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[SOLVED] Gui won't display


joaopms

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I'm doing a block that opens a GuiScreen that will let you write a player name name and save it to NBT, but I didn't get to that yet. But when you Right Click it, but the Gui isn't displaying. And yes, I'm registering the GuiHandler and the block and Tile Entity.

 

GuiHandler.java

public class GuiHandler implements IGuiHandler {

    @Override
    public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {
        TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
        if (tileEntity != null) {
        	switch(id) {
        	case 0: return null;
        	}
        }
        return null;
    }

    @Override
    public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {
        TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
        if (tileEntity != null) {
        	switch(id) {
        	case 0: return new GuiIdentification(player, (TileEntityIdentification) tileEntity);
        	}
        }
        return null;
    }
}

 

BlockIdentification.java

public class BlockIdentification extends BlockContainer {
public BlockIdentification(int id, Material material) {
	super(id, material);
	setHardness(2.0F);
	setStepSound(Block.soundStoneFootstep);
	setUnlocalizedName("identificationBlock");
	setCreativeTab(UsefulBlocks.tabUsefulBlocks);
}

public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float par7, float par8, float par9) {
	if(!world.isRemote) {
		player.openGui(UsefulBlocks.instance, 0, world, x, y, z);
	}
	return true;
}

public TileEntity createNewTileEntity(World world) {
	return new TileEntityIdentification();
}
}

 

TileEntityIdentification.java

public class TileEntityIdentification extends TileEntity {
public TileEntityIdentification() {
}

@Override
public void writeToNBT(NBTTagCompound par1) {
   super.writeToNBT(par1);
}

@Override
public void readFromNBT(NBTTagCompound par1) {
   super.readFromNBT(par1);
}
}

 

GuiIdentification.java

public class GuiIdentification extends GuiScreen {
public final int xSize = 176;
public final int ySize = 88;

public GuiIdentification(EntityPlayer player, TileEntityIdentification tileEntity) {
	super();
}

@Override
public void initGui() {
	int posX = (this.width - xSize) / 2;
	int posY = (this.height - ySize) / 2;
	this.buttonList.add(new GuiButton(0, posX + 40, posY + 40, 100, 20, "no use"));
}

@Override
public void drawScreen(int x, int y, float f) {
	this.drawDefaultBackground();

	GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
	this.mc.renderEngine.func_110577_a(new ResourceLocation("usefulblocks:textures/gui/IdentificationBlock.png"));

	int posX = (this.width - xSize) / 2;
	int posY = (this.height - ySize) / 2;

	this.drawTexturedModalRect(posX, posY, 0, 0, xSize, ySize);

	super.drawScreen(x, y, f);
}

@Override
public boolean doesGuiPauseGame() {
         return false;
}

@Override
protected void keyTyped(char par1, int par2) {
	if (par2 == 1 || par2 == this.mc.gameSettings.keyBindInventory.keyCode) {
		this.mc.thePlayer.closeScreen();
	}
}
}

 

Also, I'm getting an error a warning on the buttonList.add line: "Type safety: The method add(Object) belongs to the raw type List. References to generic type List<E> should be parameterized"

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"Also, I'm getting an error on the buttonList.add line: "Type safety: The method add(Object) belongs to the raw type List. References to generic type List<E> should be parameterized""

 

is a warning not an error ;)

 

If you guys dont get it.. then well ya.. try harder...

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Well... Debug the crap out of it and see WHERE the methods stop being called. Once you have done that, we can help a bit more.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Well... Debug the crap out of it and see WHERE the methods stop being called. Once you have done that, we can help a bit more.

I've already done that, but I fixed it up. Somehow, the check for "if (!world.isRemote)" was causing the problem, but it was being called. I guess it was trying to render the server side on the client side.

Thanks!

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