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    • But how can i do that for an enchantment book, for normal items i was able to do that by calling the function "group" as you said, but with the enchantment seems to be different.
    • Just create an instance of ItemGroup, and set the group of the item in the item property builder.
    • Check the parent of their block model.
    • Some zip managers like to take control of the .jar file extension away from Java. Make sure you have Java installed and try running Jarfix once, then try the installer again.
    • Hello! I'm currently trying to add a custom fluid, however it seems to flow extremely weirdly. The source block only flows to some sides some of the time, and flowing blocks don't produce more flowing blocks of a lower level, and instead dissipate as if there were no source block! Any help would be greatly appreciated!   MoltenSyrup.java public class MoltenSyrup extends FlowingFluid { @Override public Fluid getFlowingFluid() { return ModFluids.moltenSyrupFlowing.get(); } @Override public Fluid getStillFluid() { return ModFluids.moltenSyrup.get(); } @Override public boolean canSourcesMultiply() { return true; } @Override public void beforeReplacingBlock(IWorld worldIn, BlockPos pos, BlockState state) { worldIn.playEvent(1501, pos, 0); } @Override public int getSlopeFindDistance(IWorldReader worldIn) { return 4; } @Override public int getLevelDecreasePerBlock(IWorldReader worldIn) { return 1; } @Override public Item getFilledBucket() { return ModItems.moltenSyrupBucket.get(); } @Override public boolean canDisplace(FluidState fluidState, IBlockReader blockReader, BlockPos pos, Fluid fluid, Direction direction) { return false; } @Override public int getTickRate(IWorldReader p_205569_1_) { return 60; // Moves very slow, it's syrup after all. } @Override public float getExplosionResistance() { return 100.0F; } @Override public BlockState getBlockState(FluidState state) { return ModBlocks.moltenSyrupBlock.getBlock().get().getDefaultState() .with(FlowingFluidBlock.LEVEL, Integer.valueOf(getLevelFromState(state))); } @Override public boolean isSource(FluidState state) { return true; } @Override public int getLevel(FluidState state) { return 8; } @Override public FluidAttributes createAttributes() { return net.minecraftforge.fluids.FluidAttributes.builder( new ResourceLocation("block/molten_syrup_still"), new ResourceLocation("block/molten_syrup_flow")) .translationKey("block.survival_extras_2.molten_syrup") .luminosity(4).density(3000).viscosity(12000).temperature(775) .sound(SoundEvents.ITEM_BUCKET_FILL_LAVA, SoundEvents.ITEM_BUCKET_EMPTY_LAVA) .build(this); } public static class Flowing extends MoltenSyrup { protected void fillStateContainer(StateContainer.Builder<Fluid, FluidState> builder) { super.fillStateContainer(builder); builder.add(LEVEL_1_8); } public int getLevel(FluidState state) { return state.get(LEVEL_1_8); } public boolean isSource(FluidState state) { return false; } } public static class Source extends MoltenSyrup { public int getLevel(FluidState state) { return 8; } public boolean isSource(FluidState state) { return true; } } }   Full repo is at https://github.com/hammy3502/survival-extras-2   Thank you for any help!
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