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Draco18s

NBT data item Icons

By Draco18s, September 17, 2013 in Modder Support

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Draco18s    2416

Draco18s

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Posted September 17, 2013

AFAICT, this is the only spot where an ItemStack is passed to the Item class in order to get an icon for drawing inventory sprites (as opposed to 3D world sprites).  Unfortunately it's final and cannot be overriden (base class editing out the final gets me what I need).

 

All it does is call

getIconFromDamage(int par1)

, which doesn't have enough info left to get at stack NBT data.

 

public Icon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)

(which calls

public Icon getIcon(ItemStack stack, int pass)

, am already overriding) won't work, as that's the 3D render usage (apparently).

 

The only other function available is

public Icon getIconFromDamageForRenderPass(int par1, int par2)

which also lacks the ItemStack.

 

Lex has indicated that this must be possible as other mods are doing it, but my guess is that they've written a custom item renderer to handle it (which seems...excessive, as the necessary function is already there, but not modifiable).

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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diesieben07    7705

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Posted September 18, 2013

Possible solution:

make

requiresMultipleRenderPasses

return true and

getRenderPasses

return 1.

Then use

getIcon(ItemStack stack, int pass)

.

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Draco18s    2416

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Posted September 18, 2013

That does work.  Thanks.

 

Already had that function overriden (getIcon) but I didn't think to set multiple render passes (and actually, you want that second function to return a 2:

//default
    public int getRenderPasses(int metadata)
    {
        return requiresMultipleRenderPasses() ? 2 : 1;
    }

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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