Jump to content

Recommended Posts

Posted (edited)

Hi, I'm getting started with MC modding and I'm following the docs in https://docs.minecraftforge.net/en/1.19.x/gettingstarted/#building-and-testing-your-mod (with contextual help from https://codakid.com/guide-to-minecraft-modding-with-java/) with forge 20.0. I still have to start trying things out, I'm just checking if the game launches correctly and I'm already having issues.

gradle runClient fails shortly after launch: the game seems to start loading, gets to authentication with mojang servers, then crashes on a nullptr on the render thread. I tried disabling the antivirus in case the issue was some login process being shut down to no avail. I'm using the latest eclipse version, the gradle build command executed without errors. I feel like I'm missing something obvious but I can't find anything like this in the forum or anywhere.. I would expect that with nothing done besides the boilerplate configuration the game would launch flawlessly.

Java config and pastebins of debug log and hs_err below, I'll update if any other info is required.

java --version
java 17.0.4 2022-07-19 LTS
Java(TM) SE Runtime Environment (build 17.0.4+11-LTS-179)
Java HotSpot(TM) 64-Bit Server VM (build 17.0.4+11-LTS-179, mixed mode, sharing)
  • debug log
  • hs_err (pastebin removed the hs_err file, I'm linking a gdrive doc instead)

Thank you in advance!

Edited by apteros
Posted

Well now I feel stupid - indeed by googling atio6axx the second result suggests updating the graphics card.. and updating solved the issue. Thank you so much and sorry for the trouble!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have no idea what the flip is going on, I can load the modpack just fine at forge 42.2.0 but any forge version above it insta-crashes with exit code 1. Can somebody tell me what's going on, this is minecraft 1.20.1 Latest.log: https://pastebin.com/pBUL1ZFa
    • does anyone know how to incorporate custom noise settings into a custom dimension through the use of datagen, I have created a custon json file for the noise settings that I want but I just don't know how to get it to register with the generated json file of the custom dimension.   here is the code for the dimension class package net.hurst.lustria.worldgen.dimension; import com.mojang.datafixers.util.Pair; import net.hurst.lustria.Lustria; import net.hurst.lustria.worldgen.biome.ModBiomes; import net.hurst.lustria.worldgen.registries.LustriaNoiseSettings; import net.minecraft.core.HolderGetter; import net.minecraft.core.registries.Registries; import net.minecraft.data.worldgen.BootstapContext; import net.minecraft.resources.ResourceKey; import net.minecraft.resources.ResourceLocation; import net.minecraft.tags.BlockTags; import net.minecraft.util.valueproviders.ConstantInt; import net.minecraft.world.level.Level; import net.minecraft.world.level.biome.*; import net.minecraft.world.level.dimension.BuiltinDimensionTypes; import net.minecraft.world.level.dimension.DimensionType; import net.minecraft.world.level.dimension.LevelStem; import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator; import net.minecraft.world.level.levelgen.NoiseGeneratorSettings; import java.util.List; import java.util.OptionalLong; public class ModDimensions { public static final ResourceKey<LevelStem> LUSTRIA_KEY = ResourceKey.create(Registries.LEVEL_STEM, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim")); public static final ResourceKey<Level> LUSTRIA_LEVEL_KEY = ResourceKey.create(Registries.DIMENSION, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim")); public static final ResourceKey<DimensionType> LUSTRIA_DIM_TYPE = ResourceKey.create(Registries.DIMENSION_TYPE, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim_type")); public static void bootstrapType(BootstapContext<DimensionType> context) { context.register(LUSTRIA_DIM_TYPE, new DimensionType( OptionalLong.of(12000), // fixedTime false, // hasSkylight true, // hasCeiling false, // ultraWarm false, // natural 1.0, // coordinateScale true, // bedWorks false, // respawnAnchorWorks -64, // minY 256, // height 256, // logicalHeight BlockTags.INFINIBURN_OVERWORLD, // infiniburn BuiltinDimensionTypes.OVERWORLD_EFFECTS, // effectsLocation 0.0f, // ambientLight new DimensionType.MonsterSettings(false, false, ConstantInt.of(0), 0))); } public static void bootstrapStem(BootstapContext<LevelStem> context) { HolderGetter<Biome> biomeRegistry = context.lookup(Registries.BIOME); HolderGetter<DimensionType> dimTypes = context.lookup(Registries.DIMENSION_TYPE); HolderGetter<NoiseGeneratorSettings> noiseGenSettings = context.lookup(Registries.NOISE_SETTINGS); NoiseBasedChunkGenerator wrappedChunkGenerator = new NoiseBasedChunkGenerator( new FixedBiomeSource(biomeRegistry.getOrThrow(Biomes.BEACH)), noiseGenSettings.getOrThrow(NoiseGeneratorSettings.CAVES)); NoiseBasedChunkGenerator noiseBasedChunkGenerator = new NoiseBasedChunkGenerator( MultiNoiseBiomeSource.createFromList( new Climate.ParameterList<>(List.of(Pair.of( Climate.parameters(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.BEACH)), Pair.of( Climate.parameters(0.1F, 0.2F, 0.0F, 0.2F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.BIRCH_FOREST)), Pair.of( Climate.parameters(0.3F, 0.6F, 0.1F, 0.1F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.OCEAN)), Pair.of( Climate.parameters(0.4F, 0.3F, 0.2F, 0.1F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.DARK_FOREST)) ))), noiseGenSettings.getOrThrow(NoiseGeneratorSettings.CAVES)); LevelStem stem = new LevelStem(dimTypes.getOrThrow(ModDimensions.LUSTRIA_DIM_TYPE), noiseBasedChunkGenerator); context.register(LUSTRIA_KEY, stem); } } minecraft version is 1.20.1
    • Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post logs as described there using a site like https://mclo.gs and post the link to it here. It may have the information required to solve your problem.  
    • the error code comes up when i trry to run it and ive tried to fix it but i cant  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.