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Spawning Smoke in Sphere


MistPhizzle

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Hi

 

I've never done this, but perhaps adapting something from the vanilla code might get you there - for example this looks promising:

 

BlockFluid::

    protected void triggerLavaMixEffects(World par1World, int x, int y, int z)
    {
        par1World.playSoundEffect((double)((float)x + 0.5F), (double)((float)y + 0.5F), (double)((float)z + 0.5F), "random.fizz", 0.5F, 2.6F + (par1World.rand.nextFloat() - par1World.rand.nextFloat()) * 0.8F);

        for (int l = 0; l < 8; ++l)
        {
            par1World.spawnParticle("largesmoke", (double)x + Math.random(), (double)y + 1.2D, (double)z + Math.random(), 0.0D, 0.0D, 0.0D);
        }
    }

 

See also RenderGlobal.doSpawnParticle for a listing of the different particle types

 

You could place this code in one of the many places in the code that get called every tick (for example using TickHandler), spawn particles with a random chance at a random distance from the player position.

 

-TGG

 

 

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