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Textures not recognized after upgrading from 1.19.2 to 1.19.3


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So, after reading all the "debacle" happening with the support for both minor versions, I decided to upgrade my project to 1.19.3

I managed to fix everything after upgrading forge and the mappings, everything works now except not a single texture gets recognized. This is the error it gives for all items and blocks:

[00:12:28] [Worker-Main-11/WARN] [minecraft/ModelManager]: Missing textures in model chrmscmds:testitem1#inventory:      


I used both addcreative and buildcontents to make and use a custom creative tab (which is working)

Everything else is as its supposed to work on 1.19.2 with the jsons under resources/assets/mod_id, the models themselves being recognized and blockstates working as they're supposed to.

I also have stumbled upon ResourceLocation but I'm not sure if that's the way to go.

Has anything changed on .3 in regard to resource locating or I'm just dumb?



Edited by chxr
minor typos
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  • 1 month later...
On 12/25/2022 at 3:05 PM, ChampionAsh5357 said:

Your item and block textures need to be in textures/item and textures/block respectively. Mojang changed how textures are loaded to improve performance, meaning it will only recognize the above two locations unless otherwise specified by the resource pack.

That's where they are now, inside resources/assets/mod_id/ (unless I did not understand soomething in which case sorry)

I tried changing the name from plural to singular (textures->texture, blocks->block) but still does not recognize the textures

EDIT: Okay that was the error. I have come back to my mod after a month and I forgot I had to change the texture json file from plural to singular too, so you're right

Edited by chxr
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  • 1 month later...

Thing is, in my cit/item folder i used to have seperate folders for every item i changed, not only to easily find them again when needed but also because some of the items i changed by name are the same base item like netherite tools for example.

This change basically made it impossible to have multiple textures named for 1 item due to not being able to have the same named .properties files in the same location.
Unless there will be a modded support for it like optifine or CIT resewn or any of the other CIT mods could allow for files to be read beyond just the cit/item and then your image and properties files.

What i have (and maybe loads of other people do to is assets/optifine/cit/item/(name of item changed) and then the properties and image files.

I don't know about all of this for sure i made this conclusion after some testing i did but to me this appears to be the problem, i'd really like to be proven wrong on this to be honest.
Otherwise we'd have to wait for CIT mods to update to read more files than minecraft its-self allows.

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Not sure if this help, because I am not familiar with what you are talking about.


The release notes for 1.19.3 explains the configuration file for where minecraft looks to populate each atlas.

Search for atlas here: https://www.minecraft.net/en-us/article/minecraft-java-edition-1-19-3


This is the most recent default/vanilla configuration of the block atlas texture locations: https://github.com/misode/mcmeta/blob/assets/assets/minecraft/atlases/blocks.json

Edited by warjort


If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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That helped loads actually, after i looked through the way Minecraft now looks at its item directory it is more restrictive then before 1.19.3 but still very stable.
I think the main issue is that the average CIT user tried to find out what happened to their textures and why some may have worked and some didn't.

The problem for most people seems to be that the files they use to seperate what items they use seem to have spaces in the name and minecraft will no longer read that.
And the main thing i figured from the directory is that even within your CIT file you will now need to copy minecraft's normal directory.

Where before you could just have random names and spaces in your file names in CIT you can no longer do this,
the simple solution is just to change your files to assets/optifine/cit/items/specificitem

So now in CIT you'd need to make an items folder so minecraft can still read it and have no spaces within the next folder that contains your texture and properties file.
Mojang did indeed just try and optimize the directory process by limiting what it can search for and find.

So as a final example to anyone who has this problem after changing to 1.19.3 and hasn't found out what happened yet.

Change your file directory to,

assets/optifine/cit/items/(specificitem)/    And within the specific item folder you created for your texture you put your properties and png files. Keep in mind it won't recognize space bars anymore.

