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ISimpleBlockRenderingHandler weirdness


diesieben07
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Hey @all,

 

I've got a custom block renderer using the ISBRH interface. In the inventory the model gets rendered in different shades of brightness though depending on whether you have an Item selected, or not. Screenshot comparison:

When I've got another Item selected, my model is darker.

Code for the ISBRH: http://pastebin.com/qRgjGt0E

I've been trying different things to fix this:

tessellator.setBrightness()

with different values.

tessellator.setColorOpaque(255, 255, 255)

tessellator.disableColor()

GL11.glColor4f(1, 1, 1, 1)

They all do the same: Nothing.

 

Thanks for enlightening me whats going on here!

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