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SOLVED [1.19.2] How do you register a custom Loot Item Condition?


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Posted (edited)

I made a custom loot item condition using the weather check one as a reference, and I found this page in the documents regarding how to register it: https://docs.minecraftforge.net/en/1.12.x/items/loot_tables/

but it doesn't look like the LootConditionManager still exists in 1.19.2. So how do I get this custom condition of mine registered properly so that the game recognizes it as a condition type?

Edited by Warren Tode
changing thread to solved
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Code for 1.18.2 that registers a BlockTag LootItemCondition.

https://forums.minecraftforge.net/topic/113816-1182-method-for-iterating-over-blocks-belonging-to-a-tag/#comment-505993

It should be the same for 1.19 except If you use the most recent versions of minecraft the ResourceKey is in the Registries class instead of Registry.

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Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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10 minutes ago, warjort said:

Code for 1.18.2 that registers a BlockTag LootItemCondition.

https://forums.minecraftforge.net/topic/113816-1182-method-for-iterating-over-blocks-belonging-to-a-tag/#comment-505993

It should be the same for 1.19 except If you use the most recent versions of minecraft the ResourceKey is in the Registries class instead of Registry.

Thank you so much for clearing that up. Was trying to figure out why that was lighting up in red so I went looking for the proper way to get it registered. Really didn't want to come up with some weird mixin just to get a collectible coin to drop.

I must say your block tag condition looks pretty useful too.

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  • Warren Tode changed the title to SOLVED [1.19.2] How do you register a custom Loot Item Condition?

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org.spongepowered.asm.mixin.injection.struct.InjectionInfo.<init>(InjectionInfo.java:316) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.<init>(InjectionInfo.java:308) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.ModifyVariableInjectionInfo.<init>(ModifyVariableInjectionInfo.java:45) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:?] {}     at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499) ~[?:?] 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