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        |born_in_chaos_v1              |1.0.0               |COMMON_SET|Manifest: NOSIGNATURE         FancyVideo-API-forge-                  |FancyVideo API                |fancyvideo_api                |             |COMMON_SET|Manifest: NOSIGNATURE         sophisticatedcore-1.18.2-         |Sophisticated Core            |sophisticatedcore             |1.18.2-   |COMMON_SET|Manifest: NOSIGNATURE         curios-forge-1.18.2-                   |Curios API                    |curios                        |1.18.2-      |COMMON_SET|Manifest: NOSIGNATURE         flywheel-forge-1.18.2-0.6.8.a-99.jar              |Flywheel                      |flywheel                      |0.6.8.a-99          |COMMON_SET|Manifest: NOSIGNATURE         create-1.18.2-0.5.1.b.jar                         |Create                        |create                        |0.5.1.b             |COMMON_SET|Manifest: NOSIGNATURE         waystones-forge-1.18.2-10.2.1.jar                 |Waystones                     |waystones                     |10.2.1              |COMMON_SET|Manifest: NOSIGNATURE         collective-1.18.2-6.55.jar                        |Collective                    |collective                    |6.55                |COMMON_SET|Manifest: NOSIGNATURE         WeaponThrow-1.18.2-5.7.jar                        |Weapon Throw                  |weaponthrow                   |1.18.2-5.7          |COMMON_SET|Manifest: NOSIGNATURE         CTM-1.18.2-1.1.55.jar                             |ConnectedTexturesMod          |ctm                           |1.18.2-1.1.5+5      |COMMON_SET|Manifest: NOSIGNATURE         modernlife-1.18.2-1.54.jar                        |Modern Life                   |modernlife                    |1.18.2-1.54         |COMMON_SET|Manifest: NOSIGNATURE         1.18.2SecurityCraftv1.9.6.1.jar                   |SecurityCraft                 |securitycraft                 |             |COMMON_SET|Manifest: NOSIGNATURE         artifacts-1.18.2-4.2.1.jar                        |Artifacts                     |artifacts                     |1.18.2-4.2.1        |COMMON_SET|Manifest: NOSIGNATURE         CustomPlayerModels-1.18-0.6.8a.jar                |Customizable Player Models    |cpm                           |0.6.8a              |COMMON_SET|Manifest: NOSIGNATURE         elevatorid-1.18.2-1.8.4.jar                       |Elevator Mod                  |elevatorid                    |1.18.2-1.8.4        |COMMON_SET|Manifest: NOSIGNATURE         sophisticatedbackpacks-1.18.2-   |Sophisticated Backpacks       |sophisticatedbackpacks        |1.18.2-  |COMMON_SET|Manifest: NOSIGNATURE         MoreVanillaArmor-1.18.2-3.1.2_1.jar               |MoreVanillaArmor              |morevanillaarmor              |1.18.2-3.1.2        |COMMON_SET|Manifest: NOSIGNATURE         architectury-4.11.93-forge.jar                    |Architectury                  |architectury                  |4.11.93             |COMMON_SET|Manifest: NOSIGNATURE         ftb-library-forge-1802.3.11-build.177.jar         |FTB Library                   |ftblibrary                    |1802.3.11-build.177 |COMMON_SET|Manifest: NOSIGNATURE         item-filters-forge-1802.2.8-build.50.jar          |Item Filters                  |itemfilters                   |1802.2.8-build.50   |COMMON_SET|Manifest: NOSIGNATURE         balm-3.2.6.jar                                    |Balm                          |balm                          |3.2.6               |COMMON_SET|Manifest: NOSIGNATURE         immersive_armors-            |Immersive Armors              |immersive_armors              |1.5.5+1.18.2        |COMMON_SET|Manifest: NOSIGNATURE         VideoPlayer-1.0-RELEASE-1.18.2.jar                |VideoPlayer                   |videoplayer                   |1.0                 |COMMON_SET|Manifest: NOSIGNATURE         ftb-teams-forge-1802.2.10-build.96.jar            |FTB Teams                     |ftbteams                      |1802.2.10-build.96  |COMMON_SET|Manifest: NOSIGNATURE         ftb-quests-forge-1802.3.14-build.191.jar          |FTB Quests                    |ftbquests                     |1802.3.14-build.191 |COMMON_SET|Manifest: NOSIGNATURE         cloth-config-6.4.90-forge.jar                     |Cloth Config v4 API           |cloth_config                  |6.4.90              |COMMON_SET|Manifest: NOSIGNATURE         voicechat-forge-1.18.2-2.4.8.jar                  |Simple Voice Chat             |voicechat                     |1.18.2-2.4.8        |COMMON_SET|Manifest: NOSIGNATURE         bettercombat-forge-                |Better Combat                 |bettercombat                  |1.6.2+1.18.2        |COMMON_SET|Manifest: NOSIGNATURE         soundphysics-forge-1.18.2-1.0.6.jar               |Sound Physics Remastered      |sound_physics_remastered      |1.18.2-1.0.6        |COMMON_SET|Manifest: NOSIGNATURE         forge-1.18.2-40.2.4-universal.jar                 |Forge                         |forge                         |40.2.4              |COMMON_SET|Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         appleskin-forge-mc1.18.2-2.4.1.jar                |AppleSkin                     |appleskin                     |2.4.1+mc1.18.2      |COMMON_SET|Manifest: NOSIGNATURE         infinitetrading-1.18.2-4.0.jar                    |Infinite Trading              |infinitetrading               |4.0                 |COMMON_SET|Manifest: NOSIGNATURE         RPG_style_more_weapons_4.6.2RF.jar                |RPG_style_More_Weapons        |rpgsmw                        |4.6.2               |COMMON_SET|Manifest: NOSIGNATURE         expandability-6.0.0.jar                           |ExpandAbility                 |expandability                 |6.0.0               |COMMON_SET|Manifest: NOSIGNATURE         CosmeticArmorReworked-1.18.2-v2a.jar              |CosmeticArmorReworked         |cosmeticarmorreworked         |1.18.2-v2a          |COMMON_SET|Manifest: 5e:ed:25:99:e4:44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57:01:53         WATERFrAMES-1.18.2-1.2.0c.jar                     |WATERFrAMES                   |waterframes                   |1.18.2-1.2.0c       |COMMON_SET|Manifest: NOSIGNATURE         PlayerRevive_FORGE_v2.0.13_mc1.18.2.jar           |PlayerRevive                  |playerrevive                  |2.0.13              |COMMON_SET|Manifest: NOSIGNATURE         geckolib-forge-1.18-3.0.57.jar                    |GeckoLib                      |geckolib3                     |3.0.57              |COMMON_SET|Manifest: NOSIGNATURE         emotecraft-for-MC1.18.2-2.2.5-forge.jar           |Emotecraft                    |emotecraft                    |2.2.5               |COMMON_SET|Manifest: NOSIGNATURE         UndeadUnleashed-1.0.3b-1.18.2.jar                 |Undead Unleashed              |undead_unleashed              |1.0.3               |COMMON_SET|Manifest: NOSIGNATURE         enemyexpansion1.13requiresgeckolib.jar            |Enemy Expansion               |enemyexpansion                |1.12.1              |COMMON_SET|Manifest: NOSIGNATURE         corpse-1.18.2-1.0.1.jar                           |Corpse                        |corpse                        |1.18.2-1.0.1        |COMMON_SET|Manifest: NOSIGNATURE         chipped-forge-1.18.2-2.0.1.jar                    |Chipped                       |chipped                       |2.0.1               |COMMON_SET|Manifest: NOSIGNATURE     Flywheel Backend: Uninitialized     Crash Report UUID: 4f21a8e0-8d7b-4225-93a9-f3f3501d162c     FML: 40.2     Forge: net.minecraftforge:40.2.4
    • I'm new to modding, but I've been able to figure out a lot of stuff alone, using the Forge forums, documentation, open-source mods, tutorials. So far so good. But I've now run into an issue that I can't seem to find a solution for on my own. Hoping someone who understands the minecraft worldgen to pitch in.   I've been able to extend Overworld depth (using data packs) by providing a data folder within my mod. Namely, I've had to provide a minecraft/dimension_type/overworld.json and a minecraft/noise_settings/overworld.json, only changing the logical_height, min_y, height fields.   