 

  • Like 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.