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Render EntityItem on top of Block


ss7

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Hello,

 

I'm trying to render an EntityItem on top of a Block with a TESR. So far i have this:

 

 

[embed=425,349]

public class PoseblockTileEntitySpecialRenderer extends TileEntitySpecialRenderer

{

@Override

public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float f)

{

        GL11.glPushMatrix();

       

        GL11.glTranslatef((float)d0 + 0.5F, (float)d1 + 2, (float)d2 + 0.5F);

       

        RenderHelper.enableStandardItemLighting();

       

        RenderManager.instance.renderEntityWithPosYaw(new EntityItem(tileentity.worldObj, 0, 0, 0, new ItemStack(Item.diamond)), 0, 0, 0, 0, 0);

 

        RenderHelper.disableStandardItemLighting();

       

        GL11.glPopMatrix();

}

}

[/embed]

 

 

The item is perfectly rendered on top of the Block, but it's like spinning around, here is a demo video of what i mean:

 

http://youtu.be/dicpWIgggrI?t=5s

 

I'm trying to make a block similar to the preview video from azanor of the infusion altar from thaumcraft 4.

 

I hope you can help me!

 

Thanks in advance!

 

ss7

You sir are a god damn hero.

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err is the Mod in Minecraft 1.6?

I beleive items spinning on the floor was a feature of the 1.6 update (that or 1.5)

 

I havent seen the video s crrect me if i'm wrong

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Hello,

 

Yes, the mod is 1.6 and i googled and it was a feature of Minecraft 1.4.6, but the blocks were spinning also on previous versions.

 

But that has nothing to do with that, cause i'm only rendering a EntityItem and not actually spawning it, so i can rotate it however i want.

 

ss7

You sir are a god damn hero.

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I think the problem is that every time you create a new EntityItem it starts with a random rotation (check the EntityItem constructor).

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I do this with pixelmon.  Here's some code from my render class for my tileEntity which has an item rendered spinning inside it:

				GL11.glRotatef(-1*tile.timer/1.5f * 57.296f, 0.0F, 1.0F, 0.0F);
			((RenderItem) RenderManager.instance.getEntityClassRenderObject(EntityItem.class)).doRenderItem(uncoveredEntity, 0, 1.8, 0, tile.timer / 1.5f, 0);
			GL11.glRotatef(tile.timer/1.5f * 57.296f, 0.0F, 1.0F, 0.0F);

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Hello,

 

I think the problem is that every time you create a new EntityItem it starts with a random rotation (check the EntityItem constructor).

 

Yes, that's it, because MrMasochism code also doesn't work for me.

I think i should just create a EntityItem instance in the TileEntity, beacuse the TESR is client-only and i can only modify the rotatations on the server-side.

 

ss7

You sir are a god damn hero.

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Hello,

 

Wow, that was it! AWESOME! When i'm only creating one instance of EntityItem it's random rotation, but it's not flickering because the item is not being new every tick, so i don't even have to set the rotation to 0.

 

Thank you everyone!

 

ss7

 

SOLVED

You sir are a god damn hero.

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