Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

How To Add Kill Counter To A Custom Tool


Recommended Posts

addInformation is a method belonging to the Item class, so you need to implement/override it in your custom Item class.

 

In the method, you will need to check if the Item NBT tag is null and if so, create a new tag first, otherwise you will crash your game when you mouse over your Item in the Creative Tab.

Link to post
Share on other sites

Your UltimateGemSword class should look more like this:

 

package yourpackage.examplemod

 

import net.minecraft.everything.*;

 

public class UltimateGemSword extends ItemSword

{

 

public UltimateGemSword(yourparams)

{

 

super(par1, par2Material);

 

}

 

@Override

public void doStuff()

{

 

//example stuff

 

}

 

public void addInformation()

{

 

//example stuff

 

}

 

}

 

 

To my knowledge, I don't think you should be placing methods inside of other methods.

Kain

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Whenever i try to run the installer it says This application requires a java runtime environment 1.6.0 im runing windows 10
    • So I thought that I had gotten pretty far on my own but now apparently my code crashes the game. I am new to using the forge API and modding in general and some help on why this crashes the game and how to fix it would be greatly appreciated:   public class SpecialItem extends ShootableItem {      public SpecialItem(Properties properties){ super(properties); }      @Override      public Predicate<ItemStack> getInventoryAmmoPredicate() { return null; }      @Override      public int func_230305_d_() { return 15; }      public int tcount=0;      @SubscribeEvent public void ontick(TickEvent.ClientTickEvent event){            tcount++;      }      @Override      public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) {      if (!playerIn.getCooldownTracker().hasCooldown(this)) {           playerIn.getCooldownTracker().setCooldown(this, 40);           Vector3d v3 = playerIn.getLook(1);           for (tcount = 0; tcount <= 40;) {                if (tcount%10 == 0 && tcount!= 40) {                     final SmallFireballEntity entitysmallfireball = new SmallFireballEntity(playerIn.getEntityWorld(), playerIn.getPosX(), playerIn.getPosY() + playerIn.getEyeHeight() - 0.4, playerIn.getPosZ(), v3.x + playerIn.getRNG().nextGaussian() * 0.05, v3.y, v3.z);                     entitysmallfireball./* shoot */func_234612_a_(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0f, 1.5f, 1.0f); worldIn.addEntity(entitysmallfireball); } } tcount = 0;                     return ActionResult.resultSuccess(playerIn.getHeldItem(handIn));            } return ActionResult.resultFail(playerIn.getHeldItem(handIn));      } }
    • I found a way to handle this, using javapoet as you suggested. For those who are interested in how it works, you can take a look at my sample here: https://github.com/DarkShadow44/compatibilitymod/tree/sourcegen Might not work with eclipse yet, but it builds properly.
    • It's fired on the logical client and logical server. Most likely you'll only need to execute the logic on the server.
    • If you're translating individual files, there's not much you can do about it. You could use the updateMappings gradlew task, but that's better for large batches of code. As for JSON item models, that is a much more complicated issue that involves layers and custom transform types. While still possible, the tradeoff isn't really worth it.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.