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1.3.2 worldgen


Texasjake95
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If your just after generateSurface & generateNether, like I was.

 

@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
	switch (world.provider.worldType)
	{
		case -1: generateNether(world, random, chunkX*16, chunkZ*16); //Forge provides true chunk coordinates, while ModLoader provides block coordinates and calls them chunkX & chunkZ
		case 0: generateSurface(world, random, chunkX*16, chunkZ*16); //To make these values the same as ModLoader they need to be multiplied by 16
	}
}

public void generateSurface(World world, Random random, int blockX, int blockZ)
{
}

public void generateNether(World world, Random random, int blockX, int blockZ)
{

}

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