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Forge 1.18.2 change biome through server code


YorickBM

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Heey,

I have been trying to find a way to have a command that allows 2 set of coordinates & biome type. Just like minecrafts fillbiome command...
Sadly it does not exist in minecraft forge 1.18.2. I cannot find that much online on how to implement this into a mod (server-sided)...

Since everything that is online is on an older version, and does not work anymore or has non existent functions.
Im quite new to forge development so don't mind semi spoon feeding, would love to learn.

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9 hours ago, ChampionAsh5357 said:

Why not just look at how other commands add those arguments normally? Additionally, you could just load up a 1.19 workspace and translate down the code. The only major changes is potentially the biome type argument, but that exists in some capacity in 1.18.

ย 

The command is not the actual problem since that is what i did for that, but the code to change the biome between the 2 locations is what I am troubled with.ย 

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1 hour ago, ChampionAsh5357 said:

With a quick look at the code, it looks to be the exact same process as 1.19.3. All the associated methods are there to accomplish it

for(ChunkAccess chunkaccess1 : list) {
                chunkaccess1.fillBiomesFromNoise(
                        makeResolver(mutableint, chunkaccess1, boundingbox, p_262612_, p_262697_),
                        serverlevel.getChunkSource().randomState().sampler());
                chunkaccess1.setUnsaved(true);
                serverlevel.getChunkSource().chunkMap.resendChunk(chunkaccess1);
            }

Above code seems to be missing the function .randomState() & .resenChunk() tho.... (in 1.18.2 it says those two functions do not exist)
For the first one i simply changed it to use the 'serverlevel.getChunkSource().getGenerator().climateSampler()' since this returns the correct paramater for the function.

I can not find a replacement for the part '.chunkMap.resendChunk(chunkaccess1)' since chunkMap contains no function taking argument ChunkAccess

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