Jump to content

Problem with NBT of Player


Pardeep

Recommended Posts

I've added a counter to the player through IExtendedEntityProperties in NBT

It writes correctly because it starts as 0 when i create a world, it increases when I get it to and then when I close the world, exit the game and reopen the game and world, the counter is the same as I left it.

However, when I create a world and get the counter to 39, I close the world and create a new world and that world has 39 on the counter instead of 0.

Can someone help me

Here are the classes this concerns

Base class (just the method):

MinecraftForge.EVENT_BUS.register(new EventHandler_PlayerBalances());

 

EntityPlayerBalances (the one that implements IExtendedEntityProperties

package ss97.cm.minecoin;

import net.minecraft.entity.player.*;
import net.minecraft.entity.*;
import net.minecraft.nbt.*;
import net.minecraft.world.*;
import net.minecraftforge.common.*;

public class EntityPlayerBalances implements IExtendedEntityProperties
{
public final EntityPlayer player;

//Dat Variable that holds the amount of coins a player has in the "wallet"
public static int minecoinBalanceWallet = 0;

//Dat Variable that holds the amount of coins a player has in the bank
public static int minecoinBalanceBank = 0;

public final static String EXT_PROP_NAME = "EntityPlayerMinecoinBalances";

public EntityPlayerBalances(EntityPlayer player)
{
	this.player = player;
}

@Override
public void saveNBTData(NBTTagCompound compound)
{
	compound.setInteger("MinecoinBalanceWallet", this.minecoinBalanceWallet);
	compound.setInteger("MinecoinBalanceBank", this.minecoinBalanceBank);
}

@Override
public void loadNBTData(NBTTagCompound compound)
{
	this.minecoinBalanceWallet = compound.getInteger("MinecoinBalanceWallet");
	this.minecoinBalanceBank = compound.getInteger("MinecoinBalanceBank");
}

@Override
public void init(Entity entity, World world)
{

}

}

 

EventHandler_PlayerBalances (The EventHandler I registered in the base class)

package ss97.cm.minecoin;

import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.EntityEvent.EntityConstructing;

public class EventHandler_PlayerBalances
{
public Minecraft mc;

//Event for registering EntityPlayerBalances
@ForgeSubscribe
public void onEntityConstructing(EntityConstructing event)
{
	if (event.entity instanceof EntityPlayer && event.entity.getExtendedProperties(EntityPlayerBalances.EXT_PROP_NAME) == null)
	{
		event.entity.registerExtendedProperties(EntityPlayerBalances.EXT_PROP_NAME, new EntityPlayerBalances((EntityPlayer)event.entity));
	}
}
}

 

Thanks in advance.

Link to comment
Share on other sites

public static int minecoinBalanceWallet = 0;
public static int minecoinBalanceBank = 0;

The balances are defined static, which (if this on its own doesn't ring any bells) means that they can't be instantiated, and are the same in every world.

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.