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1.19.4 read mouse or keyboard input


Zacomat

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This is a support forum, not a teach me modding forum.

Please do you own research instead of trying to use us a human search engine.

https://github.com/MinecraftForge/MinecraftForge/blob/1.19.x/src/main/java/net/minecraftforge/client/event/InputEvent.java

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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On 5/4/2023 at 9:55 PM, warjort said:

This is a support forum, not a teach me modding forum.

Please do you own research instead of trying to use us a human search engine.

https://github.com/MinecraftForge/MinecraftForge/blob/1.19.x/src/main/java/net/minecraftforge/client/event/InputEvent.java
 

Thanks for the link :)

Edited by RobertThomas
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  • 1 year later...

For keyboard and mouse inputs, Minecraft Forge utilizes the event system to manage interactions, making it easier to handle across different mods. If you’re looking to bypass this and read inputs directly, you’d typically look into the KeyboardListener and MouseListener classes in the game's code. These classes process input events directly from the user's hardware. If you're experimenting with inputs a lot, you might find a compact keypad handy for quick commands. Check out numeric keyboard . It can speed up your coding workflow! Good luck!

Edited by williamwild009
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