Small bomb 78v Posted March 16 Share Posted March 16 It says I have duplicate mods and I don't know which it is. Crash Log... https://pastebin.com/tV146REv Quote Link to comment Share on other sites More sharing options...
Powerful845tiger Posted March 16 Share Posted March 16 Check if a crash-report has been generated which contains the names of the duplicate mods. or you might have to check manually Quote Link to comment Share on other sites More sharing options...
Small bomb 78v Posted March 16 Author Share Posted March 16 It was Jei and Rei, but now a new error "Exit Code -1" https://pastebin.com/ssnR2nw9 Quote Link to comment Share on other sites More sharing options...
warjort Posted March 16 Share Posted March 16 Quote java.lang.NullPointerException: Cannot read field "playOnLoad" because "me.ichun.mods.ding.common.Ding.config" is null at me.ichun.mods.ding.common.core.EventHandlerClient.postInit(EventHandlerClient.java:35) ~[Ding-1.19.2-Forge-1.4.0.jar%23506!/:1.4.0] {re:mixin,re:classloading} Issue with the Ding mod. Check you have the latest version then contact the mod author. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
Small bomb 78v Posted March 16 Author Share Posted March 16 After changing it to a previous version of the mod, it looks like it has been fixed. Later it said some mods required Forge 43.2.1 when I had 43.2.0 so I changed that, now I have this... https://pastebin.com/JfNhQ9uT Thank you by btw! Quote Link to comment Share on other sites More sharing options...
warjort Posted March 16 Share Posted March 16 Quote [18:20:10] [modloading-worker-0/ERROR]: Failed to create mod instance. ModID: rftoolsbase, class mcjty.rftoolsbase.RFToolsBase java.lang.NoSuchMethodError: 'void mcjty.rftoolsbase.setup.ModSetup.createTab(java.lang.String, java.util.function.Supplier)' at mcjty.rftoolsbase.setup.ModSetup.<init>(ModSetup.java:20) ~[rftoolsbase-1.19.1-4.0.4.jar%23644!/:1.19.1-4.0.4] Issue with rftoolsbase. Check you have the latest version then contact the mod author. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
Small bomb 78v Posted March 16 Author Share Posted March 16 Updated it https://pastebin.com/Rfx3f0Gh Quote Link to comment Share on other sites More sharing options...
warjort Posted March 16 Share Posted March 16 Quote Caused by: java.lang.NoSuchMethodError: 'void mcjty.deepresonance.setup.ModSetup.createTab(java.lang.String, java.util.function.Supplier)' at mcjty.deepresonance.setup.ModSetup.<init>(ModSetup.java:20) ~[deepresonance-1.19-4.0.8.jar%23501!/:1.19-4.0.8] Now its deepresonance. This is the wrong way to build a modpack. You should not to try to build a modpack by dumping a large number of mods in your mod folder and hope it works. The purpose of this forum is not so you can put the work of building/debugging your modpack on us. If you just keep asking us what the problem is after each fix, eventually you are going to a hit a problem that doesn't have an obvious cause. Then we will no idea which of the 100 or so mods is causing the problem. Instead add mods in small groups and test it. It will be easier to track down which mod is causing a problem. It is one of the few mods you just added. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
Small bomb 78v Posted March 16 Author Share Posted March 16 I'm sorry about the repeats, but I can reach the main menu now... Creating a world now crashes, I assume that I should remove the incompatibles or something? https://pastebin.com/WStKENXq Quote Link to comment Share on other sites More sharing options...
warjort Posted March 17 Share Posted March 17 Always post a link to the full log and/or crash report. All you posted is a list of the datapacks. The part where it says "incompatible" is a red-herring. It just means a lot of mods haven't updated their datapack version ids. This is not a real problem unless you have a mod or datapack that really does need some bleeding edge datapack feature (unlikely). Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
Small bomb 78v Posted March 17 Author Share Posted March 17 The log is too big for pastebin Quote Link to comment Share on other sites More sharing options...
warjort Posted March 17 Share Posted March 17 Then post it on gist/github or split it up into smaller files. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
Small bomb 78v Posted March 17 Author Share Posted March 17 Never mind this is the full crash report (instead of the full log) https://pastebin.com/DQKjnLhx Quote Link to comment Share on other sites More sharing options...
warjort Posted March 17 Share Posted March 17 Quote java.lang.IllegalStateException: Feature order cycle found, involved sources: [Reference{ResourceKey[minecraft:worldgen/biome / minecraft:sunflower_plains]=net.minecraft.world.level.biome.Biome@135cc622}, Reference{ResourceKey[minecraft:worldgen/biome / biomesoplenty:mystic_grove]=net.minecraft.world.level.biome.Biome@61378dfd}] You have this problem: https://misode.github.io/guides/feature-order-cycle/ Which is a conflict between mods in their worldgen configuration. In your case it can't workout how to do the biome blending for sunflower_plains. One of the mods mentioned is biomesoplenty, the error doesn't say which are the other(s). Like I suggested above, you have a hit a problem that is not easy to debug from just the log. So the only way to find the other mod is to experiment with removing mods until the problem goes away. Backup any worlds you care about before removing mods. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
Small bomb 78v Posted March 17 Author Share Posted March 17 I'll start doing that in a couple days time (don't have time), I'll let you know when I'm done or if I need help! Quote Link to comment Share on other sites More sharing options...
warjort Posted March 17 Share Posted March 17 You can also ask the biomesoplenty developers or search their bug reports to see if the conflicting is already known for sunflower_plains. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
Small bomb 78v Posted March 17 Author Share Posted March 17 I have been doing what you said and when I added Yung's Mods I got this... https://pastebin.com/Z2QNh4E3 Quote Link to comment Share on other sites More sharing options...
warjort Posted March 18 Share Posted March 18 Quote java.lang.NullPointerException: Cannot invoke "net.minecraft.client.multiplayer.ClientPacketListener.m_6198_()" because the return value of "net.minecraft.client.Minecraft.m_91403_()" is null at net.minecraftforge.network.simple.SimpleChannel.sendToServer(SimpleChannel.java:87) ~[forge-1.19.2-43.2.1-universal.jar%23466!/:?] {re:classloading} at net.yezon.theabyss.init.TheabyssModKeyMappings$1.m_7249_(TheabyssModKeyMappings.java:34) ~[TA-0.8.5-1.19.2.jar%23446!/:?] {re:classloading} Some issue with the the abyss mod's key mappings. Check you have the latest version then contact the mod author. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
Small bomb 78v Posted Saturday at 11:30 PM Author Share Posted Saturday at 11:30 PM I had The Abyss installed for awhile since I was installing alphabetically and only now after adding Yungs Better "structure" mods it crashed... then I installed the other mods one by one, and it didn't crash??? Quote Link to comment Share on other sites More sharing options...
warjort Posted Sunday at 09:11 AM Share Posted Sunday at 09:11 AM Sounds like a conflict between these mods then? Check you have the latest versions then contact the mod authors. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
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