The issue is, a lot of the logic in my mod relies on the world depth, which I would like to be configurable by the mod user. I could have the config affect only my mod logic and leave it to the user to also provide their own datapack, but that's 2 steps. If it was possible to just have 1 step (i.e. config only or datapack only), I would want to implement that. So I would have to find a way where the datapack's fields get their values from config (doesn't seem possible) or I would have to do this in code.   I looked into net.minecraft.world.level.levelgen.NoiseSettings and tried to shadow overworldNoiseSettings and looked into net.minecraft.world.level.dimension.DimensionType and tried to shadow DEFAULT_OVERWORLD. The shadow implementation is simply a copy-paste of the original, save for changing the -64 and 384 values to be fetched from config. This did not work; the world still ends at -64. I know the shadowing works though, because inputting an invalid height in the config causes the game to crash with the invalid height message. It's just that when the world loads under a valid height, it doesn't go beyond -64. I then did a long search and found net.minecraft.world.level.dimension.DimensionDefaults and tried to shadow the OVERWORLD variables. This did not work either; same problem. I looked into so many other classes related to world gen, but they all seemed to directly or indirectly fetch their value from NoiseSettings; so I figured I shouldn't mess with those. I was suspicious of Y_SIZE, MAX_Y, MIN_Y in DimensionType, but when I tried to shadow those, the game crashed at the world creation screen (as soon as you click Singleplayer) with the error saying something about an unbound registry key. If you would like the error log, please let me know. I didn't provide it because I feel like those variables aren't meant to be shadowed.   I feel like I'm doing this very wrong. It's like there is some variable I need to shadow somewhere; but I have very little knowledge of any of this game's code, let alone world gen. Hoping someone with more knowledge could point me somewhere. Is what I'm looking for even possible?   UNRELATED (but might be of help for someone searching the forums in the future): If you run into the MC-237017 issue, where lava aquifers would fill the deeper parts of the world, you can fix it using a mixin to shadow globalFluidPicker of NoiseBasedChunkGenerator.
    • I'm having issues spawning my flying entity in my custom biome, heres what I have currently: Inside my biomes json: "spawners": { "creature": [ { "type": "frv:zephxen", "maxCount": 2, "minCount": 1, "weight": 10 } ] }, "spawn_costs": {},   How I'm calling the SpawnPlacementRegisterEvent:   @SubscribeEvent public static void entitySpawnRestriction(SpawnPlacementRegisterEvent event) { event.register(EntitiesSTLCON.ZEPHXEN.get(), SpawnPlacements.Type.ON_GROUND, Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, Zephxen::checkZephxenSpawnRules, SpawnPlacementRegisterEvent.Operation.OR); }   Finally this is how I registered the entity: public static final RegistryObject<EntityType<Zephxen>> ZEPHXEN = ENTITY_TYPES.register("zephxen", () -> EntityType.Builder.of(Zephxen::new, MobCategory.CREATURE) .sized(2.3f, 2.3f).canSpawnFarFromPlayer().clientTrackingRange(10) .build(new ResourceLocation(STLCON.MOD_ID, "zephxen").toString()));     So the problem/bug that I have is that they do spawn when I teleport to that specific biome they're supposed to spawn, but they only spawn in that area that I've teleported, when I explore my biome further they don't spawn, even if I teleport couple thousand blocks and try again in a new biome, still nothing spawns. And also I did play around with weight and min/max spawn count, it is still the same story.   I'm honestly not really sure what else am I missing, thank you in advance 🙏  
    • Can you please clarify? Would this "hidden_item" be a copy of my offhand item--and, when I delete the offhand item after some time, the "hidden_item" would be placed in a free (non-offhand) slot in my inventory? If so, I have tried that and it did not work; explanation is in my code.
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